PC v1.x Developer Diary

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Congratulations Fun Pimps on 1.0! I haven't been on the forum for a while, so I'm mostly out of the loop on what's been communicated. I was wondering, has cross play been discussed at all? A "when" alluded to? (Also; haven't launched 1.0 yet, really hope to see some aligned iron sights. LOL)
Yes, we have cross play working in testing. Due to the additional time required for testing and fixes and getting the required permissions from MS and Sony, it was delayed until after the 1.0 release.

 
I know there's a Bug Reporting function, but I'm not sure if I can duplicate.

Fell through the floor on my horde base and dropped 13 blocks to the ground.

Permadeath, but came back to see. Base and floor intact. I "phased" or some sh-- and fell through. Wood floor. I didn't have this problem with cobblestone floor.

Just posting this for an alert that something might be up.
I know there was a bug where you could die or break bones just by jumping.  I don't know if that was fixed or not.

 
I still take occasional damage on B333 when falling (usually about 12 blocks) with max agility and max parkour.  Usually about 10 or so points of damage.

 
This may be user error.

Many times when I switch from Stone spear "holdtype 59" to the Primitive bow "holdtype 27"
the bow will either not noc, or is in an offset position near center screen.

My belt config left to right consistently Wooden club, Primitive bow, T1 pistol "holdtype 1"
Steel spear, stone spear.

The reason it may be user caused is I re-engaged the throwing mech for the stone spear.

I don't quick swap, I just dpad left to right. To correct I have to switch to a neighboring
weapon and back to bow then reload.

 
@Лаз Мэн @ фатальныйЗдравствуйте, играю в 7 days to die console edition уже больше трёх часов, всё очень замечательно, но есть один нюанс: играю на клавиатуре и мышке и время от времени консоль мне пишет что нужно подключить геймпад для игры, можно просто нажать esc но ошибка появляется через пару секунд, поэтому приходится держать геймпад включённым постоянно, думаю что это баг и надеюсь что разработчики которые отвечают за консольную версию все в этом виноваты, но всё просто потрясающе. Играю с удовольствием 

And one more small nuance on a PC, when you want to throw something out of things, you just take it out of the inventory and left-click the mouse on the console, it doesn't work and you have to throw it out through the d key

 
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FEMALE CHARACTERS CRASHING ON MULTIPLAYER

need a dev to hotifx the error asap

The main issue is if one person has it on multiplayer it spreads like a cancer to everyone spamming their cosole client

 2024-07-28T05:10:34 270.876 WRN Parameter 'IsMale' not found in animator 2024-07-28T05:10:34 270.884 INF Created player with id=183

Screenshot_2024-07-28_052107.png


Edit the entityClasses.xml file, look for the playerFemale class and modify the property named isMale from  false  to  true.

"the connecting IsMale param is not connected to the animator. Pimps rushed it"

 
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Two things i noticed after the update to V1.0

there is a noticable  vignetting when you crouch.

The bleeding seems to be far more excessive after being hit by a zombie. 

got to day 5 on saturday before i had to stop.... a bit of a learning curve on some things and others remain the same. Overall still enjoying the game after 3000 hours !

 
Don't know if this is intended, but with just one splint I could fix two sprained limbs.  :suspicious:

 
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FEMALE CHARACTERS CRASHING ON MULTIPLAYER

need a dev to hotifx the error asap

The main issue is if one person has it on multiplayer it spreads like a cancer to everyone spamming their cosole client

 2024-07-28T05:10:34 270.876 WRN Parameter 'IsMale' not found in animator 2024-07-28T05:10:34 270.884 INF Created player with id=183



Edit the entityClasses.xml file, look for the playerFemale class and modify the property named isMale from  false  to  true.

"the connecting IsMale param is not connected to the animator. Pimps rushed it"
HA! Sorry, but that is not crashing multiplayer. We've seen this "issue" internally for a while now. It's a benign warning that just adds a few lines to your output log.

If you are having crashing issues, please post a bug report with your output log(s) so we can take a look at what might really be going on.

 
Good Day to TFP's

Just a Couple of Thoughts:

1) .. Finish up the Shapes _ Many are still missing that are needed for Builds ... (Just go thru the list, to many of them to make a list " but mainly corners that never were finished and round overs.")

2) .. I Think we could USE a New Intro Page at the very beginning of the start "Since we are in V 1.0 Now."

Other than those 2 things, I think we are Good.

Enjoy your all's week ... The OldGamer 😌

 
Good Day to TFP's

Just a Couple of Thoughts:

1) .. Finish up the Shapes _ Many are still missing that are needed for Builds ... (Just go thru the list, to many of them to make a list " but mainly corners that never were finished and round overs.")

2) .. I Think we could USE a New Intro Page at the very beginning of the start "Since we are in V 1.0 Now."

Other than those 2 things, I think we are Good.

Enjoy your all's week ... The OldGamer 😌
If you feel that there are missing shapes, please compile a FULL list and DM them to me. I'll be glad to take a look.

 

I Think we could USE a New Intro Page at the very beginning of the start "Since we are in V 1.0 Now."
Are you talking about the "This title is Pre-Release software..."?
If so, we are not done with the game as indicated by the road map.

Alpha, V1.0, Gold. Just a label. It's done when it's done. 😛

 
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Yes, we have cross play working in testing. Due to the additional time required for testing and fixes and getting the required permissions from MS and Sony, it was delayed until after the 1.0 release.
Will the saves we create now be compatible with cross play when it is made available? If this isn't something you can answer at this time, I understand.

 
HA! Sorry, but that is not crashing multiplayer. We've seen this "issue" internally for a while now. It's a benign warning that just adds a few lines to your output log.

If you are having crashing issues, please post a bug report with your output log(s) so we can take a look at what might really be going on.
Thats awesome you guys have known this "issue" internally for a while now

 
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Thats awesome you guys have known this "issue" internally for a while now and perfer to let it linger. I don't know what multiplayer server your referring to but after seeing over 100 players on our server put in the quick hotfix their issue reduced tremendously. Also its just not my server if you read reddit and pay attention to other players from other multiplayer servers their having the same issue. https://www.reddit.com/r/7daystodie/comments/1e52uz1/psa_female_character_crashing_on_the_current_beta/
It is a simple warning message. That is all. We don't prefer to let it linger, just simply had more important issues to address.

I'd be more concerned with 100 PLAYERS on a single server!?!?!? A server side log would be helpful to see what is really crashing these servers.

 
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So, back in A20 we were told that mods at some point in the future would only load from appdata/... and that <gamefolder>/Mods could no longer be used. Now we have a Mods folder in the game folder by default with the 0_TFP_Harmony mod. So, will this folder continue to work for user mods in the future, or only for TFP mods? If so, won't this be confusing for the players?

 
So, back in A20 we were told that mods at some point in the future would only load from appdata/... and that <gamefolder>/Mods could no longer be used. Now we have a Mods folder in the game folder by default with the 0_TFP_Harmony mod. So, will this folder continue to work for user mods in the future, or only for TFP mods? If so, won't this be confusing for the players?
I made 2 mods during experimental and placed them in the same mods folder as Harmony, they worked then and still work in stable.

 
I made 2 mods during experimental and placed them in the same mods folder as Harmony, they worked then and still work in stable.


Yes, it still works now. But at some point it was supposed to go away. Patch notes from 20.4

Mods are now loaded from <UserDataFolder>/Mods (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Mods) in addition to <game folder>/Mods. In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time.



This was said to be due to Microsoft games which does not allow user files in the game folder. Did they forget about this when adding the 0_TFP_Harmony mod, or is this no longer the case?

 
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