Due to multiple issues and configuration migrations of my PC over the years, I decided to do a clean wipe of my gaming machine to start fresh. I copied the saves folder and the GeneratedWorlds folder off before wiping. After restoring the folders to their respective folders in %appdata%\roaming\7DaysToDie, I was able to successfully restart the world and have my wife join as we had been playing. After about 10 minutes or so, it would crash. It's done this now 4 times, 3 of which were hang crashes in relation to "D3D11: Failed to create RenderTexture" or "d3d11: failed to create staging 2D texture", the 4th event being a logged crash event with the following stack trace:
========== OUTPUTTING STACK TRACE ==================
0x00007FFFE0F00B22 (UnityPlayer) block_remove
0x00007FFFE0F01354 (UnityPlayer) tlsf_free
0x00007FFFDFFF6EA3 (UnityPlayer) DynamicHeapAllocator:
eallocate
0x00007FFFDFFFE47B (UnityPlayer) DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate
0x00007FFFDFFFA7D0 (UnityPlayer) MemoryManager:
eallocate
0x00007FFFDFDF0C6B (UnityPlayer) core::vector<unsigned char const ,0>::~vector<unsigned char const ,0>
0x00007FFFDFDFBDD8 (UnityPlayer) `vector destructor iterator'
0x00007FFFE0A2ECBB (UnityPlayer) ParticleSystemParticles::~ParticleSystemParticles
0x00007FFFE0A137CE (UnityPlayer) ParticleSystem::`vector deleting destructor'
0x00007FFFE025498F (UnityPlayer) BatchDeleteStep2Threaded
0x00007FFFE0354661 (UnityPlayer) Thread::RunThreadWrapper
0x00007FF88A43257D (KERNEL32) BaseThreadInitThunk
0x00007FF88B04AF28 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
After all crashes, I've gone to Steam and verified the integrity of the game files and each time it's found 1 file that failed verification, of which it will redownload and I can launch again. Each time, it still crashes, and a file fails verification again.
I haven't been able to confirm if this was in relation to the latest 1.0 patch as I didn't play since the patch was released to now. I'm going to continue going through my PC and try to tune some graphics settings and overall retune it for use, but I hope to gain some assistance in being able to re-use this world after the wipe. My wife and I just got back to day 70 after upping to v1.0.
Thanks in advance!
Logs:
7dtd_crash_playerfile - Pastebin.com Player file under appdata\local\temp\the fun pimps\7 days to die for logged crash
7dtd_crash_logfile - Pastebin.com Log file for logged crash with stack trace
7dtd_hang_logfile - Pastebin.com Latest hang crash log file for the night
========== OUTPUTTING STACK TRACE ==================
0x00007FFFE0F00B22 (UnityPlayer) block_remove
0x00007FFFE0F01354 (UnityPlayer) tlsf_free
0x00007FFFDFFF6EA3 (UnityPlayer) DynamicHeapAllocator:

0x00007FFFDFFFE47B (UnityPlayer) DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate
0x00007FFFDFFFA7D0 (UnityPlayer) MemoryManager:

0x00007FFFDFDF0C6B (UnityPlayer) core::vector<unsigned char const ,0>::~vector<unsigned char const ,0>
0x00007FFFDFDFBDD8 (UnityPlayer) `vector destructor iterator'
0x00007FFFE0A2ECBB (UnityPlayer) ParticleSystemParticles::~ParticleSystemParticles
0x00007FFFE0A137CE (UnityPlayer) ParticleSystem::`vector deleting destructor'
0x00007FFFE025498F (UnityPlayer) BatchDeleteStep2Threaded
0x00007FFFE0354661 (UnityPlayer) Thread::RunThreadWrapper
0x00007FF88A43257D (KERNEL32) BaseThreadInitThunk
0x00007FF88B04AF28 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
After all crashes, I've gone to Steam and verified the integrity of the game files and each time it's found 1 file that failed verification, of which it will redownload and I can launch again. Each time, it still crashes, and a file fails verification again.
I haven't been able to confirm if this was in relation to the latest 1.0 patch as I didn't play since the patch was released to now. I'm going to continue going through my PC and try to tune some graphics settings and overall retune it for use, but I hope to gain some assistance in being able to re-use this world after the wipe. My wife and I just got back to day 70 after upping to v1.0.
Thanks in advance!
Logs:
7dtd_crash_playerfile - Pastebin.com Player file under appdata\local\temp\the fun pimps\7 days to die for logged crash
7dtd_crash_logfile - Pastebin.com Log file for logged crash with stack trace
7dtd_hang_logfile - Pastebin.com Latest hang crash log file for the night