PC V1.0 b325 EXP (b327 Hotfix)

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HA! NOPE! It used to make since to extend them, but not anymore. I'm working on a fix for that now. Thanks!

Until then, enjoy the murder kittens. :D
Is it intended for the baby AND adult bear to do the same damage? 30. I feel like the adult should be more?

 
I don't see the fix for drop bags dropping on a wood spike and unable to open it because of it.

I thought it was a common issue on the experimental release.

EDIT:

Does the performance have been improved? It seems that I have better FPS than before on my current save.

I just started a Tier 3 Berried Supply quest and was instantly failed on activation. I have to test more if is because of my save or is indeed a bug.

 
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I don't see the fix for drop bags dropping on a wood spike and unable to open it because of it.

I thought it was a common issue on the experimental release.
Unfortunately, it's not an easy fix. There are several factors at play with how those colliders work.

I've found that if you aim at the ends of each spike, you can get a small area that lets you collect the bag.

 
Thanks for improving/fixing trader placement.

Now got 3 per biome on 6k, 4 per biome on 8k... (I see what you did there ^^)

So... the idea of placing traders inside (bigger) towns (which was very cool btw!) is off the board?

 
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Where should I be start posting the critical bugs that I have found in 1.0? Because at least on forums I used 4 different accounts and I am still getting ignored because it's related to PvP.

 
Unfortunately, it's not an easy fix. There are several factors at play with how those colliders work.

I've found that if you aim at the ends of each spike, you can get a small area that lets you collect the bag.
Can be at least prevented to spawn drop bags if zombies dies by spike traps at least?

Or have bag stay just above the spike like another block instead?

As per burried supply issue, it didn't happened the second time...so might just ignore that for the moment.

However I see the aiming bow animation sometimes going off that before I haven't seen it.

 
I'm sure these are all reasonable and cool changes so thank you for that. My two biggest concerns right now, however, have not been addressed it seems.

1. Ladders can't be climbed on like it was before 1.0 exp.

2. Nights should be much darker. A headlight mod used to be a great find but now it is completely unnecessary. Moreover, I often can't read texts in my inventory or in trader dialogues or on writeable storage chests since the game is too bright (standard settings ofc).

Plus:

The leather trunk that can be found in main loot rooms sometimes currently translates to "Leder-Kofferraum" in German version. That doesn't make sense, though. A "Kofferraum" is the trunk of a car. It should be "Lederkoffer" (= leather case).

 
Open the inventory and click on the lock icon.
You are now in Lock Toggle Mode.
Select any inventory slot to enable the lock.
Click on the lock or close the inventory window to save your options.


Would it be possible to find a "better" location for the lock icon? Maybe infront of or directrly after "Inventory"? Or next to the money?

Because now everytime I want to blindly sort my bag or move things into containers I enable lock mode... 🤦‍♂️

 
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Thanks for improving/fixing trader placement.

Now got 3 per biome on 6k, 4 per biome on 8k... (I see what you did there ^^)

So... the idea of placing traders inside (bigger) towns (which was very cool btw!) is off the board?


What is the reasoning behind trader positioning anyway? Why they must be outskirts of the towns? What if the town generation would start with the trader tile so you would guaranteed to have a trader in town. One problem with that would be of course that it maybe wouldn't fit to surrounding tiles too well. So you would have to make different tile for inside town trader or something like that..

 
Mountain lions do drop bags still.. Wasnt that supposed to be out?
"Removed drop bags from all animals except Dire Wolf and Zombie Bear "

Edit - Nvm, saw it was mentioned and answered already.   If you all want high end loot, kill those mountain lions!

 
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