BrazillianGuy
New member
Hey guys,
Today I was watching a big YouTuber (Aculite with over 1 million subscribers) streaming 7D2D for the first time, and he was deciding which build to choose. He wanted to go for a Bow + Spear build but was a little disappointed when he found out that choosing an "Agility Weapon" and a "Perception Weapon" would slow down his progress, as he would have to divide his points between the Agility and Perception attributes.
I share this feeling with Aculite and believe it would be great for the game if all melee and ranged weapons were either under the same attribute or not tied to any attribute at all. This way, we as players could create a variety of builds (like a Stealth-Rifle build or Spear-Shotgun) without hindering our progress.
Today I was watching a big YouTuber (Aculite with over 1 million subscribers) streaming 7D2D for the first time, and he was deciding which build to choose. He wanted to go for a Bow + Spear build but was a little disappointed when he found out that choosing an "Agility Weapon" and a "Perception Weapon" would slow down his progress, as he would have to divide his points between the Agility and Perception attributes.
I share this feeling with Aculite and believe it would be great for the game if all melee and ranged weapons were either under the same attribute or not tied to any attribute at all. This way, we as players could create a variety of builds (like a Stealth-Rifle build or Spear-Shotgun) without hindering our progress.