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NPCMod and Addons

Hello guys, tell me how to change the zombie detection distance? I set up sentries around the perimeter of the base, but they don't shoot at the zombies until I get within 20 meters of them.

 
Greetings.
I am looking for an A20 compatible version. I would LOVE to add more zombies and beasties alike to our Undead Legacy game, but it's not A21 compatible...and I cannot for the life of me find a previous version of XNPCCore or SCore

Help :(

 
Here is an Add On Pack for the NPC Mod from Oakraven.

1-OaksColdBloods.

These are hostile reptile types that have been brought back through the wizardry of Higashi Genetics.

https://github.com/arramus/A21-NPCMod/raw/main/1-OaksColdBloods.zip

They can be found in all of the biomes, and more so where warmth permits.

FpNssjn.jpeg


 
Greetings.
I am looking for an A20 compatible version. I would LOVE to add more zombies and beasties alike to our Undead Legacy game, but it's not A21 compatible...and I cannot for the life of me find a previous version of XNPCCore or SCore

Help :(
https://github.com/7D2D/A20Mods

Both NPCCore and Score versions are in that repo.  

Hello guys, tell me how to change the zombie detection distance? I set up sentries around the perimeter of the base, but they don't shoot at the zombies until I get within 20 meters of them.


The distance NPCs will detect enemy is their sight distance setting in xml.  However, if you are forcing NPCs to stay in position, their UAI might be holding off firing until the enemy is within optimum range for the weapon.  Usually NPCs move towards and away from targets to maintain this optimum distance.  So test an NPC with a Hunting rifle vs one with a shotgun.  The rifle NPC should shoot much further than 20M, more like 50M.  Shotgun wont fire until 20 or closer.

 
That's right, they shoot depending on the type of weapon, but the problem is different, if I move away from the NPC by 25+ meters, they just stand there, and the hostile NPC breaks the wall next to them. I set the visibility range to full, but it didn't help.

 
Help? 
 

when trying to start a game 

I get a yellow line in logs that says

”XML patch for “blocks.xml” from mod “0-xnpccore” did not apply 

and then a red line pops up after that 

“XML loading and parsing “blocks.xml” failed”

and it will just sit on loading game data screen and not go any further

 
Help? 
 

when trying to start a game 

I get a yellow line in logs that says

”XML patch for “blocks.xml” from mod “0-xnpccore” did not apply 

and then a red line pops up after that 

“XML loading and parsing “blocks.xml” failed”

and it will just sit on loading game data screen and not go any further
Do you also have 0-SCore installed? If you do, then get your log file and post it here.

 
Hey there, sooo about DarknessFalls + npc (and Sorcery but mainly DF) i have a UNTESTED "theory/solution", its working fine until now but i expect issues with npc inventory and weapon swaping so im ignoring both funcionalities but the AI part seens to be working just fine

I was reading the scripts xmls etc and doing some debugging, the way i understand is that the npccore kinda creates a type of lootcontainer and use it as the npc inventory, and this is the issue i have when using with DF i keep getting lootcontainer null when i open any loot.

So what i did is empty the /config/loot.xml file, its still there but its empty and it seens to be kinda working for now so my theory is that the imcompatbility is somewhere beetween DF and the npc inventory.

Extra: i also emptied the entitygroups file because i want to spawn the npcs my self and i was getting some errors but i can say it helped

 
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Downloaded the mod and the npcs are non responsive. You can’t speak to them. The enemy npcs will shoot on site once spawned. What am I doing wrong? and also poi teleport is dangerous to do with this mod. Freezes and ruins the save.not only that  but when traveling in creative mode buildings disappear and I fall through the map and get stuck. How are people using this mod?? I really need help with this 

 
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Downloaded the mod and the npcs are non responsive. You can’t speak to them. The enemy npcs will shoot on site once spawned. What am I doing wrong? and also poi teleport is dangerous to do with this mod. Freezes and ruins the save.not only that  but when traveling in creative mode buildings disappear and I fall through the map and get stuck. How are people using this mod?? I really need help with this 
Post your log file. Sounds like you might have something causing errors. 

 
Post your log file. Sounds like you might have something causing errors. 
So I’ve tried uploading it a few times. I’m not sure if it took? Or if post needs approval before showing up but I only use two mods. This and DF. The npc core is the issue. I figured out that DF uses score mod so I replaced it with the npc score mod and fixed half my issue like laying a humvee down would crash the game, that’s fixed. I can’t figure out the other half, the npccore mod. 

 
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DF and this mod are not directly compatible, as DF uses their own version of Score and NPCCore.  

 
DF and this mod are not directly compatible, as DF uses their own version of Score and NPCCore.  
Which one is darkness falls npc core?? Bc I found replacing their score mod with the npcs score mod worked great, it’s the npc core I couldn’t find. 

 
He doesn't use NPCCore, rather he made his own xml file entries that serve a similar purpose.  

 
Sorry to ask, how to make this mod works with 1.0? It throw a bunch of error in console and won't load. Is there anything else I can do? Anyway, I can wait for an update, I just want to know if anything can be done to make it run before that.

Excellent mod by the way, great job to you guys.

 
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Sorry to ask, how to make this mod works with 1.0? It throw a bunch of error in console and won't load. Is there anything else I can do? Anyway, I can wait for an update, I just want to know if anything can be done to make it run before that.

Excellent mod by the way, great job to you guys.
The A21 NPCCore seems to work without modification, although it requires a new version of SCore thats updated for V1.0.   The entitygroups need to be updated, and Im working on that as there are new spawn groups in vanilla.

 
The A21 NPCCore seems to work without modification,
I downloaded the a21 version from the repo, and the dialogs.xml threw an error about a journal entry minevent not found. Was one line so I commented it out and it seems to load fine. Not sure what that breaks though. I assume not much of consequence if it's just a journal entry though.

 
I downloaded the a21 version from the repo, and the dialogs.xml threw an error about a journal entry minevent not found. Was one line so I commented it out and it seems to load fine. Not sure what that breaks though. I assume not much of consequence if it's just a journal entry though.


What version of SCore are you using? I tried the latest but too many errors with SCore and I can't enter the world at all.

 
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