Why does Intellect have no dedicated ranged weapon option aside from the late game Junk Turret?
It would be fine if we had some sort of primitive version of the Junk Turret to match the era of Pipe Guns, But we dont. We have to wait until deep into the crafting books to eventually craft the Junk Turret.
With the increase is zombie health, having no gun damage bonuses is just a wierd handicap for just one attribute.
Half of the offensive capability of the Intellect tree is locked behind a wall of magazine progression whereas all the other attributes have access to Pipe Guns with their Attribute passive benefits providing damage and dismember bonuses for relevant ones on top of the damage bonuses for the specific gun in their list.
I'm well aware of how strong lategame Intellect can get once you have all the perks, mods and books unlocked.
What I'm asking is why Intellect has such a handicapped start to the game compared to every other attribute.
Could we at least get Crossbows split off from Perception/Archery and placed into the Intellect tree as the ranged option for that attribute?
Just add a primitive Crossbow on par with the Primitive Bow and we're golden.
Feels bad to need to invest deep into another attribute just to be able to use a gun effectively. You'd think the attribute themed about being smart could figure out how to operate a gun.
tldr,
I am not asking for Intellect to be made even stronger.
I'm requesting that the tree get rebalanced so you have access to early, weaker versions of what the Intellect tree is dedicated to so as not to be unnecessarily be handicapped compared to other attributes in the early game. And a gun. Why cant the smart guy have a damn gun?!
It would be fine if we had some sort of primitive version of the Junk Turret to match the era of Pipe Guns, But we dont. We have to wait until deep into the crafting books to eventually craft the Junk Turret.
With the increase is zombie health, having no gun damage bonuses is just a wierd handicap for just one attribute.
Half of the offensive capability of the Intellect tree is locked behind a wall of magazine progression whereas all the other attributes have access to Pipe Guns with their Attribute passive benefits providing damage and dismember bonuses for relevant ones on top of the damage bonuses for the specific gun in their list.
I'm well aware of how strong lategame Intellect can get once you have all the perks, mods and books unlocked.
What I'm asking is why Intellect has such a handicapped start to the game compared to every other attribute.
Could we at least get Crossbows split off from Perception/Archery and placed into the Intellect tree as the ranged option for that attribute?
Just add a primitive Crossbow on par with the Primitive Bow and we're golden.
Feels bad to need to invest deep into another attribute just to be able to use a gun effectively. You'd think the attribute themed about being smart could figure out how to operate a gun.
tldr,
I am not asking for Intellect to be made even stronger.
I'm requesting that the tree get rebalanced so you have access to early, weaker versions of what the Intellect tree is dedicated to so as not to be unnecessarily be handicapped compared to other attributes in the early game. And a gun. Why cant the smart guy have a damn gun?!