PC No cities in the forest biome anymore. What kind of horse hockey is this?

If it gets too far out of line, they'll find themselves competing with player made map generators, which imo would be pretty embarrassing for them to have happen *again* at this point. We'll see how close to the sun they feel like flying.


Competing? What do you mean? They want people to create mods. If they want all five biomes in the game to fit the progression they are doing and somone creates a popular mod that allows 100% wasteland, TFP doesn't lose an imagined competition nor are they embarrassed. 

In truth, people are using the 7 Days to Die platform to be creative in exactly the way TFP hoped and planned.

 
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Competing? What do you mean? They want people to create mods. If they want all five biomes in the game to fit the progression they are doing and somone creates a popular that allows 100% wasteland and it keeps people playing, TFP doesn't lose an imagined competition nor are they embarrassed. 

In truth, people are using the 7 Days to Die platform to be creative in exactly the way they hoped and planned.
Don't pretend that biome usage and player predilection to Forest Biome isn't one of the areas that TFP is lowkey at war with its own player base on. Several staff have commented on these forums talking about how they'd like to see players use the other biomes more. Removing most of the city types as spawnable in the Forest is hilariously on the nose.

So yes, I don't think TFP want player made map gens (internally, they'd never say that publicly) because that takes away their power to railroad players in this area.

As an aside, I am greatly amused that this 1 biome-itis emerged after TFP removed the other player favorite biome, Plains.

 
well, remember trader spawns are biome based now, an if you dont have all the biomes, trader quest progression will be off

 
well, remember trader spawns are biome based now, an if you dont have all the biomes, trader quest progression will be off
That's probably also in RWGMixer.xml (that's where their spawning has been configured in the past), I just stopped reading the file after I found what to change for the requester.

 
Don't pretend that biome usage and player predilection to Forest Biome isn't one of the areas that TFP is lowkey at war with its own player base on.


I don't need to pretend. It isn't true outside the confines of your conspiracy theory. I don't deny that they want there to be a progression to being able to survive in each biome and that they want there to be reasons and incentives for players to go all over the world and explore everywhere to the fullest but that is very different than some lowkey war to prevent players from remaining in the forest biome. And even if they decide that they want to force things in the story mode or default vanilla version, it doesn't mean that they are mad if players use mods to play the game differently. That is just ridiculous. If what you say is true, then they would have shut down and put out cease and desist letters to all the overhaul modders for creating completely different experiences from their own vision. On the contrary, they welcome all the overhauls and hope there will be more in the future.

Several staff have commented on these forums talking about how they'd like to see players use the other biomes more.


Several? Really? Who?

And so what? Commenting that they'd like to see players utilize all areas of the world? The horror....

Removing most of the city types as spawnable in the Forest is hilariously on the nose.


Hilariously on the nose or fittingly on the nose? My family has already had a ton of fun leaving the forest for the burnt forest and finding the city and Trader Jen there. On the way we passed a few small town style zones with plenty of POIs for exploration. Nobody is going to starve and lack for quests in the forests but now there is incentive to go to other locations. How many years have people complained that it doesn't matter where you go in the world because everything spawns everywhere and is all the same? So now we have differentiation and reasons to go to new areas and that's hilarious? I'd say....finally.

So yes, I don't think TFP want player made map gens (internally, they'd never say that publicly) because that takes away their power to railroad players in this area.


Think this statement through, please. Mods and map generators that undo what TFP has designed do not take away TFP's power to create their vanilla default experience. It just offers an alternative way to play for those that want that. There is no competition and TFP privately nor publicly wants to stop such things from happening. Again, the peaceful existence of overhaul mods completely destroy your argument. If TFP was the type of developer who couldn't stand it if anyone out in the world was playing their game differently than the way they designed it then we wouldn't have any overhaul mods. You are just mistaken in this view.

They will make their vanilla game the way they want with progression the way they want it AND they are fine with people overhauling their game to play it differently-- and that includes map generators.

As an aside, I am greatly amused that this 1 biome-itis emerged after TFP removed the other player favorite biome, Plains.


Yeah, they did this move 7 years after they removed Plains but at the same time they re-included the Burnt Forest. That is some tight causality there...

 
To be honest, I really don't care for cities. I care for news boxes, mailboxes, and crack a books.

Oh, and there's a server bug where the zombies don't move.
i have a city in the forest biome. I dont know what you did to not spawn one? I just turned up cities and made the forest biome a bit bigger.

 
Seeing Rekt is in the forest, we will need a mod once we start playing again. Even though we don´t use traders not nearly as much as the YT meta abusing min/max addicts, i still don´t wanna have to deal with him early game. In fact we usually avoid him as much as possible.

I wish there would be a no trader setting when creating the world. But i guess the whole new challenge system doesn´t allow that. While i think you can simply ignore the challenges, the game might be acting up if a challenge involves a trader and there is none.

 
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If you haven’t figured it out yet this game is one of progression. Character progression, loot progression, difficulty progression, trader progression, quest progression, crafting progression, and now biome progression is coming online. Someday we will have story progression and reputation progression.

 
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Biome progression has been something they've been adding bits and pieces to for a few updates now, I'm fine with that. Just not sure why that means the forest biome can't have cities. They would still not be as good as the ones in other biomes, that's been proven already.

 
Honestly, this one is basically a deal breaker for me.  I play this game mainly to build, and as such, I like to pick somewhere aesthetically pleasing to build my base.  Since they've basically nuked lake generation (many lakes setting usually gets you 1 lake) the only places I can find that I like any more are in the forest.  I'm not interested in having to regularly travel a kilometer or more to get to a trader/city.

Even the idea that I'd have to constantly be moving bases (or setting up temporary bases and then spending hours shuttling loot back and forth) sounds horribly tedious to me.

I guess I should finally stop being lazy and learn how to use Teragon.

 
Honestly, this one is basically a deal breaker for me.  I play this game mainly to build, and as such, I like to pick somewhere aesthetically pleasing to build my base.  Since they've basically nuked lake generation (many lakes setting usually gets you 1 lake) the only places I can find that I like any more are in the forest.  I'm not interested in having to regularly travel a kilometer or more to get to a trader/city.

Even the idea that I'd have to constantly be moving bases (or setting up temporary bases and then spending hours shuttling loot back and forth) sounds horribly tedious to me.

I guess I should finally stop being lazy and learn how to use Teragon.
You can keep your base in the forest biome. Go to the other biomes every now and then when you feel like it to do a mission. It's going to be whatever level you're at. They're not starting over with level anymore.  If you want you can drop a box somewhere and put the stuff you want to keep in it.

I just did my mission to trader Jen and had some fun there and then I came back and I'm doing another one for everybody's favorite trader. I'll probably only go to the other biomes when I feel like it or there's something I'm looking for that I am more likely to find here. Like a crack a book store.

 
You can keep your base in the forest biome. Go to the other biomes every now and then when you feel like it to do a mission. It's going to be whatever level you're at. They're not starting over with level anymore.  If you want you can drop a box somewhere and put the stuff you want to keep in it.

I just did my mission to trader Jen and had some fun there and then I came back and I'm doing another one for everybody's favorite trader. I'll probably only go to the other biomes when I feel like it or there's something I'm looking for that I am more likely to find here. Like a crack a book store.
Yeah, the lack of crack a book stores (and other high level POIs) in the forest is part of my issue.  I don't want to have to travel multiple kilometers every day just to do my standard days worth of questing/looting.

 
Yeah, the lack of crack a book stores (and other high level POIs) in the forest is part of my issue.  I don't want to have to travel multiple kilometers every day just to do my standard days worth of questing/looting.
Once you loot a city out of books and magazines, it's a long time before you're going to go back again.  I detest going a kilometer or more for a mission too.

 
If it gets too far out of line, they'll find themselves competing with player made map generators, which imo would be pretty embarrassing for them to have happen *again* at this point. We'll see how close to the sun they feel like flying.


I don't see it as a competition. TFP controls the file formats and a great many features with which a player-made map generator (manual effort and/or automation) must comply if the game is to function. I see TFP's RWG as a pretty substantial baseline. Many people, I'll assert "the majority" (my opinion), will not feel the need to seek out an alternative, but Teragon is quite notable in its features and rewarding in its results for those who choose to explore it.

 
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If you haven’t figured it out yet this game is one of progression. Character progression, loot progression, difficulty progression, trader progression, quest progression, crafting progression, and now biome progression is coming online. Someday we will have story progression and reputation progression.
story progression... Roland, we have been waiting on tidbits of what the story might be for years and you are calling for progression! Gawds what a tease.

 
Does Teragon work for the new version. I tried it in A20 or so, I do not remember being impressed. Nitrogen was required IMO for a couple alphas.
Yes, it does.  It isn't updated for it yet but there's a pinned topic in Discord that tells what to do to use it for 1.0.  However, keep in mind that the changes to trader biome restrictions *might* be important and the presets aren't set up for that right now.  I don't know what would happen if traders are in other biomes or if you don't have all of the traders as I haven't yet tested that.

 
That's probably also in RWGMixer.xml (that's where their spawning has been configured in the past), I just stopped reading the file after I found what to change for the requester.
Yeah, it is. I changed it back to random traders just by adding all of the biome names to the biomeTags attribute for each trader. Well, not exactly, I only left Rekt for Wasteland and Burnt Forest.

 
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