Why not both? Or maybe books could give bonusYeah, like already said, Darkness Falls skill and perk system. Get rid of those pesky magazines and the trader/quest abuse possibilities that follows up with them.
I was always hoping that Khaine would release that as a stand alone, but seeing that he now starts working on his own game i doubt he will have time for that.
You don't need to use them. I never use the vending machines and rarely buy anything from the trader besides solar. I didn't see any problem with vending machines being there. Not everyone wants to farm and there isn't any reason they should need to.Remove the stupid vending machines and add in more need for farming, cooking and water.
Feels like the actual survival aspect of this game got pushed aside and replaced by one stop shop at the traders with either them or the vending machines.
Or they could overhaul the food and farming system instead of implementing a lazy fix by giving vending machines and traders ridiculous amounts of food and drinks not to mention the random restocked PoI vending machines.You don't need to use them. I never use the vending machines and rarely buy anything from the trader besides solar. I didn't see any problem with vending machines being there. Not everyone wants to farm and there isn't any reason they should need to.
As far as what I'd add and remove... I would like seeing a raft or boat vehicle you can use, opening up island maps. And I'd remove the excessive vehicle damage from hitting things, though that might not be an issue with 1.0 and armor mods.
Except the game isn't a survival game. It is survival and RPG and tower defense and, and, and .... If you want it to be only survival, you'll be disappointed about many choices they make in designing the game.The whole don't like it don't use it is such a lazy excuse for bad game design especially in a survival game where it's supposed to be an apocalyptic setting where food and water are suppose to be scarce not overly abundant and easily obtained.
Now, I don't feel too strongly about this exact thing, but it'd be a step in a direction I'd like.. make basic survival something you need to actually solve, and in doing so, turn questing itself into a reward. "Sort out your life so you can afford to go questing." No food in POI loot, some expensive ones on trader as a backup, but make getting your own and settling down / basebuilding be actually rewarding.Besides, changing or removing vending machines and food from traders is kind of pointless. Food is extremely easy to get from farming or animals. Removing one source won't change the difficulty of getting food at all.
Or they could overhaul the food and farming system instead of implementing a lazy fix by giving vending machines and traders ridiculous amounts of food and drinks not to mention the random restocked PoI vending machines.
The whole don't like it don't use it is such a lazy excuse for bad game design especially in a survival game where it's supposed to be an apocalyptic setting where food and water are suppose to be scarce not overly abundant and easily obtained.