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Darkness Falls: They mostly come out at night...

Added "Tobi's Balancing Act" super rare rifle mod.
What does this do exactly? The description on the item says little other than this:

"A very rare mod that increases accuracy and headshot damage of rifles, bows and crossbows"

It has a zero sell price (like other rare items) but gives no additional information. One can extrapolate that it increases ranged damage by 3.2 due to the increase on equip, but that is all. Not sure if the "increased headshot" is just flavour text or not..

For example, the bipod mod does the exact same increase for ranged damage, and claims to "increase accuracy and handling" is there really any difference?



 

 
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The Discord channel has more information about DFalls. It's info for Tobi's mod is double headshot damage and 25% better aim.  That +3.2 damage you mentioned is just for installing a weapon mod, and varies with the a base item, just like Vanilla.

 
just downloaded Drakness falls for the first time, version 5.1.0

is there a way to disable the health bar for zombies? i couldnt find it anywhere in the settings.

thanks for the help

shoutout Neebs gaming for turning me onto this mod

 
just downloaded Drakness falls for the first time, version 5.1.0

is there a way to disable the health bar for zombies? i couldnt find it anywhere in the settings.

thanks for the help

shoutout Neebs gaming for turning me onto this mod


No.

Hello, I have a question: will you continue to update the mod after the release of version 1.0?
Yes. But it might be slow. May be starting a new job soon.

 
How many problems do people have with vehicles these days (A21.2)?

I got the MD-500 yesterday and used it for Eve's quests, which went fine (the bunker was 7km away, so it was a fair distance, but I had no problems).

Then I wanted to see if I could find Caitlin and flew over the wasteland for quite a while (it's really hard to see anything from the air) until the game locked up.

Surprisingly, my save didn't get corrupted (I'm on day 40, 120 minute days, so that would have sucked), but when I loaded the save I was on the ground in the wasteland, the MD-500 had evaporated, and I had to walk out of there, which got pretty exciting, and then I spent nearly two RL hours walking back to my base, which did not get exciting.

I haven't had any crashes otherwise, so now I'm a little paranoid about using helicopters.

 
I love everything about this mod but the convoluted weapon crafting.  It's so hard to craft a level 1 hunting rifle or a pistol that by the time I have all the parts to craft them its day 10 and I have a level 3 pump shotgun/lever rifle that I got from loot or the scout. We all know RNG in 7DTD is a nightmare and having all these weapon parts just dilute the loot pool against the parts you really need. I feel like it should be more simple like in vanilla and the portable lathe should be used mostly for coil weapons.

 
Don't know if this is useful, but I just had an NRE (solo game). I was upgrading blocks to concrete (with a multitool so pretty fast) when a wandering horde spawned in. Aside from the console window popping up, the NRE didn't appear to cause any harm (well, that I'm aware of at this point, at least). The horde behaved as expected too.

Don't know if rapidly upgrading blocks at the same time as the horde spawned could maybe just have caused a minor glitch.

First NRE in the 108+ hours this game has lasted so far (day 54, level 152, so I've seen and done quite a lot without problems).

2024-06-15T12:46:42 1980.059 INF AIDirector: Spawned wandering horde (group bloodHordeStageGS99, zombie [type=EntityZombieCop, name=zombieFatHawaiianFeral, id=19635])
NullReferenceException: Object reference not set to an instance of an object
  at ChunkGameObject.StartCopyMeshLayer () [0x0002e] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  at ChunkManager.doCopyChunksToUnity () [0x00193] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  at ChunkManager.CopyChunksToUnity () [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  at GameManager.gmUpdate () [0x0036e] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  at GameManager.Update () [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0

2024-06-15T12:46:43 1981.110 INF AIDirector: Spawned wandering horde (group bloodHordeStageGS99, zombie [type=EntityZombie, name=zombieJanitorRadiatedWeak, id=19636])
2024-06-15T12:46:43 1981.155 INF Chosen Random Zombies: 26
2024-06-15T12:46:43 1981.155 INF Spawned 26 Random Zombies
2024-06-15T12:46:43 1981.155 INF AIDirectorGameStagePartySpawner: groups done (1)

 
Hi! Sorry if this is a silly question but I cannot find the answer and it is my first time installing the mod:

Do I need to generate a map for darkness falls for the mod to work, or will this work on maps generated without the mod or pregen maps from vanilla 7dtd?

Thank you! 🥰

 
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I love everything about this mod but the convoluted weapon crafting.  It's so hard to craft a level 1 hunting rifle or a pistol that by the time I have all the parts to craft them its day 10 and I have a level 3 pump shotgun/lever rifle that I got from loot or the scout. We all know RNG in 7DTD is a nightmare and having all these weapon parts just dilute the loot pool against the parts you really need. I feel like it should be more simple like in vanilla and the portable lathe should be used mostly for coil weapons.
And I think the vanilla way is crap. This is closer to the A16 method, which was better (unfortuinately I can't put the assemble system back in, or I would, because that was awesome)
 

Don't know if this is useful, but I just had an NRE (solo game). I was upgrading blocks to concrete (with a multitool so pretty fast) when a wandering horde spawned in. Aside from the console window popping up, the NRE didn't appear to cause any harm (well, that I'm aware of at this point, at least). The horde behaved as expected too.

Don't know if rapidly upgrading blocks at the same time as the horde spawned could maybe just have caused a minor glitch.

First NRE in the 108+ hours this game has lasted so far (day 54, level 152, so I've seen and done quite a lot without problems).

2024-06-15T12:46:42 1980.059 INF AIDirector: Spawned wandering horde (group bloodHordeStageGS99, zombie [type=EntityZombieCop, name=zombieFatHawaiianFeral, id=19635])
NullReferenceException: Object reference not set to an instance of an object
  at ChunkGameObject.StartCopyMeshLayer () [0x0002e] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  at ChunkManager.doCopyChunksToUnity () [0x00193] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  at ChunkManager.CopyChunksToUnity () [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  at GameManager.gmUpdate () [0x0036e] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  at GameManager.Update () [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0

2024-06-15T12:46:43 1981.110 INF AIDirector: Spawned wandering horde (group bloodHordeStageGS99, zombie [type=EntityZombie, name=zombieJanitorRadiatedWeak, id=19636])
2024-06-15T12:46:43 1981.155 INF Chosen Random Zombies: 26
2024-06-15T12:46:43 1981.155 INF Spawned 26 Random Zombies
2024-06-15T12:46:43 1981.155 INF AIDirectorGameStagePartySpawner: groups done (1)
That's a chunk error. I'd check the rest of your log and see if there's any other issues. I've been having some myself in one specific area of my map. No idea why.
 

Hi! Sorry if this is a silly question but I cannot find the answer and it is my first time installing the mod:

Do I need to generate a map for darkness falls for the mod to work, or will this work on maps generated without the mod or pregen maps from vanilla 7dtd?

Thank you! 🥰
You MUST use one of the included Darkness Falls pregenerated maps (Starting with DFalls in their name) OR generate a map. You CANNOT use vanilla maps.

 
That's a chunk error. I'd check the rest of your log and see if there's any other issues. I've been having some myself in one specific area of my map. No idea why.
ow. Right where I'm building my new base (~8000 blocks used so far, all upgraded from shape to concrete...).

Thanks. I didn't know that's what the error meant.

 
Yeah, I just lost my house randomly as well. That SUCKED
I was just watching that episode. ouch, that's horrible.

I think I'll do a lot of roaming around my new base to see if any errors pop up. Haven't actually moved anything there yet, which may be fortunate.

Edit: Just noticed the vehicle manager keeps listing the MD-500 I lost when the game crashed, so that's apparently on the map somewhere (I don't know what "-243.4, 127.0, 1806.4), chunk -16, 112" translates to in ingame map coords). I lost it far from the area where I got the chunk error message, but it might not help make things more stable if it's stuck underground or bouncing around.

Also, when I take the MD-500 I spawned in the original's place out of my inventory and place it, I get WRN warnings. Which seems weird.

 
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Good day, I installed the mod version 5.1.0, I can't buy anything in vending machines, neither with food nor with drink. And what are these errors in the console?

2024-06-19_19-04-55.png


 
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I was just watching that episode. ouch, that's horrible.

I think I'll do a lot of roaming around my new base to see if any errors pop up. Haven't actually moved anything there yet, which may be fortunate.

Edit: Just noticed the vehicle manager keeps listing the MD-500 I lost when the game crashed, so that's apparently on the map somewhere (I don't know what "-243.4, 127.0, 1806.4), chunk -16, 112" translates to in ingame map coords). I lost it far from the area where I got the chunk error message, but it might not help make things more stable if it's stuck underground or bouncing around.

Also, when I take the MD-500 I spawned in the original's place out of my inventory and place it, I get WRN warnings. Which seems weird.


That sounds like you may have a corrupt vehicles file, which does happen unfortunately.

Good day, I installed the mod version 5.1.0, I can't buy anything in vending machines, neither with food nor with drink. And what are these errors in the console?

View attachment 30813
Vending machines, I suggest reading the UI and the big bloody sign above them. 😛

And you can ignore those.

 
That sounds like you may have a corrupt vehicles file, which does happen unfortunately.
mh. Beginning to think making backups would be a good thing to do, but I usually play for 5-10 hours at a time, so I could still lose a lot (unless I frequently quit, backup, restart, but that'd get tedious and I know I'll forget to do it).

Hopefully 1.0 will make things a bit more reliable.

Glad you managed to fix your missing house relatively painlessly.

 
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