So I was playing darkness falls SP with a few other mods when my pc crashed and rebooted corrupting my save. I had no issues before this. I guess it corrupted the last region that I was in, so I tried:
Replacing the files in the save game folder with the .bak ones
Deleting the corrupted region file (r.-7.6.7rg)
2024-06-08T19:51:00 65.463 INF Loading and creating shader control textures took 1861ms
2024-06-08T19:51:00 66.015 INF Loading and parsing of generator took 552ms
2024-06-08T19:51:00 66.041 INF Computed 941 chunk groups containing a total of 24133 chunks. Largest group contains 410 chunks.
Exception: Incorrect region file header! C:\Users\Saras2\AppData\Roaming\7DaysToDie\Saves\DFalls-Small2-PEP\Darkness falls 1\Region/r.-7.6.7rg
at RegionFile.Get (System.String dir, System.Int32 rX, System.Int32 rZ) [0x00060] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at RegionFileAccessMultipleChunks.GetRFC (System.Int32 regionX, System.Int32 regionZ, System.String _dir) [0x0005c] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at RegionFileAccessMultipleChunks.ReadDirectory (System.String _dir, System.Action`2[T1,T2] _chunkAndTimeStampHandler) [0x00075] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at RegionFileManager..ctor (System.String _loadDirectory, System.String _saveDirectory, System.Int32 _maxChunksInCache, System.Boolean _bSaveOnChunkDrop) [0x001f4] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at ChunkProviderGenerateWorldFromRaw+<Init>d__16.MoveNext () [0x00998] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4bba812690714c578170328b4ec178d0>:0
Tried starting a new game with the same map and settings, then after flying around and generating the region r.-7.6.7rg I copied it and replaced the corrupted one, after trying to load the save this pops up:
2024-06-08T20:03:18 60.929 INF Loading and creating shader control textures took 1608ms
2024-06-08T20:03:19 61.417 INF Loading and parsing of generator took 488ms
2024-06-08T20:03:19 61.446 INF Computed 941 chunk groups containing a total of 24133 chunks. Largest group contains 410 chunks.
2024-06-08T20:03:19 61.461 INF Started thread SaveChunks C:\Users\Saras2\AppData\Roaming\7DaysToDie\Saves\DFalls-Small2-PEP\Darkness falls 1 - Copy\Region
2024-06-08T20:03:20 63.090 INF [DECO] read 86057
NullReferenceException: Object reference not set to an instance of an object
at DecoManager.TryAddToOccupiedMap (Block block, System.Int32 xWorld, System.Int32 zWorld, System.Byte rotationByte, System.Boolean enableStopBigDecoCheck) [0x00008] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at DecoManager.addLoadedDecoration (DecoObject _decoObject) [0x00074] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at DecoManager+<OnWorldLoaded>d__33.MoveNext () [0x0043e] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4bba812690714c578170328b4ec178d0>:0
Player log - pastebin.com/E6tcGXgh
Output_log_client - pastebin.com/Qh2PsVVB
Replacing the files in the save game folder with the .bak ones
Deleting the corrupted region file (r.-7.6.7rg)
2024-06-08T19:51:00 65.463 INF Loading and creating shader control textures took 1861ms
2024-06-08T19:51:00 66.015 INF Loading and parsing of generator took 552ms
2024-06-08T19:51:00 66.041 INF Computed 941 chunk groups containing a total of 24133 chunks. Largest group contains 410 chunks.
Exception: Incorrect region file header! C:\Users\Saras2\AppData\Roaming\7DaysToDie\Saves\DFalls-Small2-PEP\Darkness falls 1\Region/r.-7.6.7rg
at RegionFile.Get (System.String dir, System.Int32 rX, System.Int32 rZ) [0x00060] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at RegionFileAccessMultipleChunks.GetRFC (System.Int32 regionX, System.Int32 regionZ, System.String _dir) [0x0005c] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at RegionFileAccessMultipleChunks.ReadDirectory (System.String _dir, System.Action`2[T1,T2] _chunkAndTimeStampHandler) [0x00075] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at RegionFileManager..ctor (System.String _loadDirectory, System.String _saveDirectory, System.Int32 _maxChunksInCache, System.Boolean _bSaveOnChunkDrop) [0x001f4] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at ChunkProviderGenerateWorldFromRaw+<Init>d__16.MoveNext () [0x00998] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4bba812690714c578170328b4ec178d0>:0
Tried starting a new game with the same map and settings, then after flying around and generating the region r.-7.6.7rg I copied it and replaced the corrupted one, after trying to load the save this pops up:
2024-06-08T20:03:18 60.929 INF Loading and creating shader control textures took 1608ms
2024-06-08T20:03:19 61.417 INF Loading and parsing of generator took 488ms
2024-06-08T20:03:19 61.446 INF Computed 941 chunk groups containing a total of 24133 chunks. Largest group contains 410 chunks.
2024-06-08T20:03:19 61.461 INF Started thread SaveChunks C:\Users\Saras2\AppData\Roaming\7DaysToDie\Saves\DFalls-Small2-PEP\Darkness falls 1 - Copy\Region
2024-06-08T20:03:20 63.090 INF [DECO] read 86057
NullReferenceException: Object reference not set to an instance of an object
at DecoManager.TryAddToOccupiedMap (Block block, System.Int32 xWorld, System.Int32 zWorld, System.Byte rotationByte, System.Boolean enableStopBigDecoCheck) [0x00008] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at DecoManager.addLoadedDecoration (DecoObject _decoObject) [0x00074] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at DecoManager+<OnWorldLoaded>d__33.MoveNext () [0x0043e] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4bba812690714c578170328b4ec178d0>:0
Player log - pastebin.com/E6tcGXgh
Output_log_client - pastebin.com/Qh2PsVVB