BBBBilly
New member
I have some suggestions that I believe should be addressed before 1.0
1. The server is configurable. Is death resurrected near the backpack? If a PVP server dies and only drops the backpack, the winner will be very passive and may not even have time to search for the backpack before leaving immediately. For PVE, if death occurs 100 meters away from the backpack, then whether to die is not so cautious, "Anyway, I can pick up the backpack again soon."
2. The server is configurable. When players exit the game, they are prompted to enter the server's set number of seconds. In short, even if they exit the game, their physical presence will still exist in the game until the timer ends, preventing some cowards from choosing alt+F4 when they are about to face death. Some developers said to me, "You can set the option to drop your backpack when exiting." I don't think this is a good choice, nor is it a situation that would occur in a formal version of the game. When someone accidentally loses connection, that person will get a heart attack. Some people say that alt+F4 may cause the loss of saves. I want to say that the probability of this happening is very low, and cowards don't care about it at all. They only know that when you are about to kill them, they can immediately close the game, take a nap, and then open the game.
3. I hope to still see the complete H7SB and snufkins mod of a20 in version 1.0
4. Improve the durability of the vehicle. I just accidentally collided and the durability of the vehicle decreased by 9%, which is really surprising
5. Restore the glass bottle, otherwise it will really affect the immersion, for a survival game
6. More game modes, such as Alpha2's GameModeZombieHorde, are very creative. Players defend in the ruins of wasteland and often drop airdrops of supplies from the sky.
1. The server is configurable. Is death resurrected near the backpack? If a PVP server dies and only drops the backpack, the winner will be very passive and may not even have time to search for the backpack before leaving immediately. For PVE, if death occurs 100 meters away from the backpack, then whether to die is not so cautious, "Anyway, I can pick up the backpack again soon."
2. The server is configurable. When players exit the game, they are prompted to enter the server's set number of seconds. In short, even if they exit the game, their physical presence will still exist in the game until the timer ends, preventing some cowards from choosing alt+F4 when they are about to face death. Some developers said to me, "You can set the option to drop your backpack when exiting." I don't think this is a good choice, nor is it a situation that would occur in a formal version of the game. When someone accidentally loses connection, that person will get a heart attack. Some people say that alt+F4 may cause the loss of saves. I want to say that the probability of this happening is very low, and cowards don't care about it at all. They only know that when you are about to kill them, they can immediately close the game, take a nap, and then open the game.
3. I hope to still see the complete H7SB and snufkins mod of a20 in version 1.0
4. Improve the durability of the vehicle. I just accidentally collided and the durability of the vehicle decreased by 9%, which is really surprising
5. Restore the glass bottle, otherwise it will really affect the immersion, for a survival game
6. More game modes, such as Alpha2's GameModeZombieHorde, are very creative. Players defend in the ruins of wasteland and often drop airdrops of supplies from the sky.