zztong
Well-known member
This doesn't make you a Jedi by any means ZZ...
Happens to every guy sometimes this does.
This doesn't make you a Jedi by any means ZZ...
I guessing this would be for weapons and armor -- at least that's where I observe this issue. I'm typically taking those Perks to get the advantages related to stamina or mobility, not the magazines. As you and @meganoth both have said, you can get the equipment in other ways. I look upon those magazines as a "floor." I will eventually be able to craft a Tier 5 if I don't get one through another means. I take the magazines as they come and I'm happy. In other areas of crafting, such as farming or cooking, the magazines work really well. This is far from "complete idiocy." Rather, I'd say A21 is the first exposure and it is likely to be tweaked and adjusted.
I've been playing a "traderless" game, where I remove the traders from the map before play. That really slows the game down and the crafting/magazines have been kind of cool. It's a slow progression. My sense is you're after a very fast progression, so you're probably not into that variant.
Got around 3k hours solo and around 2.3k in multiplayer. I think it is pretty good calculated. Also balance is still a thing till everything is added, till gold.
7.5k hours here in about 6 years, that's over 1k hours per alpha cycle, 99% of that is in singleplayer. I don't claim to be the be-all-end-all measuring stick, but I also think the game is doing quite well catering towards the singleplayer crowd.![]()
I saw a post on the subreddit recently where someone couldn't understand how people find vanilla enjoyable after a hundred hours, and all they've played since are overhaul mods. About 7k of my hours are in vanilla. TL;DR: Your experience isn't everyone else's. You don't have to understand it, just accept it as fact.![]()
And funny part about that, i did everything right. Last update on this mod was in A20. And when i tried to launch it. It just crashes, like i have exact version that mod is needed. Im trying to do RWG world. And game just gives up. I guess old mods are unplayable?
7.5k hours here in about 6 years, that's over 1k hours per alpha cycle, 99% of that is in singleplayer. I don't claim to be the be-all-end-all measuring stick, but I also think the game is doing quite well catering towards the singleplayer crowd.
Because again - looting POI's without quest is kind of pointless.
If there a plenty of people typing about bad vanila - maybe its a real problem then.
If there a plenty of people typing about bad vanila - maybe its a real problem then. Idk about your tastes, but im pretty sure you have own opinion what's in "this alpha" is missing/need to be fixed/need to be balanced and etc. From my perspective - almost 75-80% of game design for me needed to be changed through xml files. Or i could just download overhaul mods like undead legacy
I concur, UL would be the perfect choice for your next play though...Or i could just download overhaul mods like undead legacy
From my perspective - almost 75-80% of game design for me needed to be changed through xml files.
I agree with this. I'm over 4k hours now having started largely with A19. Mostly-vanilla is my preferred way to play, but purely Vanilla is fine too. I think it does well in the small-team arena too. That is, if I watch something on Twitch, it is often a few friends playing Vanilla with, or without Twitch integration. Part of that is my self-selection as I don't know the Overhauls very well so I don't tend to watch people play them.
If I bought this game and it had a ton of RTS gameplay packed in I wouldn't really enjoy it either and if I wasn't expecting it I would be disappointed that I paid money for it
I think it is possible to create a script that will scan vanilla .xml files of configurations. So you can quickly convert them into an "xpath" function. I was thinking about doing this so I could torture ChatGPT about it. I absolutely suck at coding though, so hopefully my request will be of interest to someone.
- Accurate ADS and No Crosshair, Speaks for itself, removes the interfering sight from the gun's front sight. Love the front sight
- Alter_CropPickupBonus, Allows you to pick up plants without having to spend stamina on hand swings. Too unrealistic, Hand swings are the way
- Dewtas-Better-Backback, Since the game doesn't provide enough room for massive sorties. Installed this mod, also makes the interface smaller so it looks nicer on a 1080p monitor. Inventory management is so fun and a big part of what to carry.
- FastCrafting, Removes the timer from crafting, I'm not happy with the craft time which can quietly go up to 2 hours of real time, and higher. Might as well as just spawn the stuff in at this point.
- Fov Changer, Banal QoL, I'm the kind of person who plays Minecraft on Quake Pro and has no idea how people can play with a FOV of 90. Field of view 90 FTW
- Less Magazines, Greatly simplifies progression by adding points to those logs that have 50/75/100 divisions. 50/75 add 2 points of progress. 100 adds 3 points of progress. Now how will I fill my bookshelf?
- ShowRemainingToClear, QoL modification showing how much is left to kill. Especially useful in Tier 4/5. I like to hunt zombies though. Need to remove those red dots from the compass-They are easy mode
- 0xSteel-QuestsResetOption, Re-rolls missions if you have completed all missions, or have a pool of missions that you really don't want to go through. For example cleanup + fetch or power restoration Might as well just make it so you can pick the quest and POI at that point
- ALPHA 21 24 7 TRADER, Makes traders open always, in this game either you play with the trader always. Or you cut his spawning to the root. Cause there is no room for anything in the middle.
- cuyd_weather_mod, removes annoying weather conditions that don't give the player close visibility. There goes that Eerie feeling. No more zombies sneaking up on you. Sounds Fun /S
- Faster Faster Run Speed, is also relevant together with large RWG maps, and greatly diversifies the dynamics of the game together with fast zombies Damn you mega crush!!!
- feel-skill_points, Changed the receiving to 2 points, for me it's very critical. And I think that this value is ideal for vanilla game. Speed Run for all
- Less Resources for Upgrading Blocks, for normal block upgrades are reduced to 3 in all material types. All future block upgrades are done with sand, Plentiful and irritating
- NoScreamers, Takes away the annoying Zombie NPC that shows up everywhere when not needed, I really think his mechanics should be overhauled. Can't have a sexy screamer party with out them
- PickLockedDoors, A thing I've been asking since the beginning. Can't characters open doors with a lockpick if it available in the game? Sliding deadbolt on the other side-Pick that
- TierIV-V-ClearAFew, Removes the need for a perfect sweep, especially relevant when the situation happens that you can not find the last zombie. Can we get a button that just kills all zombies when you start a quest? Manually doing it was so 2013
- Less Electric Usage, changes the value of electronic things that significantly affect the load when we have 300W available. Motion Sensor up to 1W. All common triggers like plates, switches, relays have no consumption. All light bulbs have a consumption of 5W Bet this guy has a neighbor that has a higher then normal electric bill from poaching