LisikRey
New member
So... Let me start by saying that I have many thousands of hours into this game and know absolutely everything. Now to the point, why is the game broken.... Is there a game release looming? Then answer me developers, will you fix the following problems:
- Transport still disappears if you get off it abruptly, and returns to the point where you put it. On some servers there is a mod /V, which returns the transport to the player, but on most servers do not know this mod. Will it be fixed?
- The quests are broken completely. You used to come in and clean quests with such gusto, 25 zombies? 16 zombies? And you're free. Adequate quest, adequate reward. And now? You're forced on large buildings to search every zombie spawn, go into every room. I understand you, you're not playing the game and you had a brilliant idea in your head, and maybe.... for one or two quests, it's reasonable. But if people love quests? If they do dozens or hundreds of them? Do you think we're that interested in looking for every zombie in the house, and then going through the house for about 1-2h looking for the last zombie? nope! The quests are dead. Will it be fixed and reverted back to the old system?
- Crafting and the book system... I understand that you are inspired by Rust, but there it's built differently and can be learned in a couple of hours, and you make me find a Bookhouse, loot and collect for a minute.... 2000 books!!! I understand, you like to suffer, you like to mock, but the players do not like it and the sagging online after the release of A21 in 10 times confirms my words. After all, players are so interested in collecting 2 weeks of books? The gameplay is just addictive! Especially when you're with a machine gun looking to craft a bike. What did you dislike about the old system? All my friends quit the game because of this nonsense. And now let's think about PVP servers? Not everyone can afford to play 500h/WIpe, most can afford to play 50-70 hours. And they just gave up building bases because finding books in that time is not only impossible, but makes no sense. Will this nonsense be fixed?
- Doors... again back to the fact that you don't play the game, otherwise I can't find a logical explanation, all the game modders are trying this nonsense, but so far no one has succeeded. After all it is so interesting to build a base on servers with 100 doors and then open each one? What prevented you from double-clicking to open/close? I'll let you in on a secret, not everyone has a base on a solo server for 2 houses, a lot of people love to fight on PVP servers and 100 doors is the basis. We should make you open them yourself
- Broken Biome Multipliers. Did you even know that if the loot level is 250, it resets to 10 in the forest biome and 1000 in the wasteland? That's a 100x difference! And the game shows other numbers and many players do not know that you have crooked coders, but we and mod developers found these numbers in the code. On some servers it is already fixed, but not on all. Now tell me, why do you need a biome multiplier at all? What prevents you from going to the wasteland and get all the loot at once? This is so absurd that I don't know if you have any logic at all, or if you're just putting numbers in at random
- Still remains a bug with loading, if you step back 100 meters or fly on a copter, you can see where the player is at his base, as the player loading further than the base. How to play on the PVP server?
In fact, there are many more bugs, they are not just many, they are a huge number, but I described the main ones, which you completely killed the game after A21, and the falling online showed it. Now it has grown again, because people come in hoping that you will fix this nonsense of crooked coders, but can you? Big question... We'll add a biker costume though, lol. Why don't you do the game first?
- Transport still disappears if you get off it abruptly, and returns to the point where you put it. On some servers there is a mod /V, which returns the transport to the player, but on most servers do not know this mod. Will it be fixed?
- The quests are broken completely. You used to come in and clean quests with such gusto, 25 zombies? 16 zombies? And you're free. Adequate quest, adequate reward. And now? You're forced on large buildings to search every zombie spawn, go into every room. I understand you, you're not playing the game and you had a brilliant idea in your head, and maybe.... for one or two quests, it's reasonable. But if people love quests? If they do dozens or hundreds of them? Do you think we're that interested in looking for every zombie in the house, and then going through the house for about 1-2h looking for the last zombie? nope! The quests are dead. Will it be fixed and reverted back to the old system?
- Crafting and the book system... I understand that you are inspired by Rust, but there it's built differently and can be learned in a couple of hours, and you make me find a Bookhouse, loot and collect for a minute.... 2000 books!!! I understand, you like to suffer, you like to mock, but the players do not like it and the sagging online after the release of A21 in 10 times confirms my words. After all, players are so interested in collecting 2 weeks of books? The gameplay is just addictive! Especially when you're with a machine gun looking to craft a bike. What did you dislike about the old system? All my friends quit the game because of this nonsense. And now let's think about PVP servers? Not everyone can afford to play 500h/WIpe, most can afford to play 50-70 hours. And they just gave up building bases because finding books in that time is not only impossible, but makes no sense. Will this nonsense be fixed?
- Doors... again back to the fact that you don't play the game, otherwise I can't find a logical explanation, all the game modders are trying this nonsense, but so far no one has succeeded. After all it is so interesting to build a base on servers with 100 doors and then open each one? What prevented you from double-clicking to open/close? I'll let you in on a secret, not everyone has a base on a solo server for 2 houses, a lot of people love to fight on PVP servers and 100 doors is the basis. We should make you open them yourself
- Broken Biome Multipliers. Did you even know that if the loot level is 250, it resets to 10 in the forest biome and 1000 in the wasteland? That's a 100x difference! And the game shows other numbers and many players do not know that you have crooked coders, but we and mod developers found these numbers in the code. On some servers it is already fixed, but not on all. Now tell me, why do you need a biome multiplier at all? What prevents you from going to the wasteland and get all the loot at once? This is so absurd that I don't know if you have any logic at all, or if you're just putting numbers in at random
- Still remains a bug with loading, if you step back 100 meters or fly on a copter, you can see where the player is at his base, as the player loading further than the base. How to play on the PVP server?
In fact, there are many more bugs, they are not just many, they are a huge number, but I described the main ones, which you completely killed the game after A21, and the falling online showed it. Now it has grown again, because people come in hoping that you will fix this nonsense of crooked coders, but can you? Big question... We'll add a biker costume though, lol. Why don't you do the game first?