DanyEr12LX
New member
Time for some Updates
What I did in this month of development .
There have been several good developments, I have made the mod more efficient, clean and effective than its previous versions.
It is not only a matter of correctly placing the scope on the weapon, but in the meantime I also got to review and customize the aiming, movement and shooting system.
Many parameters, such as the shape, color, and size of the reticle, but for example also the distance of the weapon from the Player when it is not aiming (e.g. see the pistol) will be individually customizable.
I will continue to improve these aspects in future builds as well, but for now I am quite satisfied.
In the future I will also continue to improve the weapons individually (iron sights and other mods such as barrel extenders, bipods etc...)
I just finished fixing a problem I've been trying to fix for a while
(i.e. the crosshairs clipping with the player when aiming and firing some weapons), now it's just a matter of refining the solution I found.
I would say we are almost there.
Development will not be finished after the release of the first build.
What I did in this month of development .
There have been several good developments, I have made the mod more efficient, clean and effective than its previous versions.
It is not only a matter of correctly placing the scope on the weapon, but in the meantime I also got to review and customize the aiming, movement and shooting system.
Many parameters, such as the shape, color, and size of the reticle, but for example also the distance of the weapon from the Player when it is not aiming (e.g. see the pistol) will be individually customizable.
I will continue to improve these aspects in future builds as well, but for now I am quite satisfied.
In the future I will also continue to improve the weapons individually (iron sights and other mods such as barrel extenders, bipods etc...)
I just finished fixing a problem I've been trying to fix for a while
(i.e. the crosshairs clipping with the player when aiming and firing some weapons), now it's just a matter of refining the solution I found.
I would say we are almost there.
Development will not be finished after the release of the first build.