No one can connect to my dedicated server. Even me.

AsylumNFS

Refugee
So everything worked fine untill today when i decided to reinstall my server and put some new mods. Everything fine but when i try to connect to the server seems like it keep disconecting me and the game 'freezes' at Receiving and loading confs. Good. i saw this and again I reinstalled the server and put all the old mods back but still the same problem. I've made a ticket at host provider as i thought they can help me. They saw some errors with my files and move my server to other instance(with new files). But still the same problem. Without the mods the server is working fine.

Here is the dedicated server log: https://justpaste.it/fquuf

And my mod list which i curently use:

I've searched this problem on google and the only thing i found was someting about the c++ distributions which the host provider has them installed. Is there any other solutions, are some mods incompatible with others?

 
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Mod conflict, incompatible mods, or some error in the mods.

Here is what you see in the log.
 

Code:
2024-03-31T19:54:29 40.772 ERR XML loader: Loading and parsing 'blocks.xml' failed
2024-03-31T19:54:29 40.777 EXC Index was outside the bounds of the array.
  at Block.assignLeftOverBlocks (System.Boolean[] _usedIds, System.Collections.Generic.List`1[T] _unassignedBlocks) [0x000b3] in <dd87699bea6e432cb1dd88b7a22c5031>:0 
  at Block.assignIdsFromMapping () [0x00075] in <dd87699bea6e432cb1dd88b7a22c5031>:0 
  at Block.AssignIds () [0x0004b] in <dd87699bea6e432cb1dd88b7a22c5031>:0 
  at WorldStaticData+<LoadBlocks>d__14.MoveNext () [0x00058] in <dd87699bea6e432cb1dd88b7a22c5031>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <dd87699bea6e432cb1dd88b7a22c5031>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


Do note that not all of your mods are up-to-date with the current version of the game. You will need to sort through them to figure out which is causing the problem.

 
I think that is the error you get when you have too many blocks defined in blocks.xml. The limit is around 32k and vanilla already uses ~22k of that. Likely too many mods adding too many new blocks. It could be something else, but I know a few people have ran into that when trying to add in new tiers of blocks that include all the shapes.

 
Mod conflict, incompatible mods, or some error in the mods.

Here is what you see in the log.
 

Code:
2024-03-31T19:54:29 40.772 ERR XML loader: Loading and parsing 'blocks.xml' failed
2024-03-31T19:54:29 40.777 EXC Index was outside the bounds of the array.
  at Block.assignLeftOverBlocks (System.Boolean[] _usedIds, System.Collections.Generic.List`1[T] _unassignedBlocks) [0x000b3] in <dd87699bea6e432cb1dd88b7a22c5031>:0 
  at Block.assignIdsFromMapping () [0x00075] in <dd87699bea6e432cb1dd88b7a22c5031>:0 
  at Block.AssignIds () [0x0004b] in <dd87699bea6e432cb1dd88b7a22c5031>:0 
  at WorldStaticData+<LoadBlocks>d__14.MoveNext () [0x00058] in <dd87699bea6e432cb1dd88b7a22c5031>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <dd87699bea6e432cb1dd88b7a22c5031>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


Do note that not all of your mods are up-to-date with the current version of the game. You will need to sort through them to figure out which is causing the problem.
Indeed not all of them were up-to-date. I sort them out and saw that @bdubyah was right. The mod causing the problem was styx-food-decors. It added too many items and the game didn't support it. After removing it, the game works fine and i can join!

Thanks to both of you. You saved my nerves with this sugestions!

(P.S. Sorry for my english :D)

 
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