This is an additional optional mod for Preppocalypse.
1. Fast Forge Fill And Empty
A request to remove the need to smelt resources and fill the forge was suggested. This reduces the speed of filling the forge since resources are taken from inventory instead of directly from the forge. It also removes the need to empty the forge should a time come to relocate and bring workstations with you.
This is possible by removing all forge smelt recipe items and replacing them with their best alternative. However, there are two issues with this:
a) There is a ratio on some units such as resourceClayLump is 1:5 ratio with unit_clay and resourceCrushedSand is 1:4 ratio with unit_glass. Scaling the replacement recipes to be proportional requires a lot of juggling values.
b) Replacing the recipes no longer allows them to benefit from the passive_effect from increasing skill in Intelligence > Advanced Engineering. Juggling new proportional would no longer allow such passive_effect benefits to be offered. This is an issue we sometimes see in custom food mods that have very low values that cannot receive the passive_effect.
An alternative to this is go directly to the source which is the values for unit_clay, unit_glass, unit_stone, unit_brass, unit_iron, and unit_lead.
This optional mod provides 2 features to address the need to empty the forge quickly and reduce the time it takes to fill the forge which a no smelt mod will address.
Adding base materials for clay, sand, stone, brass, and scrap iron to the forge will be smelted quickly. In addition, they will be able to be removed very very quickly.
This may not be exactly what was suggested but adding the no smelt format will bring its own set of issues which will be commented on in the future and cannot be addressed due to resource:unit ratios. Emptying the forge will sound like the ringing of a fire alarm bell, and it is easy to further amend the timings in the mod as the process is based on simple core values.
This has been added to the optional mods in the opening post.
...it takes a lot of time to smelt out the materials before we can pick up the forge.
A no smelt forge causes issues with Advanced Engineering Skill Perk for recipe amounts. An alternative optional mod has been added to the optional mods in the opening post that allows the forge to be emptied very very quickly and also filled quicker using base resources. Adding a no smelt forge will cause posts in the future about losing Advanced Engineering Skill Perk benefits and replacement recipes cannot gain the benefit since the values are too low to begin with.
https://github.com/arramus/A21-Preppocalypse-Optional-Mods