• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

(A21) SHOTGUN Pack (v.3.1 Completed)

I've noticed that a lot of weapon mods suffer from a problem when ADS'ing , the weapon is pulled back into the camera and then forwards into position, briefly but noticeably filling the entire screen with the back sights.  It does not happen with all weapons, but I've noticed it happen across several different mods by different authors.

This happens, for example with the M4 terminator from this mod. 
Why does it happen? is it fixeable? 
anything that uses AK or m60 holdtype with scope will smack to your face when aim, there is a fix yes, but i'm not gonna spend another half year do it (re-animated the hands)

. they're also happens to the vanilla guns you can try. sadly we have to live with it

 
I am the correct level, so something is clearly bugged or broken. I even tried changing the numbers in progression.xml, but that didn't help.
Well, I guess its just a visual bug. I tried a singleplayer cheatmode and it unlocked at lvl 85. Auto shotgun unlocks at level 60, btw, so they do not correspond.

 
oh yeah you're right , I don't know why I set all of T3 at 80+


You were looking at some of your new weapons as being a T4 version at one point while you were developing the mod.  That is probably leftover code when you decided to simplify them back to T3 but didn't update that portion of it.

 
You were looking at some of your new weapons as being a T4 version at one point while you were developing the mod.  That is probably leftover code when you decided to simplify them back to T3 but didn't update that portion of it.
yep. might be... 

 
Hi, I'm having some problems being able to craft some my weapons. I believe it is a problem on my end but I don't know what, as the console keeps printing out this message:

2024-02-12T21:14:48 62.979 WRN XML patch for "progression.xml" from mod "A21IZYfirearmshotgunPV" did not apply: <insertAfter xpath="//crafting_skill[@name='craftingShotguns']/effect_group/passive_effect[@name='RecipeTagUnlocked' and @tags='gunShotgunT1DoubleBarrel']">
  <passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,100" value="1" tags="IZYgunT1TradshotgunModel1887" />
  <passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,100" value="1" tags="IZYgunT1SupershotgunSPSinglebarrelSG" />
  <passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,100" value="1" tags="IZYgunT1TACshotgunCTS1M590S" />
  <passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,100" value="1" tags="IZYgunT1AutoshotgunSaiga12G" />
</insertAfter> (line 4 at pos 3)
2024-02-12T21:14:48 62.979 WRN XML patch for "progression.xml" from mod "A21IZYfirearmshotgunPV" did not apply: <insertAfter xpath="//crafting_skill[@name='craftingShotguns']/effect_group/passive_effect[@name='CraftingTier' and @tags='gunShotgunT1DoubleBarrel']">
  <passive_effect name="CraftingTier" operation="base_add" level="14,18,22,26,100" value="1,2,3,4,4" tags="IZYgunT1TradshotgunModel1887" />
  <passive_effect name="CraftingTier" operation="base_add" level="14,18,22,26,100" value="1,2,3,4,4" tags="IZYgunT1SupershotgunSPSinglebarrelSG" />
  <passive_effect name="CraftingTier" operation="base_add" level="14,18,22,26,100" value="1,2,3,4,4" tags="IZYgunT1TACshotgunCTS1M590S" />
  <passive_effect name="CraftingTier" operation="base_add" level="14,18,22,26,100" value="1,2,3,4,4" tags="IZYgunT1AutoshotgunSaiga12G" />
</insertAfter> (line 11 at pos 3)

Any help would be appreciatred, thanks.

 
Hi, I'm having some problems being able to craft some my weapons. I believe it is a problem on my end but I don't know what, as the console keeps printing out this message:

2024-02-12T21:14:48 62.979 WRN XML patch for "progression.xml" from mod "A21IZYfirearmshotgunPV" did not apply: <insertAfter xpath="//crafting_skill[@name='craftingShotguns']/effect_group/passive_effect[@name='RecipeTagUnlocked' and @tags='gunShotgunT1DoubleBarrel']">
  <passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,100" value="1" tags="IZYgunT1TradshotgunModel1887" />
  <passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,100" value="1" tags="IZYgunT1SupershotgunSPSinglebarrelSG" />
  <passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,100" value="1" tags="IZYgunT1TACshotgunCTS1M590S" />
  <passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,100" value="1" tags="IZYgunT1AutoshotgunSaiga12G" />
</insertAfter> (line 4 at pos 3)
2024-02-12T21:14:48 62.979 WRN XML patch for "progression.xml" from mod "A21IZYfirearmshotgunPV" did not apply: <insertAfter xpath="//crafting_skill[@name='craftingShotguns']/effect_group/passive_effect[@name='CraftingTier' and @tags='gunShotgunT1DoubleBarrel']">
  <passive_effect name="CraftingTier" operation="base_add" level="14,18,22,26,100" value="1,2,3,4,4" tags="IZYgunT1TradshotgunModel1887" />
  <passive_effect name="CraftingTier" operation="base_add" level="14,18,22,26,100" value="1,2,3,4,4" tags="IZYgunT1SupershotgunSPSinglebarrelSG" />
  <passive_effect name="CraftingTier" operation="base_add" level="14,18,22,26,100" value="1,2,3,4,4" tags="IZYgunT1TACshotgunCTS1M590S" />
  <passive_effect name="CraftingTier" operation="base_add" level="14,18,22,26,100" value="1,2,3,4,4" tags="IZYgunT1AutoshotgunSaiga12G" />
</insertAfter> (line 11 at pos 3)

Any help would be appreciatred, thanks.
sound like you did something wrong at line 4 and 11  try copy the original then replace the lines. 

0012.png

here is the original line 4 and 11

Code:
<insertAfter xpath="//crafting_skill[@name='craftingShotguns']/effect_group/passive_effect[@name='RecipeTagUnlocked' and @tags='gunShotgunT1DoubleBarrel']">	
      
<insertAfter xpath="//crafting_skill[@name='craftingShotguns']/effect_group/passive_effect[@name='CraftingTier' and @tags='gunShotgunT1DoubleBarrel']">
 
Last edited by a moderator:
help, everytime i download a gun pack mod, basically it doesn't show the skill level needed to craft them, it just shows "--" and i tried to delete other mods i had and put only this one but it's still the same problem so idk what to do

 
help, everytime i download a gun pack mod, basically it doesn't show the skill level needed to craft them, it just shows "--" and i tried to delete other mods i had and put only this one but it's still the same problem so idk what to do


There is an issue with the progression file.  I am going to try and assist Izayo with some updates this weekend so expect to see some patches rollout over the weekend.  I meant to do it earlier, but the boss at home had me working on furniture so I spent all day Sunday keeping her happy  😁

 
There is an issue with the progression file.  I am going to try and assist Izayo with some updates this weekend so expect to see some patches rollout over the weekend.  I meant to do it earlier, but the boss at home had me working on furniture so I spent all day Sunday keeping her happy  😁




There is an old expression...

Happy wife, happily don't get smothered in your sleep.

I think that is somewhat how it goes.

 
Here is the fix - I will also post the link in my mods thread in case someone searches that way

https://github.com/BFT2020/A21IzayoProgFix.git

There are 3 files in there, one for each of Izayo's weapon mods (762 mod already has the fixes in it and doesn't need my help).  Install one or more of the mod files based on which one of Izayo's awesome weapon mods you have installed.

I don't think it will hurt if you install all 3, but I can't make any guarantees.  I also cannot guarantee that this will work with an existing save file so use at your own risk.

And in case anyone asks, no I will not make Izayo's mods work with other weapon mods or overhaul mods - Not going down that rabbit hole.

 
Hello, please tell me why ammo 12g Explosive have no description in the game
https://imgur.com/ccAgzYU
don't worry I didn't have that too. I'm not good with English so I didn't write anything.  just lets you know the damage is very high ,around 3 blocks radius , it will take 8 point of durability / shot (default round is 1)  because I don't want people to spam Explosive round with the Auto shotgun.

 
Back
Top