JoeSloeMoe
Active member
Hybrid Learn By Use Action Skills. Increase half of all Perk Damage, Stamina, Harvesting etc. values by using tools and weapons. Upgrade the other half of stat increases using the Perk Tree as normal.
Special thanks to FranticDan and Hells_Janitor for feedback, debugging and suggestions.
Download Current Version 1.1.4: Repository Link: Hybrid Learn By Use (Action Skills)
Recommend starting a new game.
Currently applies to the following Perks:
Perception: DeadEye, Demolition Expert, SpearMaster, Lucky Looter, Salvage
Strength: Boomstick, PummelPete, SkullCrusher, Miner69r/Motherload.
Fortitude: Brawler, MachineGunner
Agility: Archery, Gunslinger, DeepCuts, Hidden Strike
Intellect: Electrocutioner, Robotics, Physician
Mod Functionality: (Configurable in buffs.xml)
WHY ARE THERE ONLY 50 LEVELS?
The mod is using 100 levels, it only calculates and displays every second level to avoid possible rounding errors. So there are only 50 levels displayed in the UI. For a detailed explanation, see the line "<!--NOTES on the level cap of 50--> in buffs.xml. (see also: Spinal Tap 1979 - My amp goes to 11. )
Config Options:
There are many Global Config Variables available to control the Learn-By-Use functionality and progression curve. E.g. You can control the progression speed of each individual Learn By Use Perk to suit your game. See buffs.xml, look for the line: "<!--PLAYER CONFIG VARIABLES..." for the options and further information.
Notes:
- The best way to increase the Demolitions LBU perk is using grenades/rockets on large groups of zombies. Nade should hit a zombie, not land next to it for max level xp.
License:
The code is free to use license. It is based on the Action Skill levelling algorithm from Khaine in the Darkness Falls mod (//community.7daystodie.com/topic/4941-darkness-falls-they-mostly-come-out-at-night/). Please acknowledge Khaine's coal-face work if you reuse the code.
This modlet comes from the Survival No Trader mod:
https://community.7daystodie.com/topic/34585-survival-no-trader-v10/
Pic of the Learn By Use Interface

Version Info:
V1.0.2 - 19th Feb 2024
V1.0.3 - 22th Feb 2024
V1.0.4 - 10th March 2024.
V1.0.5 - 7th March 2024
V1.0.6 - 7th April 2024
V1.0.7 - 13th April 2024
V1.0.8 - 18th April 2024
V1.1.0 - 4th May 2024
V1.1.1 - 7th July 2024
V1.1.2 - 3rd Aug 2024
V1.1.3 - 1st Feb 2025
V1.1.4 - 22nd March 2025
- Added Lucky Looter skill
- Added Physician skill
- Code refactoring in preparation for 7DTD V1.3 release.
Special thanks to FranticDan and Hells_Janitor for feedback, debugging and suggestions.
Download Current Version 1.1.4: Repository Link: Hybrid Learn By Use (Action Skills)
Recommend starting a new game.
Currently applies to the following Perks:
Perception: DeadEye, Demolition Expert, SpearMaster, Lucky Looter, Salvage
Strength: Boomstick, PummelPete, SkullCrusher, Miner69r/Motherload.
Fortitude: Brawler, MachineGunner
Agility: Archery, Gunslinger, DeepCuts, Hidden Strike
Intellect: Electrocutioner, Robotics, Physician
Mod Functionality: (Configurable in buffs.xml)
- Receive a bonus skill point when you max out each Perk Skill (level 50)
- Each Point invested in the game's Perk Tree gives 20% more Learn-By-Use (lbu) skill progression xp on kills. e.g The default for the lbu_archery skill is each archery kill gives 24 lbu progression xp. With 2 points in the Archery Perk (perkArchery) the lbu_archery skill progression xp is 28.8 (40% increase) per kill.
- The more Experience you have using a tool or weapon, the more you know how to maintain it. Each level of a Learn-By-Use skill decreases associated tool/weapon degradation rate by 1% (total 50%). Doesnt apply to the Hidden Strike or Demolition perks.
- For the Learn By Use Physician Skill, at max level Splints & Casts will heal sprains in addition to giving a bonus skill point. (redundant if the the game's Physician Perk level >=1)
WHY ARE THERE ONLY 50 LEVELS?
The mod is using 100 levels, it only calculates and displays every second level to avoid possible rounding errors. So there are only 50 levels displayed in the UI. For a detailed explanation, see the line "<!--NOTES on the level cap of 50--> in buffs.xml. (see also: Spinal Tap 1979 - My amp goes to 11. )
Config Options:
There are many Global Config Variables available to control the Learn-By-Use functionality and progression curve. E.g. You can control the progression speed of each individual Learn By Use Perk to suit your game. See buffs.xml, look for the line: "<!--PLAYER CONFIG VARIABLES..." for the options and further information.
Notes:
- The best way to increase the Demolitions LBU perk is using grenades/rockets on large groups of zombies. Nade should hit a zombie, not land next to it for max level xp.
License:
The code is free to use license. It is based on the Action Skill levelling algorithm from Khaine in the Darkness Falls mod (//community.7daystodie.com/topic/4941-darkness-falls-they-mostly-come-out-at-night/). Please acknowledge Khaine's coal-face work if you reuse the code.
This modlet comes from the Survival No Trader mod:
https://community.7daystodie.com/topic/34585-survival-no-trader-v10/
Pic of the Learn By Use Interface

Version Info:
V1.0.2 - 19th Feb 2024
V1.0.3 - 22th Feb 2024
V1.0.4 - 10th March 2024.
V1.0.5 - 7th March 2024
V1.0.6 - 7th April 2024
V1.0.7 - 13th April 2024
V1.0.8 - 18th April 2024
V1.1.0 - 4th May 2024
V1.1.1 - 7th July 2024
V1.1.2 - 3rd Aug 2024
V1.1.3 - 1st Feb 2025
V1.1.4 - 22nd March 2025
- Added Lucky Looter skill
- Added Physician skill
- Code refactoring in preparation for 7DTD V1.3 release.
Last edited by a moderator: