Linux Mint - No Sound in 7 Days to Die

RickH

New member
I have Linux Mint PC, build with good hardware, running the latest version of Linux Mint 21.3 LTS. Ryzen 3800X, RTX 3080, 16GB RAM, M.2 SSD hard drive. Computer works perfectly. I have many years of Linux experience. You Tube sound is perfect, as is mp3 music... The sound is set up and works perfectly. 

Steam is installed along with the require Linux dependencies. 7 Days to die is installed via Linux Steam. EAX is turned off. Using the option of "Forcing the use of a specific Steam Play compatibility tool is on and the tool is Proton8.0.5. This forces the game to run in native Windows mode, which makes it much more compatible with MODS, than running the Linux compiled game code. 

The game loads normally, but there is no sound, none at all. I have gone into the audio options and tried every combination of options that are there. Nothing works. No sound. 

 If I exit the game and load You Tube immediately afterward, You Tube sound is present. The issue is specific to this game running in Linux. Does anyone have any idea why sound doesn't work when using this in Proton compatibility mode instead of native Linux mode?

 

 
That was the first things I tried to do. I have sound on videos in YouTube, and it used Pulse Audio, so I tried setting up 7 days to die with Pulse Audio and that did nothing. I systematically tried every combination if audio in and out and none of them made any difference. I ended up reinstalling my instance of LM and it works. The reality is I should not have to reload an OS, to fix a single bug in a game. That particular computer is being loaded with LM as a test to see whether I could do everything I want to do in Linux instead of Windows 10, which EOL is next year. I have ZERO intentions of going to Windows 11. I want nothing to do with full network requirement to boot, and everything being in the Cloud. I absolutely positively want none of that, which is why getting issues like this resolved are important! 

 
That was the first things I tried to do. I have sound on videos in YouTube, and it used Pulse Audio, so I tried setting up 7 days to die with Pulse Audio and that did nothing. I systematically tried every combination if audio in and out and none of them made any difference. I ended up reinstalling my instance of LM and it works. The reality is I should not have to reload an OS, to fix a single bug in a game. That particular computer is being loaded with LM as a test to see whether I could do everything I want to do in Linux instead of Windows 10, which EOL is next year. I have ZERO intentions of going to Windows 11. I want nothing to do with full network requirement to boot, and everything being in the Cloud. I absolutely positively want none of that, which is why getting issues like this resolved are important! 


No question about that. But bugs are everywhere and there are thousands of combinations of hardware and software and only a few samples can realistically be tested.

Since TFP actually provides a native linux version (which only a few developers do) I find it understandable if they won't actually test the game with proton and an assortement of linux distris (note, I don't know if they do or not). Even if they do they could easily have missed this bug as a fresh Mint install did actually fix your problem and they obviously can't have tested every linux distribution.

Many developers don't even test the proton version when it is the only one provided.

Your bug could be everywhere: In Pulse audio, in its Mint integration, in proton or in the game.  To find out more the first step would have been to post the logfiles of the game to this forum (there is a pinned thread telling you how to do this). Telling them or us that there is a bug somewhere and you don't like that accomplishes nothing at all. That a reinstall of Mint fixed the problem likely means that either some configuration you did (maybe for other programs) or a hardware detection and configuration bug in Mint may be the culprit. 

By the way, I use ubuntu with the game running native. I had problems with mods when I started out with A15, since A17 or A18 I had no or almost no compatibility problems with mods anymore. But I only use overhaul mods so probably those are big enough that they get tested with linux as well. What I am saying, if your experiences are from a long time ago it might be worth testing the native version again. 

 
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I will say as a windows 11 user there's no network requirement to boot nor is everything in the cloud (unless you want it to be). 

In Ubuntu, the game runs out of the box just fine for me (just run it through Steam). Biggest problem with Linux is its plethora of distros/packages/add ons that are used. Personally, I'm not sure about Mint/Pulse Audio, but I can confirm it should run just fine out of the box with Ubuntu; that said, a log file would be a decent help, if something is seen in there I'll install Mint on my multiple OS test rig.

 
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