There is water everywhere in conan exiles. You have to actually forget your waterskin to get in any trouble and go to specific areas where there is no water near you that you can drink directly from the source, you can even drink the water from the sulfur sea where you need a mask to breathe. You need a waterskin and you need to remember filling it up. That´s it. There is no need for anything else. Water is nearly everywhere, even in some dungeons. You simply need to fill up your waterskin. That´s literally it. There is a well but i am not quite sure if it´s vanilla. But that´s just a QoL update for builders to stay at home. Players who go out don´t need that at all. And to top it off, there is big chance you can simply go to the next water in time at many spots on the map.
Subsistence is the same. Make a canteen and you can fill it up everywhere. Even up in the hills when there is no river or pond. Simply fill it with snow and wait till it is melted.
In Raft there is the ocean. It´s literally unlimited. Sure you need to process the water before, but that´s not a deep mechanic either.
Ok, accepted. So there are at least those three games that have water and the need to drink, maybe for realism sake or as a time waster to occupy the player, who knows.
At this point that´s literally just semantics you are discussing here. You can compare and specify for years here if you want. I think the current system sucks. Big time. Nothing anyone says can change that. It makes no sense, it only makes MP harder and only stops MP from crafting whatever you want early game. It doesn´t reduce the number of items in the game, infact it´s one more item now (that´s a thing in unity, you can only have so much items in your game before inventory lag happens)
Having to constantly empty 30 dew collectors in MP isn´t a deep mechanic or anything challenging, it´s simply annoying and thx to the OP trader getting filters isn´t either after a few days. Neither is building them. And if a party of 5 goes questing seperatly (wich isn´t the point of coop just saying that people could) unlimited water is reached as fast as with jars. So the new system actually achvied nothing from what the reasons where besides removing jars. Wich is actually really minor.
Which is exactly what I said, it is not a deep mechanic in 7 days and it seemed you were expecting one from the post I was answering to. I did not start mentioning "deep", YOU did !!!! And ALL I said was they they obviously didn't try to go deep with it.
Sadly this often happens in longer discussions that it isn't clear who said or meant what. No problem, but please try to understand what I said: TFP obviously didn't look for a deep mechanic that would revolutionize our view of it. They just brought water alongside other mundane things like food, leather, mechanical parts. So that water is somewhat scarce (to novice players, or to players playing co-op).
You are a veteran player, you won't feel any scarcity in SP and that is to be expected. When was the last time that you thought "I am out of leather and I don't know where to get it in time"?
You don't like how it turned out for players like you with special playstyle. Yes, I do agree and this is not what I am talking about, not what I contest in any way. So please stop complaining to me about it, I am not saying anything to change that, I am the wrong target for that.
Last edited by a moderator: