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Winterween A21

Oh is it? I thought you could vary it in the worldgen of the biomes.xml and thought it would change it. Thought it was a cool effect which could be used for blizzards and storms in the future.
<!-- filluptorg doesn't have a depth, so we'll only target the top level, which has a depth -->
  <set xpath="/worldgeneration/biomes/biome//layers/layer[@depth][1]/@depth">8</set>
  <set xpath="/worldgeneration/biomes/biome//layers/layer[@depth][1]/@blockname">terrSnow</set>


That's only part of the puzzle. It also needs to sink prefabs, then fill those prefabs up with snow, so there's a few different  places to change.

The snow fill happens on every chunk being loaded and created, so it might be challenging to adapt as a partial effect in the world. 

hi, new to the mod and wanted to try it. loads fine and plays fine until i try to access a trader and it crashes while i have an option to click "i have the diary" but it does nothing.  have searched and searched and found it has something to do with other mods im running but i am not running any other mods and am using the mod-launcher.  please help
Can you supply some log files? Sounds like you were in the Samara quest line.

 
That's only part of the puzzle. It also needs to sink prefabs, then fill those prefabs up with snow, so there's a few different  places to change.

The snow fill happens on every chunk being loaded and created, so it might be challenging to adapt as a partial effect in the world. 
Yeah was thinking maybe do some workarounds, like they did with gore blocks. With an additional timer counter, when it snows or blizzard is in effect, it adds snow blocks at intervals. Perhaps even going so far as making 1/4 or 1/8th block increments instead of just a full block of snow, so it can look like its accumulating better over time. Visual changes would only be seen in spheres/radius of visibility by players, but game-wise, the biomes hit would have that timer count adding in the number of blocks when you entered them.

 
Last edited by a moderator:
mdkiam said:
hi, new to the mod and wanted to try it. loads fine and plays fine until i try to access a trader and it crashes while i have an option to click "i have the diary" but it does nothing.  have searched and searched and found it has something to do with other mods im running but i am not running any other mods and am using the mod-launcher.  please help
i took out the samara folder and it works now.  i couldnt figure out how to post a log file here easily so i wenjt to work.  thanks 

 
Hi, i just installed your mod to see how it changes the gameplay but i am getting this problem in the screenshot

jQofuFX.jpg
bKvPAwH.jpeg


 
Can you post logs?
i had this error on log "Vulkan - Suboptimal memory type used for buffer because of low memory"

i am using a ryzen 4600g with vega 7 APU and 16GB RAM, increasing the vram don't do anything, but swaping to directx fixed this issue

 
i had this error on log "Vulkan - Suboptimal memory type used for buffer because of low memory"

i am using a ryzen 4600g with vega 7 APU and 16GB RAM, increasing the vram don't do anything, but swaping to directx fixed this issue
I believe Roland stated somewhere around here that Vulkan wasn't implemented or optimized, etc something along those lines... and to use the DirectX options instead of Vulkan until they do.

 
*Skyrim locking mod not working in Wasteland mod*

I’m running Alpha 21.2 with the Wasteland mod and added the lockpicking mod from

7daystodiemods.com/skyrim-style-lockpicking-minigame/

I have EAC disabled and using a PS5 controller.  
 

When using a lockpick, it just goes thru the vanilla default method of lockpicking.  
 

I tried using the ‘e’ key on the keyboard and it will bring up text stating to move arrow keys to pick the lock.  However, there’s no graphic showing for the lock.  
 

Any feedback is much appreciated…thank you.
 

 
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