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(A21) 9mm. Gun Pack (1/2)

best I can do is make them use vanilla game's sounds . Im not gonna re-import/export all assests over again it will take a whole month to do.
I can do this myself, thanks for the advice.

However, please consider the feedback for everyone else in your future updates/mod packs.

Keep up the amazing work

 
oh wow i didn't know you could implement custom reload animations in the game, excited to try it out!
Alter gave me a simple code to remove holdtype hands in first person view

for people who wanna test Akimbo Demo CZ-75s here 

https://drive.google.com/file/d/1MNJj__myoVPVP-1LDFmh9VZ7y4Zv08Tl/view?usp=sharing

hands and guns are fully animated by me so it's not good as you expected , feels free to give a feedback or suggestion

- disable EAC

- do not reupload this to any other site (for community test only) If I see this file got reupload anywhere , say good-bye to future contents

future plan for 9mmpack :

- Akimbo Class : dual pistols with high ammo cap and durability trade off with bad accuracy at long range  , high recoil and no sight/scope attachments

- Akimbo Revolver animation 

- Akimbo Auto pistol with drummag animation

- all SMGs will move from Gunslinger perk to Machinegun perk because it's very OP to recieving gunslinger damage bonus perk (+100% damage) 

credit :

- closer_ex for Customparticleloader

- Alter for sound override script

- Guppycur

I have to finish 7.62 pack update first then I'll come back to 9mm. 

 
Feedback for Akimbo CZ-75:

Pistols sound like they are suppressed when no suppressor is equipped, the firing sound plays where the bullet landed just like the M60 in the 762mm pack.

Everything else works just fine!! Love the reanimations ^^

 
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Oh by the way Izayo, i think it would be a great idea to allow us to equip the reflex on the akimbo pistols, without having to change the way you "ADS" with them.

Simply because the reflex provides a faster spread recovery which sounds hella nice with akimbo guns :3 

 
Hey Izayo, while i was playing i was lucky enough to find a PPsh-2000, though i noticed that when i equipped a drum mag or an extended mag mod, part of the magazine model was missing (literally invisible).



 
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7 hours ago, Black_Wolf said:

Hey Izayo, while i was playing i was lucky enough to find a PPsh-2000, though i noticed that when i equipped a drum mag or an extended mag mod, part of the magazine model was missing (literally invisible).

yeah the new version visible_mods_mod did this, I  just hope people will not notice this untill I update 9mm and 5.56 pack . basically I writed an .xml to hide object name "magazineORG" (original magazine mesh name) when magazineA (extend mag mod) attached or drumA (drummag)  attached. 

 
Hi Izayo. I just started modding the game. I'm wondering,  your mods keep mentioning the visible_ mods_mod, but I can't seem to find it anywhere. Can you post me a link here please. 

Thanks 

 
Hi Izayo. I just started modding the game. I'm wondering,  your mods keep mentioning the visible_ mods_mod, but I can't seem to find it anywhere. Can you post me a link here please. 

Thanks 
It’s part of Izayo’s mods, there are two folders in each mod pack - the main weapon mod and the visible mods mod.  If you download multiple weapon mods, you only need one of the visible mods mod

 
Hi Izayo. I just started modding the game. I'm wondering,  your mods keep mentioning the visible_ mods_mod, but I can't seem to find it anywhere. Can you post me a link here please. 

Thanks 


It’s part of Izayo’s mods, there are two folders in each mod pack - the main weapon mod and the visible mods mod.  If you download multiple weapon mods, you only need one of the visible mods mod
lastest version (Ver 2.31) now are in the shotgun pack v3.1 .  try install shotgun pack as the last one.

 
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