zombiehunter
New member
Greeting Survivors,
After playing several playthroughs of doing the trader quests all of the time I thought I'd want to do something different. So I started a new game and did not allow myself to even go to a trader...not to sell or buy anything or do any trader quests. I also turned off loot respawn (I always do that anyway), and turned off air drops. I played at Survivalist level with 64 zombie blood moons and went with a Strength build. I wanted to share a few observations.
The playthough was fun and different but I started to get bored with it after I obtained everything I wanted, which was sooner than I usually get bored enough to stop and start a new game. I played until day 66 until I stopped.
Anyway, I just wanted to share and for those who think the traders are too OP with their rewards, I think you should try a playthrough without using the traders. You may like it better.
Cheers.
After playing several playthroughs of doing the trader quests all of the time I thought I'd want to do something different. So I started a new game and did not allow myself to even go to a trader...not to sell or buy anything or do any trader quests. I also turned off loot respawn (I always do that anyway), and turned off air drops. I played at Survivalist level with 64 zombie blood moons and went with a Strength build. I wanted to share a few observations.
- You basically have to craft everything. This could be good for those players that think the traders are OP.
- Without the traders, I couldn't craft any dew collectors. This really didn't matter as I know where to find murky water and I also found a water filter mod fairly early. Water was not a problem at all.
- Food was not a problem...it never really is.
- I didn't find my first real (non pipe) weapon until day 20. I found a level 5 AK-47 in the snow biome.
- I didn't find my first pistol (level 1) until day 27.
- I never had much money, so it was hard to buy out of vending machines. I like to buy Jail Breakers and Rock Busters, but couldn't do it much in this playthrough.
- I usually pick up items just to sell them but in this playthrough I didn't, which saved inventory space.
- Generally, progression was slower than playthoughs with traders.
- I found that my main objective was finding the books and magazines I needed to be able to craft the items I wanted.
- It felt like I was really alone in the world.
- I felt like I had more freedom to do what I wanted or needed to achieve my goals.
The playthough was fun and different but I started to get bored with it after I obtained everything I wanted, which was sooner than I usually get bored enough to stop and start a new game. I played until day 66 until I stopped.
Anyway, I just wanted to share and for those who think the traders are too OP with their rewards, I think you should try a playthrough without using the traders. You may like it better.
Cheers.