• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

(A21) SHOTGUN Pack (v.3.1 Completed)

I installed this mod on a server I have hosted at HostHavoc - I get these msgs in the log file - is this just more of an FYI?

Trying to load from folder: 'A21_Izayo_Firearms_Shotgun_packVAL'
2023-12-09T12:54:11 1.338 WRN [MODS]     A21_Izayo_Firearms_Shotgun_packVAL/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.
2023-12-09T12:54:11 1.340 INF [MODS]     Loaded Mod: A21IZYfirearmshotgunPV (1)
2023-12-09T12:54:11 1.340 INF [MODS]   Trying to load from folder: 'A21_Izayo_Visible_Mods_mod'
2023-12-09T12:54:11 1.340 WRN [MODS]     A21_Izayo_Visible_Mods_mod/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.
2023-12-09T12:54:11 1.341 INF [MODS]     Loaded Mod: IZYVMM (2)

I also get this error;

2023-12-09T12:54:13 3.814 INF [MODS] Loading localization from mod: A21IZYfirearmshotgunPV
2023-12-09T12:54:13 3.814 WRN Localization: Entry missing a key! Please check Localization file. Skipping entry...
 

I do have the V3 and Quick fix applied both on client and server side.

Thank you - we enjoy your mod...
if you get Please consider upgrading to V2 for future   in yellow text, it's fine I also get that message and it's not affect anything.

 
I installed this mod on a server I have hosted at HostHavoc - I get these msgs in the log file - is this just more of an FYI?

Trying to load from folder: 'A21_Izayo_Firearms_Shotgun_packVAL'
2023-12-09T12:54:11 1.338 WRN [MODS]     A21_Izayo_Firearms_Shotgun_packVAL/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.
2023-12-09T12:54:11 1.340 INF [MODS]     Loaded Mod: A21IZYfirearmshotgunPV (1)
2023-12-09T12:54:11 1.340 INF [MODS]   Trying to load from folder: 'A21_Izayo_Visible_Mods_mod'
2023-12-09T12:54:11 1.340 WRN [MODS]     A21_Izayo_Visible_Mods_mod/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.
2023-12-09T12:54:11 1.341 INF [MODS]     Loaded Mod: IZYVMM (2)

I also get this error;

2023-12-09T12:54:13 3.814 INF [MODS] Loading localization from mod: A21IZYfirearmshotgunPV
2023-12-09T12:54:13 3.814 WRN Localization: Entry missing a key! Please check Localization file. Skipping entry...
 

I do have the V3 and Quick fix applied both on client and server side.

Thank you - we enjoy your mod...
The legacy note about modinfo is letting mod creators know that in a future alpha, it needs to be updated to the new format.  It doesn’t affect anything right now in A21

 
sounds like you're using another gun mod that is using the same sound (name) as this mod. 
Yes I believe that is the problem, I may remove an older gun mod I had and just use the new shotgun pack. I think I know which one is the problem. It's the tactical weapons mod by viper.https://7daystodiemods.com/tactical-weapons-a21/ It's gotta be. That's the only other one. 

 
Yes I believe that is the problem, I may remove an older gun mod I had and just use the new shotgun pack. I think I know which one is the problem. It's the tactical weapons mod by viper.https://7daystodiemods.com/tactical-weapons-a21/ It's gotta be. That's the only other one. 
I bet it's aa12 or saiga12, I'll change the name in v3.1 so you can keep both mod together

 
Hey Izayo, i think i figured out why the gunshot volume is so loud sometimes.

It depends on the ammo type you're using, for instance, the super penetrator slug will reproduce the sound of the shotgun (louder) based on the amount of zombies you hit with it. Same goes with the Fragmentation slug, but to a lesser extent.

It can be a bother but i don't really mind, i'm leaving it here just in case!

 
Last edited by a moderator:
Hey Izayo, i think i figured out why the gunshot volume is so loud sometimes.

It depends on the ammo type you're using, for instance, the super penetrator slug will reproduce the sound of the shotgun (louder) based on the amount of zombies you hit with it. Same goes with the Fragmentation slug, but to a lesser extent.

It can be a bother but i don't really mind, i'm leaving it here just in case!
I think they meant the normal fire sound. I'll add less loud sound pack in the optionals. update this sunday. this is will be the last update (I hope so.. )

 
V3.1 Update 23/12/2023

- Added Variants Option (Sound , Effect , crosshair ON/OFF)

- Added Barrel smoke after fire effect

- fixed missing textures in some guns

- fixed loots and quest reward

- changed scops in some guns

003.png

 
I have a problem with the mod, when I install it with the darkness falls mod, it causes an incompatibility causing a bug which does not show me the items or objects to craft on the left when I open the inventory
vnScRp3.png


 
I have a problem with the mod, when I install it with the darkness falls mod, it causes an incompatibility causing a bug which does not show me the items or objects to craft on the left when I open the inventory


That is not an issue with this mod.  You can't install this mod with another mod like Darkness Falls as they are incompatible.  DF chances weapons, crafting, progression, unlocks.  This mod is only compatible with vanilla 7D2D and other mods that don't radically modify the game.

Any mod that is considered an overhaul mod (Like DF or Wasteland or Undead Legacy) are typically not compatible with other mods unless they affect the game that the overhaul mod does not affect or where done in a way to be compatible with the overhaul mod.

 
Has anybody reported any issues with the explosive shells? It seems like they're firing from inside the player, dealing damage to them before travelling forward. I've tested several of the shotguns, and even patched the ammo the work on the vanilla shotguns, but I'm still having the same issue. Any ideas?

Don't fire them off the porch of your wooden house if you're using the fire mod. 😂 

 
Has anybody reported any issues with the explosive shells? It seems like they're firing from inside the player, dealing damage to them before travelling forward. I've tested several of the shotguns, and even patched the ammo the work on the vanilla shotguns, but I'm still having the same issue. Any ideas?

Don't fire them off the porch of your wooden house if you're using the fire mod. 😂 
They actually work just fine, but the thing you're talking about is their splash damage. They are in fact rather destructive against anything made of wood AND if you're too close you will be damaged by the explosion so just make sure to keep the safe distance when you fire them as the splash radius is rather large. Just pretend your shotgun is like... A grenade launcher when you use them.

Also another thing: explosive shells and super penetrator slugs have an increased degradation per use on your weapons each time you fire.

Oh also could you drop the code that makes them work on the vanilla shotguns? I'm too lazy to do it xd

 
Last edited by a moderator:
Has anybody reported any issues with the explosive shells? It seems like they're firing from inside the player, dealing damage to them before travelling forward. I've tested several of the shotguns, and even patched the ammo the work on the vanilla shotguns, but I'm still having the same issue. Any ideas?

Don't fire them off the porch of your wooden house if you're using the fire mod. 😂 
Use lastest Customparticleloader (by closer_ex) version (included in the pack.) check for the version in .txt

1.4.5

 
Last edited by a moderator:
Use lastest Customparticleloader (by closer_ex) version (included in the pack.) check for the version in .txt

1.4.5
That'd be it. I just checked, running 1.4.3. I'll give that a shot. Cheers.

They actually work just fine, but the thing you're talking about is their splash damage. They are in fact rather destructive against anything made of wood AND if you're too close you will be damaged by the explosion so just make sure to keep the safe distance when you fire them as the splash radius is rather large. Just pretend your shotgun is like... A grenade launcher when you use them.

Also another thing: explosive shells and super penetrator slugs have an increased degradation per use on your weapons each time you fire.

Oh also could you drop the code that makes them work on the vanilla shotguns? I'm too lazy to do it xd


It didn't seem to matter on distance, they'd get you even if you fired at the clouds. It's like the rounds were exploding in the chamber. Guess Trader Rekt sold us a bad batch.

Here's what I use. Just a quick and dirty 'by name'. I have it in an item.xml with a bunch of other ammo patches.


<append xpath="items/item[@name='gunShotgunT0PipeShotgun' or @name='gunShotgunT1DoubleBarrel' or @name='gunShotgunT2PumpShotgun' or @name='gunShotgunT3AutoShotgun']/property[@class='Action0']/property[@name='Magazine_items']/@value">,ammoShotgunExplosive,ammoShotgunShellFlechette,ammoShotgunSuperpenetratorslug</append>

 
I've noticed that a lot of weapon mods suffer from a problem when ADS'ing , the weapon is pulled back into the camera and then forwards into position, briefly but noticeably filling the entire screen with the back sights.  It does not happen with all weapons, but I've noticed it happen across several different mods by different authors.

This happens, for example with the M4 terminator from this mod. 
Why does it happen? is it fixeable? 

 
Back
Top