PC Here's how I would fix snakes

ElCabong

Well-known member
Snakes are too easy. Once you know where to aim they are at worst an annoyance. I'm glad to run into one starting out because they're practically an effortless source of food.

I would give them the same number of hit points as the zombie wearing the hoodie. You would have to work to kill them. Add a chance of infecting you with a new disease, irritable bowel syndrome.

It would erode your armor rating over time and require an antibiotic to fix.

They would  rival buzzards as the most hated critter after dogs.

 
kevin-bacon-tremors.0.0.jpg


 
I'm not unhappy with snakes, but my thoughts are that snakes might be a bit more interesting if:

  1. Their color matched the biome, giving them a little camouflage. (No Snow biome snakes, please. Ha!)
  2. Perhaps there was a slightly larger version (with more reach) in the Wasteland biome.
  3. They started "hidden" and struck when you got near them.
  4. They had a chance of appearing when you:

    Cut down a stump.
  5. Break a "stack of wood" block.

They would  rival buzzards as the most hated critter after dogs.


Huh? I love feather delivery service.

 
zztong said:
I'm not unhappy with snakes, but my thoughts are that snakes might be a bit more interesting if:

  1. Their color matched the biome, giving them a little camouflage. (No Snow biome snakes, please. Ha!)
  2. Perhaps there was a slightly larger version (with more reach) in the Wasteland biome.
  3. They started "hidden" and struck when you got near them.
  4. They had a chance of appearing when you:

    Cut down a stump.
  5. Break a "stack of wood" block.



Huh? I love feather delivery service.
I have to agree with you on that as long as I'm not occupied by something else and they decide to join the party. Happens frequently in the desert biome.

RStarphoenix said:
or just do what i did and mod their code so they're faster than a motorcycle, hit 2 times per second, have a radioactive bite and 4000 HP each. and they're 2.8x times normal size.
I think that's a little over the top. It also lacks a humorous side. Why would irritable bowel syndrome cause your armor to erode?

 
Snakes are fine. I would not be against more types of snakes though, different colors. The big thing that should be added is a snake venom debuff that requires antivenom to cure.

 
I would also like to see some form of antivenom happening.

the poison debuff wouldn't need to be terribly nasty, but annoying enough to make you wanna get that antivenom going.

 
guys if you get bit by a rattlesnake it is your trouble, not the armour... if it bites your leg, you'll start feeling it in 15 minutes.... in one day necrosis would start, peak poisoning in 4 days. Most probably if not treated your leg would die off in 2-3 days, like beyond reparable...

 
guys if you get bit by a rattlesnake it is your trouble, not the armour... if it bites your leg, you'll start feeling it in 15 minutes.... in one day necrosis would start, peak poisoning in 4 days. Most probably if not treated your leg would die off in 2-3 days, like beyond reparable...


Are there any natural anti-venoms? I ask because the web will tell me about some, but I've no idea if that's factual. From a game stand-point, I think you'd want something to be in play earlier than a Chemistry Station and several levels of a Doctor perk.

 
Early game could be regular snakes with regular venom and you could just go to Dr Jen to have her suck it out. Late game could be irradiated snakes with a nastier variant that would take chemistry station crafting to solve.

New problem: Nobody wants to leave the early game...

 
New problem: Nobody wants to leave the early game...
New problem: Nobody wants to sneak into the wasteland to get great loot on Day 1.  Oh, wait!  That's not a problem.  :D   *hides*

 
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If it had a shader and animation, allowing it to wrap around or A* passing objects then a slither of them would

be a challenge. They are small and flexible enough to pass between most of the protective bars, through cracks

and under doors. I wouldn't be surprised if Joel sanctioned a batch.

 
Early game could be regular snakes with regular venom and you could just go to Dr Jen to have her suck it out. Late game could be irradiated snakes with a nastier variant that would take chemistry station crafting to solve.

New problem: Nobody wants to leave the early game...
Make it so that Dr Jen doesn't know when to stop sometimes. There's worse ways to die though

 
ElCabong said:
Snakes are too easy. Once you know where to aim they are at worst an annoyance. I'm glad to run into one starting out because they're practically an effortless source of food.

I would give them the same number of hit points as the zombie wearing the hoodie. You would have to work to kill them. Add a chance of infecting you with a new disease, irritable bowel syndrome.

It would erode your armor rating over time and require an antibiotic to fix.

They would  rival buzzards as the most hated critter after dogs.
1 word 

Poison 

And make spider zombies poisonous 

 
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