bdubyah
Well-known member
Alrighty, pushing this release out.
New save recommended. As always, make a backup first!
There are reported sightings of the fabled Mutie Claus roaming the snow biomes! Hunt him down and see what gifts you can get!
New save recommended. As always, make a backup first!
There are reported sightings of the fabled Mutie Claus roaming the snow biomes! Hunt him down and see what gifts you can get!
Code:
!!!EAC MUST BE OFF!!!
Game Version: 21.2
Wasteland Version: 21.2.2.1
-Mod Dependencies:
SCore v.21.2.18.1001+
NPCmod v.21.1.0.16+
FullautoLauncher v.1.2.2
RandomMainmenuBackground v1.0.2
-----WL FIXED/CHANGED-----
There are reported sightings of the fabled Mutie Claus roaming the snow biomes! Hunt him down and see what gifts you can get!
-Added: M1 Battle Rifle and .44 Magnum SMG
-Added: A few variants of normal POIs that can spawn repairable air vehicles(mostly POIs that had helipads already)
-Changed: Utilitrons crafted will be auto-hired by whoever places them down
-Changed: Biome fog now works on servers as well as SP(Big thanks to FuriousRamsay for this <3)
-Changed: Emptying either dead bodies or their corpse block will now make it disappear(if needing to harvest the body do it before looting)(also reduced the gore block HP so you can easily harvest if you want)
-Changed: Added air vehicle repairables/wrecks to some POIs(needs a new world)
-Changed: Added fist weapons to Big and Fast perk since they were missing their flurry perk
-Changed: Supply Run quests should no longer be shareable(no point for them to be)
-Changed: Tweaked power armor set buff to fix sound from looping
-Changed: Beo-50 moved to Machine Gunner
-Changed: Added some weapons to craftingSkills(unlock/quality levels may have shifted some due to this)
-Changed: Small tweaks to ghoul/rad ghoul/rad mutated radiation buff damage
-Changed: Set StabilityIgnore on rad blocks needed for quests so they won't break if the block underneath them is broken
-Changed: Various weapon balancing
-Changed: Removed RNG MagazineSize for guns to match vanilla
-Changed: Added limit to WL drugs so they can't stack more than 3 at a time for duration
-Changed: Slightly increased Brotherhood spawn rates; added Rad Cats to biome spawns; added both to wasteland spawns also
-Changed: Added TraderStage to item mods
-Changed: Small tweaks to NPC weapons to make them a bit easier to deal with(still dangerous)
-Fixed: Made some tweaks to the raider assets to try and stop their meshes from disappearing at certain angles
-Fixed: Airships seating positions
-Fixed: Supply Run quests completion dialog was wrong
-Fixed: Supply Run and Clear Rad quest rewards were limited to 2 choices
-Fixed: Added missing drug recipes
-Fixed: Added missing 45 ACP ammo bundle recipes
-Fixed: .50 Cal weapons broken version recipes will now increase in quality with respective perks(only craft up to Q4 though)
-Fixed: Blade and knuckle weapon crafting max crafting level was incorrect
-Fixed: Legendary 500 Mag and Beo-50 had HP ammo twice and no AP ammo available
-Fixed: Vehicle parts appearing in book loot
-Fixed: Survivalist Faceask and Lucky Piercings missing from loot
-Fixed: Some perks still mentioned crafting/updated some descriptions
-Fixed: Having more than one feral ghoul near you stopped the rad buff from damaging you
-Fixed: SPIFSAL and starter quest weren't working with new permadeath option
-Fixed: 5.56 AP not tagged for Heavy Weapons
-Fixed: Added missing Industrial Generator recipe
-Fixed: Added missing military/steel armor part recipes
-Fixed: Fixed drug addiction buffs not firing
-Fixed: Miner 69'er was missing the stamina reductions
-Fixed: Vehicle journal tip given from items was incorrect
-Fixed: Johnny was excluded from bartering bonuses
-Fixed: A Valuable Lesson quest was still using RandomGoTo that doesn't work on servers
-Fixed: Junk Eyebot crafting quality not increasing as it should