4sheetzngeegles
Well-known member
Just another alternative vanilla thought regarding water survival.
Action: Assign slot 10 to canteen.
Question: Why did you call it a canteen slot if it just looks like the same old water jar?
Answer: Just as Roland and Joel have said multiple times it is an abstract representation.
Basically it is a visual representation of what is inside.
Player needs to find one first. Possibly make it the first Quest. Either with an initial map,
and a treasure hunt.
And/or it can be the first quest given to the player after completing the initial guide, given
by the Trader as an introduce yourself quest.
Question: Why take away one of the slots just to put this here?
Answer: Watching many playthroughs, shows player tendency to use slots for Em supplies, and food
stuffs. So not completely intrusive.
Question: How does it work and what's so different? How does that help?
Answer: Find canteen key in quest, click it and the jar appears with an ! or a number in it 1-6. The jar
! means empty, 1-6 are unlocked through perk. It can be used at a water source, to capture water. It then
can be used at a campfire to be boiled. "Prerequisite you must stay within proximity to receive the water
back.
Question: Well, won't people just camp at a water source and still boil tones of bottles.
Answer: No, you cant transfer this to you back pack. No, It only sends the water back to the canteen, as an
indexed item similar to weapons returning to the same slot. When the boil action is complete, either it goes
to the canteen or is wasted.
Question: Why is 1-6 used.
Answer: Consistency, six tiers, familiar concept. Each amount unlocks a larger storage volume, can be perk point,
Or based on cumulative points.
Question: So what is the big difference between this and just getting a cooking pot, I don't see it?
Answer: The canteen is for personal on the fly consumption, The cooking pot is for volume storage.
The canteen can be used directly at a water source, The cooking pot, first must be found or bought, and depends
on murky water jars in inventory first.
Question: How does this fit in gameplay?
Answer: It takes longer to use canteen to boil water, It can be used in mid exploration just as the backpack jars
can, but it also frees a slot in the backpack, for carrying loot. When playing, only a specific amount of water is
needed, depending on activity.
Question: So, what water source are you talking about?
Answer: Moving water, pre-boiled water, Dew collectors, collected murky water, etc.
It uses the pre-existing mechanics, pre-existing model. Can be considered part of role play, balances RNG, does not take
away the value of any pre-existing mechanics or models. Allows potentially for longer camping treks, when you go walkabout,
having to go back prematurely, because of water, interrupts gameplay. Is primarily for early game, but if used in this way,
can seamlessly mature to be compatible with the long game.
Action: Assign slot 10 to canteen.
Question: Why did you call it a canteen slot if it just looks like the same old water jar?
Answer: Just as Roland and Joel have said multiple times it is an abstract representation.
Basically it is a visual representation of what is inside.
Player needs to find one first. Possibly make it the first Quest. Either with an initial map,
and a treasure hunt.
And/or it can be the first quest given to the player after completing the initial guide, given
by the Trader as an introduce yourself quest.
Question: Why take away one of the slots just to put this here?
Answer: Watching many playthroughs, shows player tendency to use slots for Em supplies, and food
stuffs. So not completely intrusive.
Question: How does it work and what's so different? How does that help?
Answer: Find canteen key in quest, click it and the jar appears with an ! or a number in it 1-6. The jar
! means empty, 1-6 are unlocked through perk. It can be used at a water source, to capture water. It then
can be used at a campfire to be boiled. "Prerequisite you must stay within proximity to receive the water
back.
Question: Well, won't people just camp at a water source and still boil tones of bottles.
Answer: No, you cant transfer this to you back pack. No, It only sends the water back to the canteen, as an
indexed item similar to weapons returning to the same slot. When the boil action is complete, either it goes
to the canteen or is wasted.
Question: Why is 1-6 used.
Answer: Consistency, six tiers, familiar concept. Each amount unlocks a larger storage volume, can be perk point,
Or based on cumulative points.
Question: So what is the big difference between this and just getting a cooking pot, I don't see it?
Answer: The canteen is for personal on the fly consumption, The cooking pot is for volume storage.
The canteen can be used directly at a water source, The cooking pot, first must be found or bought, and depends
on murky water jars in inventory first.
Question: How does this fit in gameplay?
Answer: It takes longer to use canteen to boil water, It can be used in mid exploration just as the backpack jars
can, but it also frees a slot in the backpack, for carrying loot. When playing, only a specific amount of water is
needed, depending on activity.
Question: So, what water source are you talking about?
Answer: Moving water, pre-boiled water, Dew collectors, collected murky water, etc.
It uses the pre-existing mechanics, pre-existing model. Can be considered part of role play, balances RNG, does not take
away the value of any pre-existing mechanics or models. Allows potentially for longer camping treks, when you go walkabout,
having to go back prematurely, because of water, interrupts gameplay. Is primarily for early game, but if used in this way,
can seamlessly mature to be compatible with the long game.