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Vehicle Madness for A21

Hi i was wondering if u could add a 1979 Chevy C10 Short bed to the mod... my dad had one when i was younger and he had to sell it.

It really depends on 'If' we can find a reasonable model to put in game ... then I am sure we can at some point.

Ragsy!!

 
Any ideas on why VM would prevent AOO vehicles from spawning?
Looking at that pack of vehicles pack Piper has his own spawning block placeholder names so loading it after Vehicle Madness should in theory work.

If it is just the AOO vehicle pack then rename the AOO Vehicles modlet to something like ZAOO

Regards

Ragsy!!

 
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Is there any plans for flying vehicles to be added in the future?

I would be also really happy to provide for the Italian localization.

 
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Is there any plans for flying vehicles to be added in the future?

I would be also really happy to provide for the Italian localization.
Lol, here is the flying vehicles you'll get.
Will get you across the map fast... whether you want to or not!

flying_horror_by_saralgam1980_dgb0zp5-pre.jpg

the_flying_horror_by_michalreznicek_ddx0b01-414w-2x.jpg

Flying Horror.webp

 
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So, I signed up specifically because I just want to ask.  Will working vehicle spawning ever be put back in?  It was legit the main reason I downloaded this mod and pretty much the most unique thing about it.

I like the car designs, but I can't stand having to craft and repair this stuff.  Finding them was so much fun, so I figured I would ask outright.

If it has a planned implementation, I will stick with it, if not, then that really is a total shame that depresses me.

Not telling you what to do. I just want to know.

 
Is there any plans for flying vehicles to be added in the future?

I would be also really happy to provide for the Italian localization.


Was thinking of adding a helicopter at some point locked to high tier special repair kit as there is a Helicopter wreck in Vehicle Madness .... Although there are a few Mods about adding flying stuff to the game.

Thanks an Italian Localization would also be a nice addition.

So, I signed up specifically because I just want to ask.  Will working vehicle spawning ever be put back in?  It was legit the main reason I downloaded this mod and pretty much the most unique thing about it.

I like the car designs, but I can't stand having to craft and repair this stuff.  Finding them was so much fun, so I figured I would ask outright.

If it has a planned implementation, I will stick with it, if not, then that really is a total shame that depresses me.

Not telling you what to do. I just want to know.


Well we want to have working/partial working Vehicle spawn system back at some point perhaps driven by a quest system or game event and 'on completion' trigger a vehicle spawns in game but thats a way off at the moment as we delve deeper into the changes A21 has bought to the game.   

The old vehicle spawning system code is still in Vehicle Madness and commented out but is "not going to be supported at all" if users decide to implement and get any issues!!

As stated in the update log for A21 it has become more problematic since A20.3 and onward.

Regards

Ragsy!!

 
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Was thinking of adding a helicopter at some point locked to high tier special repair kit as there is a Helicopter wreck in Vehicle Madness .... Although there are a few Mods about adding flying stuff to the game.

Thanks an Italian Localization would also be a nice addition.

Well we want to have working/partial working Vehicle spawn system back at some point perhaps driven by a quest system or game event and 'on completion' trigger a vehicle spawns in game but thats a way off at the moment as we delve deeper into the changes A21 has bought to the game.   

The old vehicle spawning system code is still in Vehicle Madness and commented out but is "not going to be supported at all" if users decide to implement and get any issues!!

As stated in the update log for A21 it has become more problematic since A20.3 and onward.

Regards

Ragsy!!


Thank you for taking the time to reply. 

I would ask how I reactivate this code then.  I accept the responsibility for the bugginess and will not hound you over it.  It was just a feature my partner and I enjoyed so much.  Finding random trucks and quads, we'd laugh about it.  If this information is somewhere specific that is already written, please point me to that if you can. 

The only two questions I would like to ask beforehand are two simple ones.

1.  After reactivating the code, do I need to start a new world for active spawning to happen?  My default assumption is yes, so if you wish to give a simple yes or no reply, that is fine.

2.  Do I, as the world creator, need to be the only one who re-activates this code, or will I need to help my partner do it as well?  (We both have it installed, so we both have the assets on the private worlds we make.)

Thank you for being so helpful, and it is good to hear this might be back in some form at some point.

 
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Thank you for taking the time to reply. 

I would ask how I reactivate this code then.  I accept the responsibility for the bugginess and will not hound you over it.  It was just a feature my partner and I enjoyed so much.  Finding random trucks and quads, we'd laugh about it.  If this information is somewhere specific that is already written, please point me to that if you can. 

The only two questions I would like to ask beforehand are two simple ones.

1.  After reactivating the code, do I need to start a new world for active spawning to happen?  My default assumption is yes, so if you wish to give a simple yes or no reply, that is fine.

2.  Do I, as the world creator, need to be the only one who re-activates this code, or will I need to help my partner do it as well?  (We both have it installed, so we both have the assets on the private worlds we make.)

Thank you for being so helpful, and it is good to hear this might be back in some form at some point.


No info is written anywhere on what to do as it is unsupported but in the XML's comments are preceeded with  <--  and end with  -->

to uncomment remove the <--  and -->   .   The xmls affected are biomes.xml blocks.xml and blockplaceholders.xml

Answers

1. Yes

2. Both need the changes

Regards

Ragsy!!

 
Is there a chance that we can get a craftable/repairable Pontiac Ventura or maybe even the iconic Lada? those cars look nice but it's such a shame that they're only a prop vehicle that spawns around.

I would also love if a Pontiac Firebird/Trans Am was introduced...

 
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Is there a chance that we can get a craftable/repairable Pontiac Ventura or maybe even the iconic Lada? those cars look nice but it's such a shame that they're only a prop vehicle that spawns around.

I would also love if a Pontiac Firebird/Trans Am was introduced...


No promises but will look into it for the future updates ...

https://www.nexusmods.com/7daystodie/mods/2773

Ragsy i remember this mod having a vehicle that had the shift boost replaced by a custom mechanic when activated allowing the player in the open trunk seat to wield a weapon to shot passing zombies. do you guys have plans for something similar with the warthog?


Not sure on how that was implemented as it was a server side vehicle mod but shooting from a vehicle rather than fixed guns on vehicles would be the route I would rather take in the long run. 

Regards

Ragsy !!

 
No promises but will look into it for the future updates ...

Not sure on how that was implemented as it was a server side vehicle mod but shooting from a vehicle rather than fixed guns on vehicles would be the route I would rather take in the long run. 

Regards

Ragsy !!
such as an m60 on the back of the warthog? i actually like that idea more

 
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My apologies if this is a repeated question (i couldn't find this anywhere on this thread though)

Any idea why the vehicle mods i.e 5 speed transmission, spark plugs etc, wont go into any vehicles? i have the interceptor, and i tried putting the spark plugs into it, nothing, same with the 5 speed and the military truck, nothing, the gears at the top left stay greyed out, and its mildly infuriating

 
DedOn7thDay said:
My apologies if this is a repeated question (i couldn't find this anywhere on this thread though)

Any idea why the vehicle mods i.e 5 speed transmission, spark plugs etc, wont go into any vehicles? i have the interceptor, and i tried putting the spark plugs into it, nothing, same with the 5 speed and the military truck, nothing, the gears at the top left stay greyed out, and its mildly infuriating


Sorry for late reply ,

Vehicle Madness does not have any custom vehicle mods and only accepts vanilla vehicle mods ?  This sounds like an add on modlet you have from another mod maker, so i would check back with them as they may need to add an extra tag to be compatible with Vehicle Madness vehicles.

Regards

Ragsy !!

 
DedOn7thDay said:
My apologies if this is a repeated question (i couldn't find this anywhere on this thread though)

Any idea why the vehicle mods i.e 5 speed transmission, spark plugs etc, wont go into any vehicles? i have the interceptor, and i tried putting the spark plugs into it, nothing, same with the 5 speed and the military truck, nothing, the gears at the top left stay greyed out, and its mildly infuriating
You're talking about Harry's vehicle mods which wasn't made by the original creator. As i sadly found out as well, some of the vehicles like the sedans don't accept any of his custom mods, the guy that made it probably forgot to or was too lazy to put the rest of the vehicles.

EDIT: apparently that patch was made for an older version of vehicle madness.

 
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EDIT2: i took that patch for the old version of vehicle madness and updated it for the latest version. I added the missing vehicles and removed a bunch of useless vehicles that were just static props and not driveable. You can find it here.

 
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