Ok, well understanding that you aren't necessarily trying to create a mod with absolutely perfect game balance, just take this as friendly feedback. It doesn't make a whole lot of sense to me to have legendary weapons that require a rare drop from an already rare spawn to be able to use. I'm playing your mod to experience the mod content. So far, except for the 10 minutes that I was able to use the legendary claw before the durability ran out, I've used the vanilla knuckle weapons for the entirety of my 300 level play through. If that's your intent, for people to download your mod and then still play the vanilla assets, then I question the reason for the mod in the first place.
I realize this is a niche use case for a melee build and perhaps I've just been wildly, unbelievably unlucky. But it doesn't feel that way regardless. It would be one thing if the legendary claw was borderline game-breaking, but it's not. For the short time I was able to use it, it felt like a mild upgrade. In fact, in terms of attack speed, it's a downgrade and won't proc my per attack buffs as often as the tier 6 steel knuckles.
By way of a general observation about legendary items from your mod, it's not clear what the intended purpose of the legendary designation is. Are they supposed to be end-game items to motivate loot hunting? We have the loot rates maxed, and the very few legendaries that have dropped have been just mildly interesting. I have the ED-Z eyebot, which doesn't seem to do anything different that I can tell from the regular eyebot. The little bit of research I tried to do on it seemed to indicate it's just a nod to the Fallout series, which I've never been interested in. Is the whole Wasteland mod oriented around Fallout? I thought it was a nod to the Wasteland biome, which is one of the reasons why we created a map that contains only Wasteland biome. Anyway, I just wanted to mention that legendary content was one of the main reasons why we picked your mod to play, and they've been a huge letdown so far in terms of drop rates and being able to use them in a meaningful way in preference to vanilla drops. The Cryolator in particular has been looted but remains unused by everyone on the server and all Cryo ammo is turned into scrap for other things. If there are intended hidden uses that we haven't discovered for legendary items , then it isn't apparent with typical gameplay why we would continue to experiment with them. We are at the endgame and I would say except for some of the energy weapons, we are largely still using 90% vanilla assets to solution the current gamestage of 1000+. I would have hoped vanilla assets would account for less than 10-15% of the solution for endgame for the extra work it has taken to implement and maintain a modded server.
To close this largely observational post out, I would also include that we have had power armor dropping for the last 100 or so levels, but not a single power frame piece to place them in has dropped for anyone on the server. So again, I will point back to my starting observation that it doesn't make much sense to create mod content with such stringent drop rates that we are still essentially playing vanilla anyway. Thanks all the same for your effort on the mod and your attention to this forum.