n A22, road paint has a new property on it that allows players to replace another block over it so you no longer have to destroy it first. You guys can thank Faatal for that qol change.
Could be too many. I typically play with 5 people total, I have max zombies around 80 or 90.Hm... if reduce max number of players for typical 4 players would be possible to make 124 limit of zombie?![]()
Will be added to dev diaryIn A22, road paint has a new property on it that allows players to replace another block over it so you no longer have to destroy it first. You guys can thank Faatal for that qol change.
And please add this new property to curbs and such.Will be added to dev diary
Will this change add the lines to roads in the wilderness?In A22, road paint has a new property on it that allows players to replace another block over it so you no longer have to destroy it first. You guys can thank Faatal for that qol change.
Will this change add the lines to roads in the wilderness?
Are there patch notes for the experimental builds? What's the difference between them and the current stable version?So, third Experimental came out today, since the last Stable. Does this mean we'll be getting another A21 Stable soon?
Are there patch notes for the experimental builds? What's the difference between them and the current stable version?
I don't think there was an xml property you could apply to shapes/blocks previously. There is one now that you can use.What's different?
Developers! hey! I have few issues! one of which is dedicated server installed via steam on Linux won't launch, for some reason it tries to execute .bat file. So one needs to manually navigate in to the server folder and launch .sh file. This Bug persisted for a long time now, please, fix if possible. Also, Vulkan version no longer launcher (Alpha 21.2) I used to play on Vulkan on A20, is this a linux issue? or the game needs fixing? I am on latest Ubuntu now, using mesa 23.2.1 is it possible that it causes the issue? How can I check?
Love the game!!!