Kalex
Active member
Well if you can get it to work. I couldn't get it to work with my main email address.It is a new game the fun pimps are working on. You can subscribe to a newsletter on the homepage: https://7daysbloodmoons.com/
Well if you can get it to work. I couldn't get it to work with my main email address.It is a new game the fun pimps are working on. You can subscribe to a newsletter on the homepage: https://7daysbloodmoons.com/
Good to know. It seems a lot of people have the notion that TFP's attention is divided between 7DTD and the new Blood Moons project, but with this clarification it sounds like they're only overseeing it. As such I'd assume this will take significantly less effort than it would to directly develop it, and work on finishing the main game.The next game that is being developed in the Unreal Engine that's been teased for the past couple of years is being developed by a team at TFP.
Blood Moons is being developed by a different studio that has partnered with TFP. I believe that Blood Moons uses the same modified version of Unity that TFP uses to run 7 Days to Die hence the support that TFP provides them. I don't really know much more than that and am anticipating more information as much as anyone but I do know that these are different projects.
I, myself, didn't even realize that Blood Moons was a 4v1 style game and assumed it was just going to be a standalone version of what used to be called "Horde Mode" a long long time ago-- just like @Guppycur guessed. I'm personally not really the target audience of a 4v1 style of game but hopefully for those who are this will be awesome. Still, I'm curious to see what it fully turns out to be and I hope that it might be able to be played like classic horde mode if you aren't into 4v1. I would definitely be more excited for it if it turns out I can also play it solo or co-op vs NPC zombies. If it must be 4v1 PvP I probably will pass on it.
As a fan of 7 Days to Die and of TFP as a studio, I'm excited that this will add exposure and I hope it is successful and brings additional notice to 7 Days to Die.
looks like this page (from the developer's website) has the most info:Just to be clear @Roland, is Blood Moons the sequel game being developed in the Unreal Engine that's been teased for the past several years?
Nice, they must have put this up after TwitchCon.looks like this page (from the developer's website) has the most info:
https://www.illogika.com/en/partner-games/our-projects/145/7-days-blood-moons/service/1
Pretty sure I saw somewhere it is built on the same engine as 7D2D.Just to be clear @Roland, is Blood Moons the sequel game being developed in the Unreal Engine that's been teased for the past several years?
I mean you can loot and shootThe Illogica site says it will be more of an arcade experience. So this is how it probably went down. Madmole got sick of people calling 7 Days a looter shooter and said to himself, “I’ll give them a looter shooter!!!!”
*coughing*
Relative to what? They fit the garage door size. They are close enough to player and zombie size. Animals are not bad compared to vehicles and I'd say any issue there relates to the animals instead of vehicles. They fit the roads.Dear developers,
don't your designers think that new cars are too big relative to all other items in the world?
(or has it already been submitted for correction?)
well, at least because they are bigger than other american cars from the this game.///
Note: If you are from a country other than the US, the cars may seem large since American cars can be bigger than cars built in some other countries. Perhaps that is why they seem large to you? Just trying to figure out why you think they are too big relative to everything else.
Which cars are bigger than which cars and shouldn't be? Trucks are about equal in size to an F-150. Maybe a screenshot of the cars you think are you big may help and, for perspective, have someone stand next to each and also next to ones you think are the right size.well, at least because they are bigger than other american cars from the this game.
But the trucks, by the way, are small. What, in america's - small trucks?
compared to the roads in the city. they look bulky on the road, blocking everything...Relative to what? They fit the garage door size. They are close enough to player and zombie size. Animals are not bad compared to vehicles and I'd say any issue there relates to the animals instead of vehicles. They fit the roads.
Road lanes are slightly wider than a normal sized car in the US, like you see in the game.compared to the roads in the city.
Are there small roads in america?
yes, of course - gaming conventions.Road lanes are slightly wider than a normal sized car in the US, like you see in the game.