• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

(A21) SHOTGUN Pack (v.3.1 Completed)

You are going to have to examine both mods and figure out what changes Khaine has made to his mod.  I do know that Khaine has heavily changed the perks and crafting elements of the game which will affect this mod.

In this case, it is tied to the shotgun perk that Khaine is using.  In vanilla, it is perkBoomstick which if you look at the tags in both the shotgun and ammo, it will have those in them.  With Khaine's mod, you would need to add those custom tags he has for shotguns to the items in Izayo's mod.
thanks, I did change the tags. In inventory, shells are still doesnt show the damage but they are dealing damage.

 
The final update is gonna take longer than expected, I'm working on the new muzzle flash effect to make a realistic shotgun blast but they're gonna require Custom Particle Loader mod , made by closer_ex  

- big rework / re-balance plan in the picture

- short / original / long barrel , Silencer effect immersion

- blocks like posters , containers (shotgun related)

20231016061949_1.jpg

20231016061954_1.jpg

shotgunrework.jpg

 
hey Izayo, do you think you could give the Benelli M4 a little more bullet spread? Or did you want it that way?
yeah after played with my own mod for around 2 month , I found out that long range shotguns are sucks, I'll revert back to default stats .they will be changed only in rate of fire / mag CAP. / Damage

 
my main 1TB HDD died today .  but the completed Assets are in the game mods folder in drive :F (2nd HDD 300gb.)

also I can't remember my Unity account password. I have set-up everything again :(

IMG20231026191443.jpg

 
also I can't remember my Unity account password. I have set-up everything again :(


Password vaults.  Best invention ever.  Now I can have an unique password for every account I have, make it difficult and random, and only have to remember one password to be able to unlock all of them.

 
Password vaults.  Best invention ever.  Now I can have an unique password for every account I have, make it difficult and random, and only have to remember one password to be able to unlock all of them.
I just realized that I can login with my google accout.  

Can it not be "slaved" in any way?
I did lose some games , some homeworks😏 ,  pre-made assets like gun attachments , particles that I usually left these things on my desktop

the completed guns are in the other HDD. it's safe

qweqwe.jpg

 
Izayo said:
my main 1TB HDD died today .  but the completed Assets are in the game mods folder in drive :F (2nd HDD 300gb.)

also I can't remember my Unity account password. I have set-up everything again :(
I feel that. My main storage SSD died some months back. Luckily I was able to extract most of my modding assets, and when combined with the last backup I had, I didn't lose much, thankfully. Good luck getting everything up and running again.

2 hours ago, Izayo said:



Haha, perfect song choice for that mayhem. Looks great. :)

 
Last edited by a moderator:
V3 Update 27/11/2023

- rework balance and weapon classes

- allowed all modification for all guns

- added new guns

- added new particle effect for immersion 

- added new ammo type (Explosive round) , and merge token shot flechette's ability into 1 ammo type

- added some blocks , 2 gun storages , 2 ammo storages , 1 poster

- added models for ammo drops and carrying models

know bugs : 

crafting Explosive round will popup unkow red error so I take it out from crafting (still can be found in loot and trader)

Optional will be upload in few days (still testing)

Have fun no more update / only bug fix and balance adjust

 
know bugs : 

crafting Explosive round will popup unkow red error so I take it out from crafting (still can be found in loot and trader)


This code should work.  I didn't know the exact recipe you wanted for the shells, so I just copied and modified one that you already had in your files.

items file

<item name="explosiveAmmoSchematic">
    <property name="Extends" value="schematicNoQualityMaster"/>
    <property name="CreativeMode" value="Player"/>
    <property name="CustomIcon" value="ammo12gExplosive"/>
    <property name="Unlocks" value="ammoShotgunExplosive"/>
    <effect_group tiered="false">
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoShotgunExplosive" operation="set" value="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
    </effect_group>
</item>




recipes fie

Code:
    <recipe name="ammoShotgunExplosive" count="1" craft_area="workbench" tags="workbenchCrafting,learnable">
        <ingredient name="resourceForgedSteel" count="1"/>
        <ingredient name="resourceGunPowder" count="6"/>
        <ingredient name="resourceScrapPolymers" count="1"/>
    </recipe>
 
This code should work.  I didn't know the exact recipe you wanted for the shells, so I just copied and modified one that you already had in your files.

items file

<item name="explosiveAmmoSchematic">
    <property name="Extends" value="schematicNoQualityMaster"/>
    <property name="CreativeMode" value="Player"/>
    <property name="CustomIcon" value="ammo12gExplosive"/>
    <property name="Unlocks" value="ammoShotgunExplosive"/>
    <effect_group tiered="false">
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="ammoShotgunExplosive" operation="set" value="1"/>
        <triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
    </effect_group>
</item>




recipes fie

    <recipe name="ammoShotgunExplosive" count="1" craft_area="workbench" tags="workbenchCrafting,learnable">
        <ingredient name="resourceForgedSteel" count="1"/>
        <ingredient name="resourceGunPowder" count="6"/>
        <ingredient name="resourceScrapPolymers" count="1"/>
    </recipe>

Thanks . but do you know what cause this? , I got red errors about workbench crafting or something.

 
Back
Top