ParkAir024
New member
Hey I can't place the Oakraven drill anywhere, am I missing something?
I'm trying to place it on regular grass ground, I am using the Wasteland mod alongside it. I can spawn in and place the rock drill drilling and collection stage versions, but the one I crafted is a no go.The Oakraven Drill is placed on ground such as soil, desert, etc. It can't be placed on player made blocks, concrete, asphalt, etc. Are you placing it on 'ground' rather than 'refined' surfaces? If yes, are you using any other mods which are conflicting? I tested the Oakraven Drill and it is working appropriately in A21.1 stable and A21.2 exp in SP and on dedicated servers.
I'll try that next, some of the other mods you made work fine, just this one has been giving me troubleThe Wasteland Mod uses a pretty sophisticated farming system which is dependent on 0-Score.
The Rock Drills also use the farming system since the Rock Drills are working in a similar manner to plants for timing and so on.
Their code extends the plant growing system. 0-Score, and by association The Wasteland Mod, connect to this system and make changes to it.
All I can suggest for Wasteland is to attach them to the same water system that the Wasteland is using to hook up Farm Plots.
It may allow them to be placed and activated. I cannot offer any other recommendations than that because the Oakraven Collection is designed for default gameplay.
Mod and Overhaul creators are using these mods in their own creations and can make them compatible, but that is not something we can do.
Excellent, thank you for clearing that up for me. Absolutely loving all of the collection, all installed on my friends server and working with no issues.Here is the hierarchy of order for ensuring the items that require power are using the solar in the day and backup battery by night:
Oakraven Solar Power Array or Turret Solar Power Array
connects to:
Oakraven Battery Bank Classic or Instrustrial
connects to:
Items that require power.
Since the power cells are not being used in the day, because the solar cells are producing power, they will be recharged for the night when the solar cells become idle. This cycle will self sustain as long as the batteries are not drawing too much power for the whole period of night.
The intention is certainly to update each mod, with those being used in overhauls first (the electrics for AOO, hives/coops for Wild West Mod, etc) and then the whole collection where appropriate.Any chance that you'll update the torches and workbenches mod you had for A21?
The logs spawn in just the Forest biome and the invalid layer warnings is caused by a snake turning into a log block on an unacceptable surface since it is looking for ground and not asphalt road, etc. It happens with a few Vanilla game blocks as well and can be seen when travelling over a town in Q when debugging and generally references 'childs'. It is a Unity reporting feature that remains in the main game. Removing the log feature entirely and using trees or stumps to drop Queen Bees instead has been a workaround for some overhauls who prefer not to see these warnings. As soon as the overhaul is in a release condition, feel free to request permission to use whichever collection mods are being considered as per the opening post and I'll let Oakraven know. This ensures any use of the paid for content is kept up to date with the original modeller where applicable. They have a pretty open license, but like to be kept in the loop.I'm working on an Overhaul and want to include a few Oak Raven goodies. I'm having an issue with bee log spawns causing "invalid Layer index -1" warnings. I noticed they are very rare to spawn. For the moment I disable the Bee Log spawns "0" to stop the error so I can still use the hives. I fairly new to unity so I haven't looked into it other than narrowing down the error and putting a band-aid on it. Any chance you could take a gander at this? I ran the mod stand alone for testing and still got the errors so no conflicts. Thanks. So happy you shared these Modlets! PS:srry for being long winded just wanted to be thorough.
Right on, I hope to incorporate the collection when I get all the details ironed out. I'll take a look for their license agreement to be safe on what I can do. I am assuming no monetary gain and credit on content via description and maybe load screen. The monobike for sure is a must.The logs spawn in just the Forest biome and the invalid layer warnings is caused by a snake turning into a log block on an unacceptable surface since it is looking for ground and not asphalt road, etc. It happens with a few Vanilla game blocks as well and can be seen when travelling over a town in Q when debugging and generally references 'childs'. It is a Unity reporting feature that remains in the main game. Removing the log feature entirely and using trees or stumps to drop Queen Bees instead has been a workaround for some overhauls who prefer not to see these warnings. As soon as the overhaul is in a release condition, feel free to request permission to use whichever collection mods are being considered as per the opening post and I'll let Oakraven know. This ensures any use of the paid for content is kept up to date with the original modeller where applicable. They have a pretty open license, but like to be kept in the loop.
Oakraven tries to fill gaps and bring new innovations for the community and we were kind of hoping this one would be released and it just has.Greymyst said:We are looking forward to more releases, so how about a revamped farming one with animals etc?![]()