Jost Amman
Well-known member
Hey! You stole my line! :mmph:Apples and oranges. Again, glad you aren't developing the game.
Hey! You stole my line! :mmph:Apples and oranges. Again, glad you aren't developing the game.
The issue that is really going on here is that there are some long-time players who were used to the old mechanics and found the new mechanic jarring compared to the old. That's the entire reason for the debate.
Have to disagree strongly here. At least for me. To me, its about realism. Yeah, I know, a zombie game isn't real to begin with, but you have to have realistic elements in the game to keep it grounded. How much realism you're willing to sacrifice for the sake of gameplay is going to be different depending on the person. As far as I'm concerned, having a water survival component but not allow people to bottle up water at water source crosses that line of what I find acceptable.
Like I said before, its not a huge deal and I can still enjoy the game.... but, I personally think this was a bad change. If it truly was about making all containers work the same way, there was a great suggestion earlier in this thread that would've accomplished the same thing. Make it so you can gather jars of murky water from open sources of water.
And I said before that there usually is more than just one reason for a change. Have you really missed all the talk about reasons number 2: making water scarce (... for some people. I'll add this so we don't get into an argument loop)
Also you should ask yourself, how much this change is jarring for you because of its realism nerf and how much is it because you are used to the game doing it differently before and it is therefore very conspicuous to you?
And I said before that there usually is more than just one reason for a change. Have you really missed all the talk about reasons number 2: making water scarce (... for some people. I'll add this so we don't get into an argument loop)
Yeah, so I know we're beating this to death at this point probably but seriously, that aspect is a dismal failure.I ignored that aspect because water isn't really scarce. So if that was part of the reason for the change, its failed.
I have asked myself that and the answer is it's got nothing to do with what I'm used to and everything to do with the reasons I outlined in my previous post. I've played this game for many years and have seen many changes. There have been plenty of changes I've agreed with and plenty I haven't. Whether or not I was used to the way something was very rarely has anything to do with my opinion on its change.
I ignored that aspect because water isn't really scarce. So if that was part of the reason for the change, its failed.
Seems to be 2 groups.
A bit of experimentation and skimming some youtubes and by my 2nd start I was hitting the ground running again.
While there is something to be said for doing what you've got to do to keep the game interesting for yourself, there are efficient ways to play and these are not it. I am not talking about doing absolutely every cheesy thing either, as some of y'all are defensive about it, but seriously if you aren't hitting the ground running and doing as many quests as you can then you aren't playing very efficiently.
Don't be a pain in the assIt is also scarce for groups. And at least in A21.1 it still was scarce for me in SP. So I must be a noob because I did not self-challenge myself.
It is quite possible that the balance of water changed from when I started my SP game and the current minor version. Either by accident or on purpose. It is no secret that TFP balances the vanilla game to be playable by new players. It may only be one group but accept that for TFP it is a very important groups. If you now have no problem with water I am sure TFP is shedding crocodile tears but probably considers the change a success because
Exactly. Most problems in 7D2D are either reaction based or can be made rather trivial by playing or looking at youtube videos. Isn't different to other games (best example: almost all Bethesda games).
To say it clearly: TFP surely isn't seeing it as their task to make the game endlessly playable for experienced players. They mentioned before that mods will have to do that, not vanilla. Water and food scarcity (both are non-existent for experienced players) are clear indications for this. Our only "vanilla" hope is that TFP adds a config option for trader like they did for loot and that experienced players are intelligent enough to use those, if they don't want to mod the game.
Well yeah, and the good or bad of it is another raging debate. I never said I am a fan of the current meta, but I live and die by it.If and when there is a time where quests do more than get you leet gear....I.e. have a storied influence upon the game, then I will consider them. As it stands right now, other than "effecient" gearing, it is just another hamster wheel. Since I play for the "semi" survival aspect, there is no point. The whole trader system is so out of context, IMO (you know how those are) that it is not appealing to me. OFF WITH THEIR HEADS!.
Off topic, sorry.
Who has that dead horse flogging image?
It is also scarce for groups. And at least in A21.1 it still was scarce for me in SP. So I must be a noob because I did not self-challenge myself.
So I use pretty much the same settings you do, but we play vastly different. By day 35 I am typically way ahead of where you are, I imagine you are not leveling very fast either.So, for comparison;
I play vanilla + 3 mods, Zombie no respawn POI, no puke cops, and a HUD mod.
I use the next level below max zombies, is what system can handle on horde nights.
I use loot no respawn.
Zombie block damage 25% cause is flesh and bone![]()
Me 100% block damage, cuz i got tools.
As of day 35 still use a bow and stone arrows. I do have a looted Q5 pipe SMG with about 300 rnds of looted ammo.
I dont quest. I do use the trader to get rid of stuff I dont need and buy drinks. (If I had a bucket to go get water, I wouldnt). I dont like it, but I have adapted. It does break my immersion when I go there.
I dont use the easiest hardness, just next level up.
I clean PoIs about 1 a game day.
I have not had to mine yet, I dont have dew collectors. I do have a pot. Havent made any of the crafting stations yet, except camp fire. Dont have bicycle. I am cleaning up a midsize town, although I have 2 cities neaby on a RWG 10k map. I have not built a base, I use one of the huge tanks in the town, and I do the hordes off an electronic power station pole.
I am not swimming in murky water, but I make it. As stated elsewhere before, I have gotten down 1% a couple of times.
My big question for you and other people that don't quest. I mean seriously, WTAF do you people spend your time doing?
Have to disagree strongly here. At least for me. To me, its about realism.
I'm willing to bet that if you found this game today and purchased it and played it you would probably think that it was weird that water could not be gathered but you also probably would have quickly accepted it as a quirky limitation imposed by the developers
You act like it is mutually exclusive though. That they have to bring back the jar to make any changes.I get it that it is about realism but my point is that when we purchase a game and encounter its rules for the first time we tend to accept them as the way that game plays. I'm willing to bet that if you found this game today and purchased it and played it you would probably think that it was weird that water could not be gathered but you also probably would have quickly accepted it as a quirky limitation imposed by the developers-- especially if you felt that overall it was a fun game. The main source of fuel for the debate is the fact that it was one way and now it is another and people who experienced both and liked the original way care enough to bring it up.
Now, on the other hand, I'm willing to admit that if TFP changed it back to us being able to gather water from water sources probably few to none of the new players who have only known the A21 ruleset would complain about suddenly being able to gather water and getting empty jars back after drinking.![]()
.....I can hand wave away,
You can hold 49 4x4sFirst, I will admit I didn't read all 7 pages of comments.
But, the whole 'realism' thing is thrown on so many fronts, I don't think it is that strange that they did away with the containers. Like, my guy can run around with 17 tons of concrete in his backpack...
Yes, I do see the OPs point, where did it go?? But, I think some of these stretches are here for the sake of gameplay overall. Like, now we don't need to haul around empty cans, jars, etc... we can just think of it as a one time use item. You get the water, you use it and it is freed from your inventory. Make more room for concrete anyways![]()
Well maybe we all just throw the jars and shatter them like we're at a never-ending Jewish wedding and then have nothing to reuse.You can hold 49 4x4s
Your broken limbs heal really quickly
A repusler that sends things flying
Able to melt down metal without a bellow
Using jars of water in soups but not getting a jar back
But drinking a jar of water and eatting the jar is unrealistic
Well maybe we all just throw the jars and shatter them like we're at a never-ending Jewish wedding and then have nothing to reuse.