I like the change in A21 where right now, scrapping any tool or weapon gives just the 1 part and that crafting different Tiers of those determine how many parts is needed. However, once we've crafted whatever we've wanted or needed, there isn't much use for those parts any more beyond just selling them or crafting a spare or something.
To that extent, I was thinking how it could actually be tied in to repairs. Currently repairs in general cost just the 1 repair kit to repair anything fully (vehicles exempted). I was thinking that to perhaps correspond to the different tiers, a part can be used in conjunction with the repair kits. So for example, a Tier 1 pistol would take 1 handgun part and 1 repair kit to repair fully. To correspond, a Tier 6 pistol would then take 6 handgun parts and 6 repair kits to fully repair it (if we use 1 handgun part and 1 repair kit, it could make it usable, but only restore something like 1/6 its durability?).
It would give an incentive to stockpile parts and also make them alot more valuable. Trade off naturally is that its going to make it more challenging in the early to mid game perhaps. Any thoughts?
To that extent, I was thinking how it could actually be tied in to repairs. Currently repairs in general cost just the 1 repair kit to repair anything fully (vehicles exempted). I was thinking that to perhaps correspond to the different tiers, a part can be used in conjunction with the repair kits. So for example, a Tier 1 pistol would take 1 handgun part and 1 repair kit to repair fully. To correspond, a Tier 6 pistol would then take 6 handgun parts and 6 repair kits to fully repair it (if we use 1 handgun part and 1 repair kit, it could make it usable, but only restore something like 1/6 its durability?).
It would give an incentive to stockpile parts and also make them alot more valuable. Trade off naturally is that its going to make it more challenging in the early to mid game perhaps. Any thoughts?