Blackstrum
Refugee
I just installed DF and Im not seeing my health bar, the bar that shows food and drink. The box is simply empty, no bar.
Am I doing something wrong or is this a bug?
Am I doing something wrong or is this a bug?
I just installed DF and Im not seeing my health bar, the bar that shows food and drink. The box is simply empty, no bar.
Am I doing something wrong or is this a bug?
Are you using Alpha 21.2? Darkness Falls V5 only works with A21.1 for now.Hello there..
I have finally got the chance to download Darkness Fall 21.0..
And when i start to play it, i can't loot the garbage..
Why?
Sorry for my bad english, its not my main language.
Hope that someone, will understand what i mean anyway.
/Keeno
No mod at all. Copied 7DTD to a new folder, delete the mod folder, then copy Darkness Fall mod folderDid you have any mods installed before this? I had the same problem but it was because I had forgotten to uninstall a UI mod I had used previously.
I did my usual cos my internet was being potat. Basically uploaded, posted in discord, went to bed. So whoops.
Build 25 is up! Patch notes and stuff below. As per previous builds, A21.1 STABLE only. If by any chance 21.2 goes stable, tough, you still need 21.1. No 21.0. No A20.whatever. Only A21.1
Ok? Good.
Second thing. There are quest fixes in here. You are very likely going to need a save restart. There are also POI fixes which need a save restart, but are MUCH less critical.
DF-V5.0.0-DEV-B25
(Sphereii) Fixed material duplication when using remote crafting.
(Myth) Fixed more reported PEP bugs.
Fixed incorrect model on grown super corn (both variants).
Fixed "Cannot use at this time" on the normal bandage.
Fixed Knife Master 2 not properly adding bleed when it should.
Fixed Serrated Blade mod not properly stacking bleed like it should.
Fixed scout still only teaching Bladed Crafting 1, thus allowing cheap levels in that perk.
Fixed Laser Carbine and Laser Shotgun turrets using the wrong parts and unlocking at the wrong levels.
Fixed Jason's Machete damage scaling with quality when it shouldn't.
Fixed missing unlock for Powered Steel Garage Door 5x3 Helper.
Fixed Laborer not properly refunding points in perks the player can't use. (IMPORTANT NOTE: I had to alter the first laborer quest rewards to do this. It may cause a character reset if you have the laborer class!)
Fixed Flammable Oil, Nicd and Liquid Nitrogen mods not being installable on some of the junk turrets (sledge and ranged).
Fixed wasteland rocks giving nitrate when they shouldn't.
Fixed missing door prices.
Fixed Joel not properly teaching ammo recipes (was a buff issue).
Fixed "Take All" causing NRE's even when the button is not there, and also removed some buttons I forgot about.
(IDC) Added new animal snare that works the same way as the coop and beehives.
Added missing localization to the science crafting perk to show it increases quality for the rocket launcher, flamethrower and robotic drone.
Added feathers to the chicken coop as a potential production item.
(IDC) Updated IDC core to fix some reported bugs with the Coop/Beehive/Snare.
Updated the descriptions of the Animal Snare, Chicken Coop and Beehives to state how they work.
Changed repairable vehicles to a game event block. On repair, the event fires, places the vehicle IN YOUR INVENTORY and then destroys itself. No more vehicles failing to spawn! (Vehicle Repair Kit description has been edited to state this)
Changed the size of rad vultures and demon vultures to normal vulture size due to vanilla bug with the hitboxes when they're enlarged.
Changed the crowbar. It no longer has a power attack, but unlocks safes and end-POI loot in 1 hit. This grants the "lockpicked" bonus loot. CAUTION: This uses a lot of stamina and creates a lot of heat. If you end up with a screamer party, don't blame me. You were warned.
Changed the mesh for the thrown pulse grenade to see if it helps with it... y'know... being thrown properly.
Changed all quests from "Craft" to "FetchKeep" to make things easier and remove some bugs.
Changed the heat generation on the grow lights because TFP decided to mess with the heat system and completely @%$# it up.
Increased spawn rate of repairable vehicles.
Main Download: http://darknessfallsmod.co.uk/DF-V5-DEV-B25.zip (you may need to copy and paste this)
Backup Download 1: https://drive.google.com/file/d/1oSY3cuUuokOSnZlh7KVVxKVVKabyMvIF/view?usp=sharing
Backup Download 2: https://drive.google.com/file/d/1olw4U_ruEsDbHxQgELygFW0boF9iAHMq/view?usp=sharing
Also a small hotfix for an NRE: https://cdn.discordapp.com/attachments/414452645521260546/1155298799347040326/IDCCoreV2.dll
Hotfix goes into Mods\IDCCore and it fixes an NRE while scrapping items in the workbench.
Ok, I think that's everything. I need more coffee.
Any of the pre-gen maps the mod comes with, I would think, but RWG does work too. Almost all the maps I've generated for V5 so far, which is rather a lot, have had all the DF POIs, and the one map that didn't had been generated without snow and wasteland, for some reason (the A21 RWG has a very relaxed attitude when it comes to respecting your biome percentages, in my experience).Just off hand...is there a suggested map we should be testing on? 400 pages is a bit much to read through and this could help a lot of people...since I am hearing random generated is a no-go...
That's the end, so far.Hello all,
is it a bug or does the story not continue at this point?
I accepted the quest from Doctor Anna, went to the lab and picked up the delivery. (Bunker in the Wastelands) After dropping it off, she gave me a new quest and sent me back to the same lab. When I then want to activate the area maker there, only the console goes up and shows an error message. Has anyone ever had this problem? I also just downloaded the B25 and tried again, but it doesn't work even with the update.
Thanks already for any answers and help![]()
RWG mostly works in A21. Just don't delete biomes. You need all of themJust off hand...is there a suggested map we should be testing on? 400 pages is a bit much to read through and this could help a lot of people...since I am hearing random generated is a no-go...
RWG gives me two of every DFalls site so that's cool. [Are traders clones or holograms?] I am pretty harsh about the snow biome though: like, keeping it 12-15%. *looks at maps* ...has the Military Bunker always spawned in the snow? We've never got far before changing maps/updating/whathaveyou.RWG mostly works in A21. Just don't delete biomes. You need all of them
My B25 map was set to 20% wasteland and 20% snow, but somehow the RWG decided to make the wasteland about half the size of the snow biome. The RWG is pretty weird in A21.RWG gives me two of every DFalls site so that's cool. [Are traders clones or holograms?] I am pretty harsh about the snow biome though: like, keeping it 12-15%. *looks at maps* ...has the Military Bunker always spawned in the snow? We've never got far before changing maps/updating/whathaveyou.![]()