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Darkness Falls: They mostly come out at night...

Playing with a buddy and even when partied and allied, neither of us receive each other's quests, and are unable to share them, making co-op pretty much impossible at the moment. We're really looking forward to the stable release, keep up the amazing work!

 
Sounds from zombies seem off on some zombies, idk if that's on my end or the mod.  I was hitting a moe zombie and hearing a hawaiian zombie sound effect. 

I'm really liking the default speed increase of some zombies (can't just walk backwards hitting zombies and keep out of range anymore, they will catch up) but the changes to hazmat, hawaiian, and big mom might need tweaking at difficulties above nomad.   The cop like explosion is cool but the timing seems to short, I just died to a big mom on day one warrior difficulty because she exploded after 3 heartbeats (I think a cop does 6-7 heartbeats before exploding).

 
Hi, i created a map, and can't talk to trader Bob.

Exit the game and reload, don't work.

Work whit new update B19

 
Last edited by a moderator:
Alright folks, my internet has been bad so uploading this has taken way, way longer than it should have.
 

However, new build is up! This is builds 18 and 19, with quite a few fixes, especially for multiplayer. Hopefully this should address most issues.
 

I don't THINK it needs a new save, but don't be surprised if you need one. Delete the old mods folder and replace, DO NOT JUST OVERWRITE.
 

Darkness Falls V5.0 DEV Build 18 and 19 Patch Notes.
 

Fixed metal chain mod having wrong model.
Fixed bowl of water not displaying water amount.
Fixed the very hard to find NRE with quests.
Fixed incorrect unlockedby on bdubs stuff.
Fixed some drinks having an "open" option when they shouldn't.
Fixed scout quests not working in MP.
Fixed random rocket launcher parts being in loot when they shouldn't be.
Fixed bad UI display on Pipe Shotgun and Double-Barreled Shotgun.
Fixed missing coil and laser turret recipes.
Fixed recipe tracker not working.
Fixed Improved Heating Element mod being straight up missing because I'm an idiot.
Fixed scouts not being on their own faction like they were supposed to be.
Fixed quests not sharing.
Fixed incorrect unlockedby on Coilbattery bundle.

Fixed grenades and some other throwables (like pipe bombs) not stacking.
Fixed Survivalist Torch not having flame when placed.
Fixed zombie tracking not always working due to ONE missing tag. One.
Fixed Razor's first quest not working in MP, however the quest may send you right outside the compound because Razor is apparently lazy.
Fixed finding only high quality stun batons in loot. Junk and Pipe batons should now be mixed in.
(IDC) Fixed RWG breaking if you try to generate another world without rebooting the game.
(IDC) Fixed players being stuck while respawning by removing the "Spawn Near Backpack" option as that apparently breaks things in modded games. This bug has been reported to TFP.
Removed 'Must be read from the hotbar' from the books that increase action skills as that issue has been fixed.
Removed Open/Close times on traders to fix potential bug (and also stop people reporting no interaction as a bug).
Removed Weapon Crafting requirement from the Chemistry Station perk as that perk no longer exists.
Added missing turds to toilet loot (clearly the most important fix here).
Edited wandering horde config so frequency is closer to vanilla, as the more often ones were a test setting.
Increased selling price of vending machines for food and drink.
Increased the amount of food a sticky apple grants to be equal to the baked apple.
Slightly increased chances of loot in crack-a-book shelves, crates and bookcases.
Adjusted loot so the highest quality item you can generally find, is now quality 39 to encourage crafting and questing (this may be adjusted later so high quality items will be found in specific places).

Download Link: https://drive.google.com/file/d/1y5NHXvUB4d08hRZq1_3YtiudXPqtZ9T6/view?usp=sharing
Backup Link: https://drive.google.com/file/d/1XG1a5iEpJ-XwYEE4wFOZ6giVuFPrv_45/view?usp=sharing
Backup Link 2: https://mega.nz/file/Yj1z0KaI#d99p-iCN7DLTSTKOuyvDAMgU9L4r1DJVwBocaDdrLbg

For the mega link, you need to highlight and copy the URL to your browser. Don't just click it or it won't work.

Alright folks, my internet has been bad so uploading this has taken way, way longer than it should have.
 

However, new build is up! This is builds 18 and 19, with quite a few fixes, especially for multiplayer. Hopefully this should address most issues.
 

I don't THINK it needs a new save, but don't be surprised if you need one. Delete the old mods folder and replace, DO NOT JUST OVERWRITE.
 

Darkness Falls V5.0 DEV Build 18 and 19 Patch Notes.
 

Fixed metal chain mod having wrong model.
Fixed bowl of water not displaying water amount.
Fixed the very hard to find NRE with quests.
Fixed incorrect unlockedby on bdubs stuff.
Fixed some drinks having an "open" option when they shouldn't.
Fixed scout quests not working in MP.
Fixed random rocket launcher parts being in loot when they shouldn't be.
Fixed bad UI display on Pipe Shotgun and Double-Barreled Shotgun.
Fixed missing coil and laser turret recipes.
Fixed recipe tracker not working.
Fixed Improved Heating Element mod being straight up missing because I'm an idiot.
Fixed scouts not being on their own faction like they were supposed to be.
Fixed quests not sharing.
Fixed incorrect unlockedby on Coilbattery bundle.

Fixed grenades and some other throwables (like pipe bombs) not stacking.
Fixed Survivalist Torch not having flame when placed.
Fixed zombie tracking not always working due to ONE missing tag. One.
Fixed Razor's first quest not working in MP, however the quest may send you right outside the compound because Razor is apparently lazy.
Fixed finding only high quality stun batons in loot. Junk and Pipe batons should now be mixed in.
(IDC) Fixed RWG breaking if you try to generate another world without rebooting the game.
(IDC) Fixed players being stuck while respawning by removing the "Spawn Near Backpack" option as that apparently breaks things in modded games. This bug has been reported to TFP.
Removed 'Must be read from the hotbar' from the books that increase action skills as that issue has been fixed.
Removed Open/Close times on traders to fix potential bug (and also stop people reporting no interaction as a bug).
Removed Weapon Crafting requirement from the Chemistry Station perk as that perk no longer exists.
Added missing turds to toilet loot (clearly the most important fix here).
Edited wandering horde config so frequency is closer to vanilla, as the more often ones were a test setting.
Increased selling price of vending machines for food and drink.
Increased the amount of food a sticky apple grants to be equal to the baked apple.
Slightly increased chances of loot in crack-a-book shelves, crates and bookcases.
Adjusted loot so the highest quality item you can generally find, is now quality 39 to encourage crafting and questing (this may be adjusted later so high quality items will be found in specific places).

Download Link: https://drive.google.com/file/d/1y5NHXvUB4d08hRZq1_3YtiudXPqtZ9T6/view?usp=sharing
Backup Link: https://drive.google.com/file/d/1XG1a5iEpJ-XwYEE4wFOZ6giVuFPrv_45/view?usp=sharing
Backup Link 2: https://mega.nz/file/Yj1z0KaI#d99p-iCN7DLTSTKOuyvDAMgU9L4r1DJVwBocaDdrLbg

For the mega link, you need to highlight and copy the URL to your browser. Don't just click it or it won't work.

 
Bug: Updated the way you told me to, and I was level 1 again with a gamestage of 1.

Reverting back to B17 and my save file did not give me back my levels.

Looks like I'm starting over!!

 
tithin said:
Bug: Updated the way you told me to, and I was level 1 again with a gamestage of 1.

Reverting back to B17 and my save file did not give me back my levels.

Looks like I'm starting over!!
*ahem*
 

KhaineGB said:
I don't THINK it needs a new save, but don't be surprised if you need one
So no. That's not a bug. That's the risk you take with experimental builds.

 
*ahem*
 

So no. That's not a bug. That's the risk you take with experimental builds.
I did read that part ;)

Question though: is dying supposed to have a permanent impact in your health and stamina?

Currently level 11, had 100+ health, died, and now my max is 80/80

 
I haven't had problems using my B17 save with B19 here so far. Been a couple of 120 minuite days since I updated and things seem to be working like they should.

--

Also, just to be certain; rain catchers don't work yet, right?

 
I did read that part ;)

Question though: is dying supposed to have a permanent impact in your health and stamina?

Currently level 11, had 100+ health, died, and now my max is 80/80
Yes because DF Has always been like that

I haven't had problems using my B17 save with B19 here so far. Been a couple of 120 minuite days since I updated and things seem to be working like they should.

--

Also, just to be certain; rain catchers don't work yet, right?
Unsure. I've had people say they don't spawn water but plants are growing fine

 
Unsure. I've had people say they don't spawn water but plants are growing fine
ah, right. I can hear splashing when I walk into the hole with the rain catcher, but I can't see water and I can't fill jars from it either.

I'll try planting something around it and see what happens.

 
Anyone have a link for a Teragon DF map with larger cities?

I've done some tinkering but can't find a map I'm in love with yet

 
Just a few things I have noticed after playing B19 for a few hours:

- As mentioned previously, Rain Catchers work but the water is invisible. Plants DO grow around them and there is splashing sounds from the water.

- When you take a drink after eating (or if it has been a while since you last drank), the initial drink does not grant the full hydration listed (e.g. water from a jar is supposed to grant 10 hydration but will only give 4-6)

- I figured out what was going on with the Action Skills Books: In A20 there was a pause in the game between being able to read books. The game would not allow you to read them in quick succession. That is no longer the case. Now you can spam-click through the books. That is where the problem is. If you read the books too quickly, the game cannot keep up and will not allocate the proper number of points.

- Laborer Quest 3 asks for 10 leather, but 20 is required to make the Scrap Iron tools (10 leather each)

- Advanced Bellows does not affect forge speed 

- As mentioned previously, non-cop vomit is invisible in many cases. The impact is visible but not the actual projectiles.

Other than those small issues the mod is fantastic! Thank you, @KhaineGB , for all the work you and your mods/testers put into the mod to make it as awesome as it is!

 
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I'm not messing with the food/drink stuff.

I changed it to "give instant food/water" because people kept complaining it "doesnt give the full amount" when that's literally how it works in vanilla. It starts ticking the "process food/water" before the buff even hits your screen.

Then people complained they can't over-eat/over-drink anymore.

I'm not messing with it more than that.

Cop vomit was not invisible for me, at all. I've even got a stream of it.

 
Hello, I updated df and I have the problem that I can't repair or upgrade blocks. With each attempt, the console opens with the message:

2023-08-21T18:45:03 961.363 EXC MissingMethodException: Method Not found: int. Inventory. GetItemCount(ItemValue.bool.int.int.bool)

What can I do?

Thanks in advance 😊

 
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IT's a Shame some people just can't or are to Just lazy to Write the Notes. 😒

The OldGamer 😌
I am guessing that you mean 'read the notes'? I suspect many of us have skimmed over 'notes' and later realise that it would have gone better had we paid closer attention. Mistakes happen. 

🤬 Learn by doing, not so?

 
Hi! Regarding DF21.1 - I updated to B19, and I’m not sure if it’s just me, but the zombie loot seems to be a little repetitive.. Nearly every loot bag that has dropped for me contains shotgun shells, a blood bag and wood? Even after 2 horde nights, each bag contains items among the same, with sometimes steroids instead of a blood bag, even with lucky goggles. (I have no other mods loaded outside of DF) - I’ve had the same kind of issue with air drops as well, all air drops up to day 15 (default settings) have all contained a single item, and is usually a tool of some kind. 

 
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