PC Does it need to rain every friggen day?

ElCabong

Well-known member
Always when you're doing something that would work better if it wasn't raining. 

A helmet light has become the most needed mod in the game.

 
Yeah, it's horrible but easily modable at least.

I highly recommend "Less Rain" by Pahbi.

Or just edit your biomes.xml to your own prefs.

 
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A helmet light has become the most needed mod in the game.
Thats probably the next item that gets nerfed in the game. Stumbling about without a headlamp for weeks will be the 'balance' implemented to slow down resource gathering. Oh please, no.

 
I think helmet lights are already "nerfed" enough just by being broken as is works now.

Bad weather outside dampens my helmet light even if I'm inside. Should be more or less the opposite, it should appear brighter in darker conditions.

I'd like it to be brighter in general, so I don't have to gamma-slide the game, cause in general I like the game to be dark.

Or a "tier 2" version of the light would also be cool.

 
I think helmet lights are already "nerfed" enough just by being broken as is works now.

Bad weather outside dampens my helmet light even if I'm inside. Should be more or less the opposite, it should appear brighter in darker conditions.

I'd like it to be brighter in general, so I don't have to gamma-slide the game, cause in general I like the game to be dark.

Or a "tier 2" version of the light would also be cool.
Yeah, they really need to fix it. It sucks and I feel the same way about playing with the gamma. I mean it is darker in the day during a rainstorm than it is at night. That just isn't right.

Josh's lightening mod seemed to help a bit but since the latest build I am not really sure. Even the author said he wasn't exactly happy with it. Haven't had a chance to mess with it myself.

 
Here is what the desert should be

        <weather name="default" prob="87">
        <weather name="rain" prob="8">
        <weather name="storm" prob="5">




I think the problem right now is weather changes too often so even low percentage chances end up happening every day.

 
Here is what the desert should be

        <weather name="default" prob="87">
        <weather name="rain" prob="8">
        <weather name="storm" prob="5">




I think the problem right now is weather changes too often so even low percentage chances end up happening every day.
What is the one for fog?

 
What is the one for fog?
Fog by itself, is only present in the forest and snow biomes.

Fog as part of a rain or storm weather event,

Code:
        <weather name="rain" prob="8">
            <Temperature min="95" max="105" prob="1"/>
            <CloudThickness min="55" max="75" prob="1"/>
            <Precipitation min="25" max="55" prob="1"/>
            <Fog min="1" max="4" prob="1"/>
            <Wind min="15" max="35" prob="1"/>
            <spectrum name="Rainy"/>
        </weather>
 
Here is what the desert should be

        <weather name="default" prob="87">
        <weather name="rain" prob="8">
        <weather name="storm" prob="5">




I think the problem right now is weather changes too often so even low percentage chances end up happening every day.
I think you're right.

 
ElCabong said:
A helmet light has become the most needed mod in the game.
Are players really having a hard time finding helmet light mods? After the first blood moon horde, I have a small handful from the mining helmets found in the dropped loot bags. But I also play with increased zombie counts on horde night, so that's definitely a contributor. More zombies = more chance of dropped loot bags.

 
Are players really having a hard time finding helmet light mods? After the first blood moon horde, I have a small handful from the mining helmets found in the dropped loot bags. But I also play with increased zombie counts on horde night, so that's definitely a contributor. More zombies = more chance of dropped loot bags.
Usually not a problem but this time the game is very stingy and it wasn't till I got my tier 3 quest reward.

 
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BFT2020 said:
Here is what the desert should be

        <weather name="default" prob="87">
        <weather name="rain" prob="8">
        <weather name="storm" prob="5">




I think the problem right now is weather changes too often so even low percentage chances end up happening every day.
Well there's the problem.  Rain must be the new default weather!

On a serious note, I recall in the last alpha that if my play session lasted longer than a few hours, it seemed to start raining constantly.  Leaving the game and restarting seemed to fix it.

 
Adam the Waster said:
What is the one for fog?
My preferred setting for fog is

F1

weather fog 0

Because for some reason, I just despise fog. No matter what its in-game probability is 😎

 But only an admin can do it in a MP game...

 
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Krougal said:
Yeah, they really need to fix it. It sucks and I feel the same way about playing with the gamma. I mean it is darker in the day during a rainstorm than it is at night. That just isn't right.
That's just completely false, stop. Unless there's fog during the night or it's a full moon, nights are always flat out darker. Rainy nights are even darker than rainy days, you can't see 2 meters ahead of you.

 
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