PC Dying sucks

So, when you die, you want to be starved again (still) and have all your debuffs? Just to die again after respawning. Pretty strange view on things. 
No, ust change it....it's way too broken the way it is now. When you die with very low hunger or thirst, fill it up to 25%, not full. DOn't heal broken bones or infection. Reset infection to a maximum of 10% This wouldn't lead to a death loop and would fix the death cheat

 
I would very much like such an option. It might seem like a weird option to some but then I think people are weird who select the nightmare option so there.

A respawn option for 50% food and water and keeping any debuffs at their current level except for infection which could be started a bit lower to give the player some extra time to find the cure would be awesome.

 
That was an example...when you die in a high game stage and lose every good item you have and in your Base you only got garbage left.
Knowing that everything is gone after a death changes the way you play. You don't always sell everything you don't need right away, but you save the best items just in case.

Temreki from Guns, Nerds and Steel played with "Delete everything on death" in his Underground Bunker series, and he got into the habit of keeping some spare equipment on hand.

I don't play with "Delete everything on death", but I always have spare equipment in my base in case my backpack gets lost due to a bug. I also always have enough resources to make new equipment. It may not be as good as the lost gear, but if it keeps me alive until I find something better, it's good enough for me.
 

 
I would very much like such an option. It might seem like a weird option to some but then I think people are weird who select the nightmare option so there.

A respawn option for 50% food and water and keeping any debuffs at their current level except for infection which could be started a bit lower to give the player some extra time to find the cure would be awesome.




No, ust change it....it's way too broken the way it is now. When you die with very low hunger or thirst, fill it up to 25%, not full. DOn't heal broken bones or infection. Reset infection to a maximum of 10% This wouldn't lead to a death loop and would fix the death cheat


That still seems a little harsh, I think half health/food/water and clearing the debuffs would be reasonable.  As options all would be fine of course. They toned down the broken leg a lot, in the old days, broken leg. Guess it's time to eat some broken glass. Now, meh, splint it up and move on. So it just feels punitive for no reason to keep the debuffs.

Knowing that everything is gone after a death changes the way you play. You don't always sell everything you don't need right away, but you save the best items just in case.

Temreki from Guns, Nerds and Steel played with "Delete everything on death" in his Underground Bunker series, and he got into the habit of keeping some spare equipment on hand.

I don't play with "Delete everything on death", but I always have spare equipment in my base in case my backpack gets lost due to a bug. I also always have enough resources to make new equipment. It may not be as good as the lost gear, but if it keeps me alive until I find something better, it's good enough for me.
 
Honestly I've never thought about playing with that setting. On the one hand it is pretty harsh but on the other, yeah, it does stretch out the post scarcity "why am I still gathering this @%$# I have 500 of these already that I will never use somebody stop me please I have a hoarding problem". It also makes crafting more valuable since having to replace gear makes crafting skills more useful. As it is now, once you've got a set of top tier gear you don't need another.

 
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Having the same infection would be a bad idea.  If you died from infection, then you'd be in a death loop because you'd revive and die from infection immediately.  The mod you mentioned seems to avoid this by giving only a specific range of infection.

Personally, I don't have any issues with how dying puts you back and normal status.  I don't use it to cure myself, so it isn't a problem.


Yes, that's true. The optimal way to implement it would be to store the infection level, but cap it at something reasonable upon death/respawn. So at absolute worst you might respawn with an early stage 3 infection, which still gives you plenty of time to find meds.

Kinda makes me want to try it myself. I do have some experience with C#... but getting Unity and MSVS set up for modding 7DTD seems like a real hassle. Not sure I have the time for that sort of thing. 😩

 
Joke Mod has a good approach to it. If you die, you only get 25% XP for 10mins, (i would personally stretch that to 15min) you have dysentery, hunger and food are at half.

@Rotor You have heard of multiplayer?

 
Maharin said:
I think you have an unhealthy relationship with this game.  😛
🤣 Same could be said for all of us that have thousands of hours of our lives burnt playing or modding this game, and aren't financially linked to it beyond the initial purchase (i.e. not devs/streamers/server owners)...

@Diragor: Sounds like you are asking for a MP server toggle for buffsPersistThroughDeath? Personally, I would  :love_heart: a hardcore permadeath toggle for SP, or an automaticPermadeathToggleOnPvp (only enables when you kill another player) option for MP servers. In the meantime, suggest you just consider "death" in game, to instead be a temporary state of incapacitation or torpor. Watch the Highlander movies if you need inspiration.

 
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Rotor said:
If you attach a ladder to a block are you nerd poling or nerd laddering?
Nerd slatting?

nerd runging?

nerd z-axis McClaineing?

nerd pole side questing?

Anti nerd pole nerd poling?

nerd shafting?

Nerd masterbraining?

nerdopolis, god of anti needpoling?

Nerd Easy Railing Decision?

Nerd Elevating Radical Determination?

 
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