PC Dying sucks

Diragor

New member
Like the Title says, it sucks. Because it heals all of your problems...Please can we get an option to get rid of it. I wouldn't want to play perma death, but I also don't want to have a cheat where I just have to die to get rid of all the problems..

 
Of course, if all the problems are fixed, dying is an easy way out. But if you don't fix at least some of the problems with dying, you might end up in a death loop, which is no fun either.
 

If you want a more severe death, you can choose to have everything in your inventory deleted when you die.

 
There's a mod that causes you to respawn with an infection if you die while infected. It prevents players from abusing the death mechanic as a way to cheese their way around infections. So if you do get infected, antibiotics are the only cure.

Honestly, it should be a vanilla feature.

 
There's a mod that causes you to respawn with an infection if you die while infected. It prevents players from abusing the death mechanic as a way to cheese their way around infections. So if you do get infected, antibiotics are the only cure.
Is the infection then exactly at that point as before death or do you start again at 0.1% ? If you start again at 0.1%, you can at least get around the more severe debuffs at a later stage of infection.

 
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Is the infection then exactly at that point as before death or do you start again at 0.1% ? If you start again at 0.1%, you can at least get around the more severe debuffs at a later stage of infection.


It's just an xpath mod. If you die while infected, the mod applies a random moderate infection level upon respawning. it also adds additional infection penalties (fainting, blurred vision, etc), so even at low infection levels you feel highly motivated to find some meds! 🤢🤮

As I understand it, restoring the same exact infection level upon respawn would require a C# mod.

 
As I understand it, restoring the same exact infection level upon respawn would require a C# mod.
Having the same infection would be a bad idea.  If you died from infection, then you'd be in a death loop because you'd revive and die from infection immediately.  The mod you mentioned seems to avoid this by giving only a specific range of infection.

Personally, I don't have any issues with how dying puts you back and normal status.  I don't use it to cure myself, so it isn't a problem.

 
Is the infection then exactly at that point as before death or do you start again at 0.1% ? If you start again at 0.1%, you can at least get around the more severe debuffs at a later stage of infection.
Infection is laughable 

It doesn't do anything and it's so easy to cure. 

It should at least lower all Stats by one and lower melee damage no matterthe rank.  And infect faster

I may make a post about survival changes to make things harder based on difficulty 

 
Of course, if all the problems are fixed, dying is an easy way out. But if you don't fix at least some of the problems with dying, you might end up in a death loop, which is no fun either.
 

If you want a more severe death, you can choose to have everything in your inventory deleted when you die.
Deleting inventory would lead to deinstalling the game after the first death because I am not into starting all over again....it's worth then perma death, because try to get back to your old power in such a high gamestage. No Thanks.

Well don´t use the dying cheat then? Also as said, delete inventory on death is an option.
I am not using it.....it happens that I die when being out of food the whole time and getting surprised by many zombies while trying to find food...and then I am full again which feels cheap

 
Deleting inventory would lead to deinstalling the game after the first death because I am not into starting all over again....it's worth then perma death, because try to get back to your old power in such a high gamestage. No Thanks.

I am not using it.....it happens that I die when being out of food the whole time and getting surprised by many zombies while trying to find food...and then I am full again which feels cheap
Do you really think it would be better to be in an endless loop of dying? Because in the end, that is what you are proposing.

 
Deleting inventory would lead to deinstalling the game after the first death because I am not into starting all over again....it's worth then perma death, because try to get back to your old power in such a high gamestage. No Thanks.
You wouldn't be starting over. You still have your base, your resources and your crafting skills. The Q6 items you might have had are gone, but you could still craft equipment that matches your current skills.

This would also be a reason to always have a backup of your equipment in a chest.

I am not using it.....it happens that I die when being out of food the whole time and getting surprised by many zombies while trying to find food...and then I am full again which feels cheap
Have you ever heard of farming ? I am at day 35, have only one point in "Living of the land" and have a garden that is sufficient for my food production.

 
Have you ever heard of farming ? I am at day 35, have only one point in "Living of the land" and have a garden that is sufficient for my food production.
Have you ever heard of early game? I am not that far into the game that I can craft any crops...I only die early game. with stone tools/weapons where I am currently

 
Have you ever heard of early game? I am not that far into the game that I can craft any crops...I only die early game. with stone tools/weapons where I am currently
And you want to make early game more punishing? Because let's drive off the noobs, yeah.

Also you get a stat debuff and xp penalty for dying after level 5. While it could be argued that it isn't a big deal, and I almost never die after first few days in SP, in MP it isn't like you can just pause and life happens, sometimes you just have to walk away and you are going to die.

I am not against different death options (and the inventory option is a start but sure, there could be more) but the default is fine.

Have you ever heard of early game? I am not that far into the game that I can craft any crops...I only die early game. with stone tools/weapons where I am currently
Yeah, is he just trolling us or what?

 
So, when you die, you want to be starved again (still) and have all your debuffs? Just to die again after respawning. Pretty strange view on things. 

 
Do you really think it would be better to be in an endless loop of dying? Because in the end, that is what you are proposing.
 
I thought they remedied that by making it so that zombies won't attack you anymore on a bloodmoon unless you engage. Was that removed at some point? I have no idea.

 
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