BFT2020
Hunter
First time i no remove any mods, only copy new firearms 7.62 mods+replace isayo visible mod,then start save game and that reset my character from 52lvl to lvl 1 and this mod remove my jacket and pants.Then i exit game, remove firearms 7.62 mod, replace, from my backsave,from file c:/user/.../appdata/7days/saves...player/EOS_00026399741c4c45b7495225057cc63a.ttp and start second time,and character was ok,lvl52,nothink was missing(jacket,pants).Then i copy back firearms 7.62 mod and start save game again, character reset from lvl52 to lvl1 again and jacket,pants missing again.This screenshot is from my start with all my mods + firearms 7.62 mod.
I have mods:
000-ModManager
A21_Izayo_Firearms_556_pack
A21_Izayo_Firearms_Shotgun_packVAL
A21_Izayo_Visible_Mods_mod
addWater
BdubsVehicles
Gazz-A21LootBagTimer
JaxTeller718-IncreasedModSlots
MDAdvancedGenerator
RW_SkillPapers
SM_Militant_Turrets
I think,that problem is from first screenshot,big red error with "err loading player data failed....", but i have no idea why mod firearms 7.62 does that.
Guessing, it is probably tied to the progression file. That is the only config file that is tied to the player character. When you load this mod into a saved game, that might break the character progression (hence going to level one) since it modifies the progression code. I didn't check any of this as I typically start a new game when I install new mods, not mid-game.
If that is the case, then you would have 2 options:
1) Go into DM mode and give yourself XP to get back to level 52 - type in DM in the console, then giveselfXP NUMBER which will give the player XP based on the value for NUMBER.
2) Start a new game.
I did check the 762 files at work and it shouldn't conflict with 556 or shotguns. Shotguns updates the shotgun crafting skill tree while 556 updates the machine gun crafting skill tree. 762 updates the rifles crafting tree so there shouldn't be any conflicts.