I partially agree with you.The issue with 7 Days to Die lies in the lack of game content. The small amount of equipment and the extremely limited progression paths result in a game that cannot sustain gameplay focused on exploration, crafting, and quests. Merchants being unable to sell or provide unique items, along with the shortage of equipment upgrade paths, leads to a situation where merchants merely hand out items without the need for crafting or exploration. Consequently, everything loses its meaning.
I don't know how you think there is a small amount of equipment, or paths. I mean 12 types of weapons with tiers, 6 stat trees. That is plenty for me. They could be ridiculous like Borderlands, where I realized all my time was being wasted shopping, because I have to try to compare stats on 100 items that don't even make any sense to me sure. I'll take quality over quantity any day.
If things broke permanently that would maintain the need to continue exploring. Like I wanna say in A13 (I'm sure Roland will correct me if I'm wrong) when they first added QLs, you combined guns to get a higher QL gun and also you needed guns to repair guns. It was inconvenient and the generic repair kit has partially replaced it (the parts for crafting replaced the combine) and I wouldn't want to go back, and much as we all hate our precious stuff being destroyed (I know I do) it does necessitate continuous searching for replacement parts.
This is not a hardcore survival game, any chance of that, that ship sailed many alphas ago. Like I said in another thread, people need to get that fact through their heads. Game was released on console, that means they have to cater to the "filthy casuals".
I know it was a very difficult thing for me to do, but it let me stop hating what the game has become and actually start enjoying it again. I say this without sarcasm or malice or any other negative connotation.
Last edited by a moderator: