huh, I didn't know about modlets til now. Thanks.
But I still think my point stands, regardless of my playstyle I just think it isn't a good game feature. But I suppose that's simply a matter of opinion...
I was partly right. There's more than one line. A modlet to accomplish this would make adjustments to the configuration in the biomes.xml file. You would use XPATH to delete lines like this found in the various Wasteland Sub-Biomes:
<decoration type="block" blockname="mineCandyTin" prob="0.00015"/>
<decoration type="block" blockname="mineHubcap" prob="0.0001"/>
It would be a number of statements like this: (I didn't test them, so those statements might be messed up.)
<remove xpath="/worldgeneration/biomes/biome[@name='wasteland']/subbiome[2]/decoration[@blockname='mineCandyTin']" />
<remove xpath="/worldgeneration/biomes/biome[@name='wasteland']/subbiome[2]/decoration[@blockname='mineHubcap']" />
<remove xpath="/worldgeneration/biomes/biome[@name='wasteland']/subbiome[3]/decoration[@blockname='mineCandyTin']" />
<remove xpath="/worldgeneration/biomes/biome[@name='wasteland']/subbiome[3]/decoration[@blockname='mineHubcap']" />
<remove xpath="/worldgeneration/biomes/biome[@name='wasteland']/subbiome[4]/decoration[@blockname='mineCandyTin']" />
<remove xpath="/worldgeneration/biomes/biome[@name='wasteland']/subbiome[4]/decoration[@blockname='mineHubcap']" />
<remove xpath="/worldgeneration/biomes/biome[@name='wasteland']/decoration[@blockname='mineCandyTin']" />
<remove xpath="/worldgeneration/biomes/biome[@name='wasteland']/decoration[@blockname='mineHubcap']" />
But, if that's correct, or the correct form of that above would be the core of the modlet. The rest would just be the usual modlet framework.