Riamus
Well-known member
This is just your own opinion of the demo. They aren't a bad design just because you don't like them. They offer a challenge other zombies do not and that is a good thing. They are extremely easy to deal with if you pay attention, so the challenge is really only for people not paying attention. But it's still an additional challenge. I'd welcome even more zombies with similarly challenging aspects to them.You purposefuly dodge my points about the demolisher and fail to understand why he is a poorly designed enemy. I should just drop this, but let me explain it to you slowly.
- The demolisher, like all late game enemies in the game, has around 800-1200 HP
- The demolisher has 60% damage reduction on top of that
- The demolisher stomps spikes and doesn't take damage
- The demolisher deals the highest amount of block damage to your base (500)
- The demolisher is a steroid version of all other common zombies with the ability to stomp spikes.
So what makes the demolisher so terrible?
The fact that it punishes you and your base, for playing the game. It's the only enemy, in the game, that requires the same focus fire as all other zombies, but even more so because of the damage reduction, but you have to carefully aim to avoid being punished for literally shooting at a zombie horde "trivially" (whatever the hell that means in this context). This is not his "ability", this is artificial difficulty that goes against the main flow of the game, you don't simply put a nuke on the tankiest enemy, that can go off if you miss a shot, on a game about unloading lots of ammo on hordes of zombies that are breaking the blocks in your base.
- Traps can set him off, making your own turrets work against you
- Explosives can set him off, which I think is fine, because explosives are very good anyways, so I agree with that
And in the end, it adds nothing to the game, because his "ability", only acts if you miss a shot or he gets caught in a turret. Which is just annoying, if you can't see that on a game that's about base building and fighting hordes of zombies, I really don't need to continue this thread further. The cop does a much better job at this already, and is the game's best designed zombie yet. Imagine if the gargantuan from plants vs zombies had a chance to explode upon being shot, that's what the demolisher is.
And no, I don't have much trouble with demolishers, and my bases are not poorly designed. The demolisher is objectively a bad design that was shoehorned to create a difficulty spike, instead of having creative blood moons. The blood moons are still easy and will continue to be easy, no matter how many bullet sponges they add to the game, the only thing that will make them harder and more fun, is engaging fights with actual special infected (or nerfing ammo, that's way easier and much more cost efficient in production value am I right lads?)
It's not rocket-science to understand this, I could tune up the damage of the zombies to ridiculous levels, and make the game difficult in ridiculous ways, it doesn't mean its well designed, but it sure as hell gave you more difficulty.
Also, you don't have to defend this game tooth and nail. We're all on the same page here, I like this game as much as you do, if not more, that's why decisions like these annoy me. And seeing people blindly defending it without questioning stuff annoys me even more.
More health and armor for an end game zombie? That is good.
More damage from an end game zombie? That is good.
Cheap traps like spikes don't stop an end game zombie? That is good.
Explosions if you don't take time to aim for an end game zombie? That is good.
Any zombie that adds a new mechanic is a benefit. Almost all zombies are the same thing beyond health or damage. You have only a limited few who are special - the cop, the other spitting one that you rarely see, and the demo. Sure, animals are a bit different but only slightly. Having some that offer different challenges is a positive thing for the game. As you said, just making things "bullet sponges" does not make them a good design. Instead of doing that (that's what the wight is), they add something different and you get the demo. Easy enough if you pay attention, but potentially damaging to your defenses. A demo if really the only zombie that has any real potential to turn a cakewalk bloodmoon into a life and death situation if you aren't careful. Everything else can be dealt with without even doing anything besides watching the zombies die as they attack your defenses. The demo at least has the ability to do some real damage. I'd call that a good thing.