DC from Dedicated private server

The log shows a network timeout for invalid password.  Might want to start there.
it is weird cus she could still log in, but it still didnt fix the problem.

She re-entered the password and after 65 minutes she DC again.

Nothing else in the log is helpful? i can post the new one

 
it is weird cus she could still log in, but it still didnt fix the problem.

She re-entered the password and after 65 minutes she DC again.

Nothing else in the log is helpful? i can post the new one
Yeah, I'd post the new one where she was online for longer as the cause of that disconnect is probably different.  The first log just shows the disconnect for password so won't help with any other issues.

 
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Yeah, I'd post the new one where she was online for longer as the cause of that disconnect is probably different.  The first log just shows the disconnect for password so won't help with any other issues.
now it happened again with another user, exact same thing and re-entered password

https://pastebin.com/jVMSPbed

After re-entered password, they just get DC, i think it says in this log, both issues.

server logs in 2 parts

https://pastebin.com/nybJ8FP4 Part 1

https://pastebin.com/1iwjMTmu  Part 2

 
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I would guess from the invalid password issue that long into the game that it isn't a password issue so much as no password is received due to a network problem.  I know that I lost internet for a minute last night, which isn't normal here.  Maybe you or they had an internet problem for just long enough to cause the disconnect.

 
Interesting line in the log:

WRN NET: LiteNetLib: SendData requested for unknown client EntityID=553, PltfmId='Steam_76561198970031981', CrossId='EOS_0002cc0255d94fa2835680d09b1846df', OwnerID='Steam_76561198970031981', PlayerName='HeyLook'




Only a warning, only a developer could tell us if that is in any way relevant. Though I wonder why the client is called unknown, his id is known in all detail? Did it lose the IP address?

 
Interesting line in the log:

WRN NET: LiteNetLib: SendData requested for unknown client EntityID=553, PltfmId='Steam_76561198970031981', CrossId='EOS_0002cc0255d94fa2835680d09b1846df', OwnerID='Steam_76561198970031981', PlayerName='HeyLook'




Only a warning, only a developer could tell us if that is in any way relevant. Though I wonder why the client is called unknown, his id is known in all detail? Did it lose the IP address?
his IP is in the server log.

i saw this as well

2023-07-11T01:20:21 69260.350 INF GMSG: Player 'HeyLook' left the game
2023-07-11T01:20:21 69260.350 INF Exited thread NCS_Writer_0_0
2023-07-11T01:20:21 69260.351 ERR Save PlayerData file: The process cannot access the file 'd:\home\sid_5252775\sevenDaysLatestExperimental\saves\Old Ziweuro Valley\ZombieMoo\Player\EOS_0002cc0255d94fa2835680d09b1846df.ttp.tmp' because it is being used by another process.

https://pastebin.com/zv9cDrwd this forked his game on steam, Steam no longer recognized the game and had to do a complete reinstall.

not sure if it fixes it either as he just reinstalled it.

 
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I'll throw my 2 cents in here. You are running a bunch of mods, do you know if they have all been updated for A21? Secondly, I see some errors with prefabs....do you have custom prefabs installed? What version was this seed created on? One of the experimentals or is this seed created with the stable A21 release? Then I see this error a few times:  

  1. 2023-07-10T09:16:43 11441.978 ERR IsMovementBlocked pipeSmallWall1x3 at -251, 34, -4125 has child parent, abandonedPickupTruck3Wide01Orange at -251, 33, -4125 and I'm not sure what that means.
 
I'll throw my 2 cents in here. You are running a bunch of mods, do you know if they have all been updated for A21? Secondly, I see some errors with prefabs....do you have custom prefabs installed? What version was this seed created on? One of the experimentals or is this seed created with the stable A21 release? Then I see this error a few times:  

  1. 2023-07-10T09:16:43 11441.978 ERR IsMovementBlocked pipeSmallWall1x3 at -251, 34, -4125 has child parent, abandonedPickupTruck3Wide01Orange at -251, 33, -4125 and I'm not sure what that means.
no mods

Edit- no mods BUT i did try to turn one on early game to try something.

         Didnt work, so i turned it off right away

its as vanilla A21 public as it can be

 
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I'll throw my 2 cents in here. You are running a bunch of mods, do you know if they have all been updated for A21? Secondly, I see some errors with prefabs....do you have custom prefabs installed? What version was this seed created on? One of the experimentals or is this seed created with the stable A21 release? Then I see this error a few times:  

  1. 2023-07-10T09:16:43 11441.978 ERR IsMovementBlocked pipeSmallWall1x3 at -251, 34, -4125 has child parent, abandonedPickupTruck3Wide01Orange at -251, 33, -4125 and I'm not sure what that means.
That last error should have already been fixed I think, which suggests an older save.

no mods

Edit- no mods BUT i did try to turn one on early game to try something.

         Didnt work, so i turned it off right away

its as vanilla A21 public as it can be
If you enable and disable mods in an active game, it will often mess up the game.

 
That last error should have already been fixed I think, which suggests an older save.

If you enable and disable mods in an active game, it will often mess up the game.
can this cause so many issues with connectivity though?

 
can this cause so many issues with connectivity though?
It's really hard to say since mods can affect all kinds of things depending what they do.  An easy test if this is happening every time is to start up a new save and have them join it to see if they get disconnected on that save.  It wouldn't verify if the cause was removing a mod mid-game but it would at least let you know if it's a  problem with the save rather than their system or the network connection.

 
It's really hard to say since mods can affect all kinds of things depending what they do.  An easy test if this is happening every time is to start up a new save and have them join it to see if they get disconnected on that save.  It wouldn't verify if the cause was removing a mod mid-game but it would at least let you know if it's a  problem with the save rather than their system or the network connection.
could maybe try later.

but if this is the case, then it should be happening to the rest of us too?

we are 9 people playing and only 2 of them are having DC issues with Invalid password and timeouts.

One American and one European, both having same exact issues

 
siku said:
no mods

its as vanilla A21 public as it can be
I apologize....still getting used to the new nuances of A21 logs. The 'mods' I saw are actually the Alloc server fixes at were added to vanilla but are called 'mods' in the logs. Your problem is perplexing, that's for sure.

 
I apologize....still getting used to the new nuances of A21 logs. The 'mods' I saw are actually the Alloc server fixes at were added to vanilla but are called 'mods' in the logs. Your problem is perplexing, that's for sure.
no need to apologize, problem seems to be worse than ever for for one of my people lol, while the issue has lightened its load on others.

Really weird

 
Would you be willing to remove the password on the server for a trial to see if it disconnects the affected players? I know the reasons to have it passworded but testing without a password should narrow things down to some sort of issue with the password system, maybe. I've never heard of a similar problem before but this might be of help.

 
Would you be willing to remove the password on the server for a trial to see if it disconnects the affected players? I know the reasons to have it passworded but testing without a password should narrow things down to some sort of issue with the password system, maybe. I've never heard of a similar problem before but this might be of help.
i was thinking this and rather try white list.

 
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