Riamus
Well-known member
The main problem with this is that for you to do anything with money, including saving up to eventually pay for the very expensive solar stuff, you will have to take the money rewards somewhat often and that means not getting other rewards that are useful. Yeah, it's a choice and I'm generally fine with choices but that feels too punishing. It would almost require that everyone max out daring adventurer so they can take the money and still get a normal reward. And doing that increases the rewards, making it more unbalanced in the eyes of those who don't like the trader having good stuff. A lower duke reward that you get automatically rather than as a choice is a better option, imo.You can make coins part of your choice of rewards - either money or an item. If the item is good, you will refuse the coins.
You claim people make wrong assumptions even while you do exactly what you are saying others are doing. You are set in your belief and are unwilling to listen to any other options. If you can't hear other ideas without immediately saying that they are wrong (regardless that these are opinions just as yours is and therefore can't be "wrong"), then you won't get anywhere in your hope to try and provide a viable fix suggestion for the problem. A fix will most likely be a mix of ideas that work together to form a solid fix and that means it's better to work toward such a fix rather than turning down every single suggestion people provide if it isn't yours. For that matter, your suggestion amounts to "fix the balance" without giving any details on how to do so.I see your comment is based on a wrong assumption.
Trader is an option for you.
The truth is trader isn't an option, is part of overall progression of the game and when there will be a main quest, will become even more important.
So can't be unbalanced in this way.
If you need to stop using a part of the game like traders or even looted weapons/tools, because they break the progression and make the game too much easier, only show this parts of the game is bad balanced.
Buying from the trader is entirely optional. You are never forced to do so. Even if you consider it the efficient way to play doesn't invalidate that it is an option. There is always a "most efficient" way to play any game but that doesn't invalidate playing the game in other ways and games do not need to make every option equal. There is nothing wrong with having a "most efficient" way to play the game for those who prefer doing such things as long as it isn't so unbalanced from other options that playing in any other way isn't possible. But that's where balance comes in.
If money is adjusted from rewards and from selling prices, players have choices to make. They either buy something or don't buy it based on their money. That reduces the amount you can make use of the trader inventory. If a player wants to craft a lot of stuff to sell, that is a valid way to play the game. With a reduction in sell costs, it will not be something most players are going to choose to do. But for those interested, there isn't anything wrong with that. They are making the choice to use resources that could be used for other things on trying to make dukes and that's a reasonable choice for players to make.
Trader quests are also optional. No matter the reward, trader quests will always offer more than just looting and there is absolutely nothing wrong with that. Name any game that allows looting without a quest and looting with a quest and you will see that looting with a quest is always the more profitable choice. There isn't anything wrong with that. Players who choose not to quest can do so. They understand the profit is less. Yet there are players who don't quest and still loot. There are also players who don't use traders at all. Sometimes that requires some modification to make certain things available in other ways (like the filter) but that's just a minor change. It obviously isn't as efficient but the players who prefer not using traders enjoy it and that's what matters.
The trader will always be part of the progression. Crafting will always be part of the progression. The other ways to get weapons and armor and other things will always be part of the progression. These are not required to have the same progression as I already explained in the previous post that you quoted so I won't explain it again. People too often think that only the most efficient option is usable. That is not true. You have a choice and you can do just fine without playing the game that way. I rarely buy from the trader even if there's something good. Does that mean I can't keep up with the game? No. I don't usually craft higher tier things in A21 because the costs are ridiculous (my opinion) and so I skip that. That doesn't in any way hurt my game. Later game, I will often stop questing and will just loot POI instead. This is because I've done the POI the quests took me to already and now I want to do the POI that I've never done because the quests never took me there. This doesn't prevent me from keeping up with the game. If I wanted to not quest at all, I could do so and still keep up with the game. This isn't a matter of skipping part of the game because it breaks the progression. I choose not to do things that I just don't need or want to do. I see no need to buy stuff from the trader because I do fine without spending the money. I choose not to craft high tier stuff because I don't like the costs and not because there is any problem with progression. The game offers you choices and just because you make a choice to play the game the way you want doesn't mean that choice has anything to do with progression being broken. Many people don't like crafting at all and so won't craft anything. That doesn't mean there's anything wrong with the game. It just means they have a personal preference on what they enjoy doing in the game and they picked an option that the game offers instead of another option that the game offers. Options are good.
The game can absolutely be balanced in a way that will help prevent extreme differences in progression. Making it so the trader inventory and quest rewards can't be more than 2-3 quality levels higher than what can be looted would do that. Making crafting have better crafting costs (I thought A20s costs were good) and balancing magazines some more you aren't getting a bunch of extra magazines of what you perk into and so your perks aren't preventing you from finding other magazines as often would do that.
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