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Improved Hordes [V1.0]

I'd like to chime in also on this mod. I'm running it on a 7D2D VR server (VR is client side but we select mods to compliment VR) and we're loving the action and energy this brings to the game.

 
I'd like to chime in also on this mod. I'm running it on a 7D2D VR server (VR is client side but we select mods to compliment VR) and we're loving the action and energy this brings to the game.
hell yes this sounds good. Didnt made it to get the vrmod running with linux but only coz im playing all the time with this mod. So whats the servers info if i wanna come around?

 
I'm having trouble in A21 with getting proper hordes with this mod. I loved it in A20, and with some tweaks I had awesome blood-moon-like experiences at random locations at random times.  But it feels very underwhelming at the moment. Both few hordes and not very large even though we are three people playing together.

Also, I've had several instances with screamers not spawning anything when they scream.

I've been tweaking around with horde density and horde sizes in the files, but seen no real improvement.

 
I'm having trouble in A21 with getting proper hordes with this mod. I loved it in A20, and with some tweaks I had awesome blood-moon-like experiences at random locations at random times.  But it feels very underwhelming at the moment. Both few hordes and not very large even though we are three people playing together.

Also, I've had several instances with screamers not spawning anything when they scream.

I've been tweaking around with horde density and horde sizes in the files, but seen no real improvement.
Are you running the "improvedhordes flush" command when tweaking the density and populator settings? It resets all the hordes and applies the new settings instantly, otherwise you'll have to wait for the next re-population event to take place (by default 7 days in the wild and POI zones).

Lowering the populator sparsity values from "32" to "16", for example, will spawn 2x more hordes in the wild. Consider also increasing the horde_biome_multiplier and density_per_km_squared settings if you want more hordes in every biome throughout the world, but be warned the number of hordes will quickly increase after resetting the hordes with the command.

Screamers don't spawn hordes anymore but rather notify any hordes within a couple hundred meters distance of your location (you can adjust this through the event_interest_distance_multiplier setting to increase/decrease this distance). When coupled with the modifications above, it will be truly menacing I can assure you. When you finally figure out how each setting impacts the roaming horde spawns in the world, you can achieve a lot more than in the A20 version.

I've kept the settings relatively easier for the default version of the mod, however when the add-ons release later this week, you can expect similar experiences as I've described above.

 
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Are you running the "improvedhordes flush" command when tweaking the density and populator settings? It resets all the hordes and applies the new settings instantly, otherwise you'll have to wait for the next re-population event to take place (by default 7 days in the wild and POI zones).

Lowering the populator sparsity values from "32" to "16", for example, will spawn 2x more hordes in the wild. Consider also increasing the horde_biome_multiplier and density_per_km_squared settings if you want more hordes in every biome throughout the world, but be warned the number of hordes will quickly increase after resetting the hordes with the command.

Screamers don't spawn hordes anymore but rather notify any hordes within a couple hundred meters distance of your location (you can adjust this through the event_interest_distance_multiplier setting to increase/decrease this distance). When coupled with the modifications above, it will be truly menacing I can assure you. When you finally figure out how each setting impacts the roaming horde spawns in the world, you can achieve a lot more than in the A20 version.

I've kept the settings relatively easier for the default version of the mod, however when the add-ons release later this week, you can expect similar experiences as I've described above.


I didn't run the flush command, but I have had the repopulation done at every 2 days. I will try flush when we play again tonight. I have also tweaked the event_interest_distance_multiplier, so next screamer in conjunction with other changes will probably (and hopefully) kill us   :D

I will try getting an overwhelming response and if found too difficult, tweak it in the other direction.  I'm looking forward to trying this out now though.

Thanks for your reply  :)

 
I changed a few things as I was tipped about, increased the radius for screamers and ran the flush-command.

Slightly more hordes, but still quite small ones.

I took a little dump from the console after running the stats command

The hordes are still underwhelming.
I have fond memories from Alpha 20 where we often attracted hordes and screamers when doing large POIs and being nearly unable to fight them because the spawning of new zombies never ceased. Probably due to the previous screamer mechanics, causing new screamer-spawns during the fight.  More often than not, we had to fight our way to our vehicles and run away. I loved that and currently we're not getting close. We have had some small groups attack us in POIs but rarely more than 10-15 zombies. Screamers still doesn't seem to attract other hordes...

I dump the current settings.xml here as well for reference

<!-- Settings for Improved Hordes. -->
<improved_hordes>
<!-- https://github.com/FilUnderscore/ImprovedHordes/wiki/Settings -->

<!-- Entity Spawn Limit -->
<max_entities_spawned_per_player>-1</max_entities_spawned_per_player> <!-- -1 to disable. Note: This is still limited by the game's MaxEnemyCount and MaxAnimalCount settings. -->

<!-- World Spawn Limits -->
<max_horde_density>6.0</max_horde_density> <!-- Max Horde Density per Horde. (Horde biome size) -->
<density_per_km_squared>12</density_per_km_squared> <!-- Max World Horde Density. (Number of hordes in world) -->

<!-- Horde Biome Spawn Settings -->
<horde_biome_multiplier>1.0</horde_biome_multiplier> <!-- Biome multiplier. Higher = more hordes. -->
<horde_biome_curve_scale>2.0</horde_biome_curve_scale> <!-- Biome Curve Scale. Higher = more hordes in the wasteland. -->

<!-- Horde Merge Distances -->
<loaded_merge_distance>10</loaded_merge_distance>
<unloaded_merge_distance>50</unloaded_merge_distance>

<!-- Horde Populator Settings -->
<wandering_animal_wilderness_sparsity>64</wandering_animal_wilderness_sparsity>
<wandering_animal_enemy_wilderness_sparsity>32</wandering_animal_enemy_wilderness_sparsity>

<wandering_enemy_wilderness_sparsity>32</wandering_enemy_wilderness_sparsity>

<wilderness_horde_repopulation_days>2</wilderness_horde_repopulation_days>
<zone_horde_repopulation_days>2</zone_horde_repopulation_days>

<!-- Events -->
<event_chunk_radius>5</event_chunk_radius>
<event_interest_distance_multiplier>1</event_interest_distance_multiplier>
</improved_hordes>



hordestat.JPG

 
I think I finally managed to get some sort of result after leading a screamer through the world for multiple in-game hours

Feels wonky that they don't seem to bother the ordinary roaming zombies when they scream, but the horde that eventually came is terrifying

20230713141223_1.jpg

Oh, as a side-note. Screamers seem to scream once a while after you pause the game. Made me nearly crap my pants when it happened the first time   :D

That is probably not related to the mod though :)

- edit - adding more screenshots

20230713145721_1.jpg

20230713145812_1.jpg

 
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Feels wonky that they don't seem to bother the ordinary roaming zombies when they scream, but the horde that eventually came is terrifying
 

Oh, as a side-note. Screamers seem to scream once a while after you pause the game. Made me nearly crap my pants when it happened the first time   :D

That is probably not related to the mod though :)
Looking into how I can bring back some of the screamer horde spawning functionality without overdoing it, something like adding a cooldown timer in an area so that screamers will still primarily notify hordes but spawn a decent sized horde first time round.

I'll look into the screamers screaming during paused game, might be an oversight on my end.

 
Hello FilUnderscore. Im currently using your FastAI mod on my dedicated server and today i saw it removed from nexusmods and github. May i ask the reason ?

 
FilUnderscore said:
Are you running the "improvedhordes flush" command when tweaking the density and populator settings? It resets all the hordes and applies the new settings instantly, otherwise you'll have to wait for the next re-population event to take place (by default 7 days in the wild and POI zones).

Lowering the populator sparsity values from "32" to "16", for example, will spawn 2x more hordes in the wild. Consider also increasing the horde_biome_multiplier and density_per_km_squared settings if you want more hordes in every biome throughout the world, but be warned the number of hordes will quickly increase after resetting the hordes with the command.

Screamers don't spawn hordes anymore but rather notify any hordes within a couple hundred meters distance of your location (you can adjust this through the event_interest_distance_multiplier setting to increase/decrease this distance). When coupled with the modifications above, it will be truly menacing I can assure you. When you finally figure out how each setting impacts the roaming horde spawns in the world, you can achieve a lot more than in the A20 version.

I've kept the settings relatively easier for the default version of the mod, however when the add-ons release later this week, you can expect similar experiences as I've described above.
Quick question, but if you make those changes outside of the game and then fire your world up, do they not take effect straight away or do you still have to enter that flush command?

Either way, as soon as that addon you're talking about drops, that sucker is getting installed.

In the meantime, I'm going to go with some of Wyrm's settings, because even with the mod installed but no changes made, there are times it feels like a ghost town.

 
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I'm also wondering about the FastAI mod.

I downloaded it from the Nexus before it was taken down. Does it cause instability issues? Should I stop using it?

 
Hello FilUnderscore. Im currently using your FastAI mod on my dedicated server and today i saw it removed from nexusmods and github. May i ask the reason ?


I'm also wondering about the FastAI mod.

I downloaded it from the Nexus before it was taken down. Does it cause instability issues? Should I stop using it?
Currently revising my approach with it, needs more testing and hopefully more could be done with it. No ETA on when it will be coming back for now. Doesn’t cause any issues, but there were skeptical claims made that had every right to be skeptical. If you do find any performance benefits from it though let me know, could be useful info. I think it could be a potential fix to one of the bugs Improved Hordes currently has with frozen zombies but it doesn’t look like it will be a simple fix.

Quick question, but if you make those changes outside of the game and then fire your world up, do they not take effect straight away or do you still have to enter that flush command?

Either way, as soon as that addon you're talking about drops, that sucker is getting installed.

In the meantime, I'm going to go with some of Wyrm's settings, because even with the mod installed but no changes made, there are times it feels like a ghost town.
Just thought about adding some way to detect the setting changes and flush it automatically, might see that added in next beta release. You will need to flush it manually until then.

 
Wyrm said:
I changed a few things as I was tipped about, increased the radius for screamers and ran the flush-command.

Slightly more hordes, but still quite small ones.

I took a little dump from the console after running the stats command

The hordes are still underwhelming.
I have fond memories from Alpha 20 where we often attracted hordes and screamers when doing large POIs and being nearly unable to fight them because the spawning of new zombies never ceased. Probably due to the previous screamer mechanics, causing new screamer-spawns during the fight.  More often than not, we had to fight our way to our vehicles and run away. I loved that and currently we're not getting close. We have had some small groups attack us in POIs but rarely more than 10-15 zombies. Screamers still doesn't seem to attract other hordes...

I dump the current settings.xml here as well for reference

<!-- Settings for Improved Hordes. -->
<improved_hordes>
<!-- https://github.com/FilUnderscore/ImprovedHordes/wiki/Settings -->

<!-- Entity Spawn Limit -->
<max_entities_spawned_per_player>-1</max_entities_spawned_per_player> <!-- -1 to disable. Note: This is still limited by the game's MaxEnemyCount and MaxAnimalCount settings. -->

<!-- World Spawn Limits -->
<max_horde_density>6.0</max_horde_density> <!-- Max Horde Density per Horde. (Horde biome size) -->
<density_per_km_squared>12</density_per_km_squared> <!-- Max World Horde Density. (Number of hordes in world) -->

<!-- Horde Biome Spawn Settings -->
<horde_biome_multiplier>1.0</horde_biome_multiplier> <!-- Biome multiplier. Higher = more hordes. -->
<horde_biome_curve_scale>2.0</horde_biome_curve_scale> <!-- Biome Curve Scale. Higher = more hordes in the wasteland. -->

<!-- Horde Merge Distances -->
<loaded_merge_distance>10</loaded_merge_distance>
<unloaded_merge_distance>50</unloaded_merge_distance>

<!-- Horde Populator Settings -->
<wandering_animal_wilderness_sparsity>64</wandering_animal_wilderness_sparsity>
<wandering_animal_enemy_wilderness_sparsity>32</wandering_animal_enemy_wilderness_sparsity>

<wandering_enemy_wilderness_sparsity>32</wandering_enemy_wilderness_sparsity>

<wilderness_horde_repopulation_days>2</wilderness_horde_repopulation_days>
<zone_horde_repopulation_days>2</zone_horde_repopulation_days>

<!-- Events -->
<event_chunk_radius>5</event_chunk_radius>
<event_interest_distance_multiplier>1</event_interest_distance_multiplier>
</improved_hordes>




View attachment 28523
strange, so it's been two in game days so far and haven't seen any hordes at all even with this change inputted. not sure what's happening , I have max zombies and feral sense (i know that doesn't matter though) 

 
strange, so it's been two in game days so far and haven't seen any hordes at all even with this change inputted. not sure what's happening , I have max zombies and feral sense (i know that doesn't matter though) 
I should add, each world is laid out differently with towns so hordes will naturally path differently in different maps with different settings. Right now they’ll be most common in areas between towns. Looking into further ways I can improve horde AI to visit less frequent paths more often. Also want to add more impact to feral sense in the future.

 
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I've also noticed they seem to have difficulties getting into cities and larger towns. The large horde I got came when I ventured outside. Then when I fled, it followed be home.

The session last night we had several hordes in quite short succession. I guess several hordes stumbled close to our base and attacked with just a few in-game hours in between.  Made expanding our defences tricky since we kept being interrupted. But it was great fun  :D

Really looking forward to the addon.

 
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So, day 3 happened and we got three massive hordes lol. Idk what happened but dang. Bit overkill but hilarious. Thats with Wyrm config too. 

Yeah, have to check the config day 4....we had back to back hordes with 30-50 zombies...Need to check it out lol

 
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T0R said:
hell yes this sounds good. Didnt made it to get the vrmod running with linux but only coz im playing all the time with this mod. So whats the servers info if i wanna come around?


Here is the Discord for the Server:
You'll need to install some vehicles in your mods folder to join, links provided.
Our aim is to provide an awesome VR experience with a large set of VR complimentary mods.
Flat screen can join too, the VR mod is client side. 

https://discord.gg/2c86HchH

You can find the latest release of the VR mod on Nexus:

https://www.nexusmods.com/7daystodie/mods/3011

 
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Wyrm said:
I changed a few things as I was tipped about, increased the radius for screamers and ran the flush-command.

Slightly more hordes, but still quite small ones.

I took a little dump from the console after running the stats command

The hordes are still underwhelming.
I have fond memories from Alpha 20 where we often attracted hordes and screamers when doing large POIs and being nearly unable to fight them because the spawning of new zombies never ceased. Probably due to the previous screamer mechanics, causing new screamer-spawns during the fight.  More often than not, we had to fight our way to our vehicles and run away. I loved that and currently we're not getting close. We have had some small groups attack us in POIs but rarely more than 10-15 zombies. Screamers still doesn't seem to attract other hordes...

I dump the current settings.xml here as well for reference
Have you changed settings in hordes.xml? I used the settings someone posted earlier in this thread and that created some BIIIIIG hordes.

 
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