PC Alpha 21 Dev Diary

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Trader/quests/loot lack of a linear progression.
They have a linear progress but each for itself. The hard part is to keep traders / quests / crafting and loot in sync.

For example, if you only level up but don't do any quests and don't have any points in Daring Adventurer, you will see a linear progression in the trader inventory. If you do quests or have points in Daring Adventurer then you accelerate this progression by increasing the Traderstage.

Quest rewards are based on quest tier and get better with higher quest tiers. If you do a T5 quest you don't want to get the same reward as for a T3 or T2 quest.

The lootstage depends on your level, the biome you are in and the POI tier. In addition, there is a bonus that you get via points in Lucky Looter. If you are in the pine forest then your lootstage is lower than if you are in the desert, in the snow biome or in the Wasteland. Biomes with a higher lootstage also have a higher risk and POIs with a higher level have more zombies and therefore a higher risk. Accordingly, the player expects better loot

For example, I'm mostly in the pine forest, I've limited myself to only one quest a day and have no points in Daring Adventurer or Lucky Looter, and I've seen linear progress in quests, trader and loot. And I've often been able to craft even better stuff than I would have been able to find, buy, or get as quest rewards.

 
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Yeah I noticed this too.  I barely found enough magazines to craft a teir 3 pipe shotgun and the freaken trader just gives me a tier 5 pump shotgun.  and before that a tier 3 double barrel shotgun.

Now my only upgrade is the auto shotgun but  ill  probably earn one off of a quest long before i can craft it .. which is just.. crazy...

Its only day 9 in my world
Do you have points in daring adventurer or lucky looter?

Because I keep reading of people getting lots of good stuff from the traders and I only got, like 3 good rewards in all my 60 days of gameplay. A T6 machete (which I don't use), a T4 lever action rifle (replaced by a T5 crafted and soon to be replaced by a crafted sniper rifle) and a T4 tactical rifle (I only need a few more magazines to craft a T5 anyways).

And I wonder, why so much diference? The RNG is that wild? Daring adventurer (I have 1 point) and lucky looter make a big difference?

 
Do you have points in daring adventurer or lucky looter?

Because I keep reading of people getting lots of good stuff from the traders and I only got, like 3 good rewards in all my 60 days of gameplay. A T6 machete (which I don't use), a T4 lever action rifle (replaced by a T5 crafted and soon to be replaced by a crafted sniper rifle) and a T4 tactical rifle (I only need a few more magazines to craft a T5 anyways).

And I wonder, why so much diference? The RNG is that wild? Daring adventurer (I have 1 point) and lucky looter make a big difference?
I am fully dedicated to strength.  so i am 7 str  5 miner 69r 5 motherload , 4 with clubs and 4 with shotguns. 

Nothing else. 

From experience lucky looter basically does nothing until you really juice your game stage. 

Frankly I think the core problem is less the traders inventory and more the quest rewards. if you blast through quests (not that hard if you know what you are doing) you can easily  hit the milestone rewards for a trader. and when you do that the choices you get can be waaaaay over tuned.

And this is only made more problematic if you play with other people and share quests with them.

The traders probably need a setting for scaling how many quests you need to do to progress through the tiers because right now if you even have a handful of friends you can blast through them.

And this recent patch really over emphasized questing as the main method of progression since quests = easy looting, and easy looting = magazines. 

Frankly, I do not think the game needs the milestone rewards. 

 
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Do you have points in daring adventurer or lucky looter?

Because I keep reading of people getting lots of good stuff from the traders and I only got, like 3 good rewards in all my 60 days of gameplay. A T6 machete (which I don't use), a T4 lever action rifle (replaced by a T5 crafted and soon to be replaced by a crafted sniper rifle) and a T4 tactical rifle (I only need a few more magazines to craft a T5 anyways).

And I wonder, why so much diference? The RNG is that wild? Daring adventurer (I have 1 point) and lucky looter make a big difference?


It is possible that much of that imbalance is because of DA.

This is only my observation but in our group we have a player investing heavily in lucky looter, which resulted in no measurable difference at all. And two people with 1 and 3 points in DA and even with only 1 point there were (affordable) iron and steel level items available. Either they should not be easily affordable or they should not be offered at all at that quality, even with DA investment. 

Oh, and I agree with Saltychipmunk that trader rewards are just as problematic or more.

 
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It is possible that much of that imbalance is because of DA.

This is only my observation but in our group we have a player investing heavily in lucky looter, which resulted in no measurable difference at all. And two people with 1 and 3 points in DA and even with only 1 point there were (affordable) iron and steel level items available. Either they should not be easily affordable or they should not be offered at all at that quality, even with DA investment. 
nope , never take those perks , they arent needed the progression is already too fast as is

 
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nope , never take those perks , they arent needed the progression is already too fast as is


Sure, but even if the quest rewards were fixed to not include OP weapons you would still get too much money out of them and could buy all the stuff the trader offers you with DA perked even minimally.

 
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Sure, but even if the quest rewards were fixed to not include OP weapons you would still get too much money out of them and could buy all the stuff the trader offers you with DA perked even minimally.
True, but atleast that way  the player is making an actual skill investment  to do so which I feel is less of an issue.  It is a big issue if a player can skip progression without even doing that kind of investment. 

Something tells me that the teir of quests offered by the trader should also be tied to game stage first over just being a simple quota of quests done that way a team of three cant just do 30 quests in 5 days and be at tier 3 quests  before the first 7d horde. 

Either way, its too fast. like and order of magnitude too fast. 

 
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Looking forward to seeing what they plan to do with the Heli pads. 

Been hearing about them being used as fast travel but I have been to several and haven't seen anything yet. 

 
fast travel is not a thing right now, but will obviously be implemented eventually.

It seems rather obvious to me how it will work.

I strongly assume you will be able to call in a heli via interacting with the radio equipment tables which are positioned next to the pads,

and then you are - maybe at the cost of some amount of dukes - teleported to a desired location which can be chosen in the "radio menu" (probably just to other traders)

Maybe there's some "incoming heli animation" and then you're just teleported.

During one of the dev streams Rick even said the word "teleport" instead of "helipad", and for me it's obvious that this wasn't a blooper that he mixed up the similar words.

It will "heli-teleport" you around, maybe already in a coming alpha.

Just a guess though of course. Things still change a lot and fast in this game.

 
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Haven't looked at the crash report yet, windows 11 high end laptop blue screen caused by EAC while playing the game, anyone else?

Memory leak came to mind until I read it was EAC program...back to the game & playing stable build & if it happens again then back to Far Cry 6 until you fix it...

 
Haven't looked at the crash report yet, windows 11 high end laptop blue screen caused by EAC while playing the game, anyone else?

Memory leak came to mind until I read it was EAC program...back to the game & playing stable build & if it happens again then back to Far Cry 6 until you fix it...


Recent activity









July 5, 2023 - Wednesday

Blue Screen Error - July 5, 2023 11:12:01 AM








Bug check code
0x0000001E



Bug check parameters
0xffffffffc0000005,

0xfffff807e9f4bf3b,

0x0000000000000000,

0xffffffffffffffff










spacepiggio said:
Recent activity









July 5, 2023 - Wednesday

Blue Screen Error - July 5, 2023 11:12:01 AM








Bug check code
0x0000001E



Bug check parameters
0xffffffffc0000005,

0xfffff807e9f4bf3b,

0x0000000000000000,

0xffffffffffffffff
It said EAC as cause on reboot

 
I would guess that was staged.

Maybe he got a few hits on the zombie with the axe before (or with any other bladed weapon),

and then timed it to made it look like it was the tree falling on him, but he just bled out.
No. I can provide you with a complete video recording. I'm just chopping down trees, and at some point it happens. After I tried to repeat it on another zombie and it didn't die.

 
Question about the Intellect perk Charismatic Nature: Am I correct that the buffs do not affect the player who has the perks but only allies and friends thus making the perk absolutely useless in a single player game?

 
@mstdv incsorry I didn't even realize this was your own vid. I thought you found that on youtube and wanted to know if that really can happen.

Well funny thing it did happen.

I know that falling trees do a little bit of damage (since A20?), not sure though.

Maybe the zombie that died had very low HP already (maybe was fighting a wolf before or so)

And then it was just a hilarious incident that you were filming yourself chopping trees at that moment.

 
No. I can provide you with a complete video recording. I'm just chopping down trees, and at some point it happens. After I tried to repeat it on another zombie and it didn't die.
I know biome spawned zombies have a timer and will automatically die after some time on their own. If you still have logs you can check. Usually it will say zombie xyz killed by player abc, but I found if they died from timer it won't say what killed them.

 
Is there any way to add exceptions to the chunk reset for a server, for areas such as a Public Horde base or a Mine?

*for some reason the trader protect also was removed, not sure if that was a Bot issue or not.

 
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Do we have any idea if the helicopter pads in new trader locations have an intended usage in future versions? Having an unlockable (or purchasable) ticket to ride from trader to trader would be kind of neat (i.e. fast travel). 

 
Is there any way to add exceptions to the chunk reset for a server, for areas such as a Public Horde base or a Mine?

*for some reason the trader protect also was removed, not sure if that was a Bot issue or not.
The chunk will not reset if there is a land claim there or a bedroll or a vehicle and the reset timer will restart whenever a player enters the area.  So bases should be safe.  Mines may not be unless you put something next to them or go there at least once within whatever the reset timer is set to (eg. 15 days).

Do we have any idea if the helicopter pads in new trader locations have an intended usage in future versions? Having an unlockable (or purchasable) ticket to ride from trader to trader would be kind of neat (i.e. fast travel). 
It sounds like they'll be fast travel from the dev streams but this is not available for A21.  Maybe in A22 but no guarantees.

 
It sounds like they'll be fast travel from the dev streams but this is not available for A21.  Maybe in A22 but no guarantees.


Ooh, that would be cool - I hope it happens. And in real time, like you can ride in the helicopter and survey the land from the air. 

 
Ooh, that would be cool - I hope it happens. And in real time, like you can ride in the helicopter and survey the land from the air. 
Well, when they commented on it (seemingly accidentally), they said teleport, so I doubt you'll get an in-flight view.

 
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