FilUnderscore
New member
Stuttering might be caused by lots of zombies spawning from nearby hordes, still working on optimizing this. I have come across similar issues while developing the add-ons so far. I did find a bug where unloading hordes causes the rest of a horde to spawn before despawning, potentially making the stuttering worse.Fair Warning just traveled to wasteland an it got way to out of hand, it was playable but endless rad zombies. Im currently reworking it cause i need to figure out the bio multiplier for GS.
Setting.xml
<max_horde_density>4.0</max_horde_density> Changed density from 2.0 ----> 4.0
<max_entities_spawned_per_player>-1</max_entities_spawned_per_player> Changed from 16 ----> -1
Hordes.xml
<groups> <!-- Define possible groups for wandering hordes-->
<group name="Zombies">
<gs min="0" increaseEvery="0"> <!-- 3 zombies @ GS 0, 20 zombies @ GS 55 (1/3 of 165), 10 zombies @ GS 110 (2/3 of 165), 0 zombies @ GS 165+ -->
<entity time="day" biomes="wasteland" group="ZombiesWasteland" minCount="3" maxCount="8"/>
<entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="3" maxCount="8"/>
<entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesAll" minCount="20" maxCount="30"/>
<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesNight" minCount="20" maxCount="30"/>
</gs>
<gs min="70" increaseEvery="0">
<entity time="day" biomes="wasteland" group="IHZombiesAllFeralWasteland" minCount="1" maxCount="10"/>
<entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="1" maxCount="10"/>
<entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeral" minCount="20" maxCount="30"/>
<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeralNight" minCount="20" maxCount="30"/>
</gs>
<!-- Radiated Zombies -->
<gs min="180" increaseEvery="0">
<entity time="day" biomes="wasteland" group="IHZombiesAllRadiatedWasteland" minCount="1" maxCount="20"/>
<entity time="night" biomes="wasteland" group="IHZombiesAllRadiatedWastelandNight" minCount="1" maxCount="20"/>
<entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiated" minCount="1" maxCount="20"/>
<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiatedNight" minCount="1" maxCount="20"/>
</gs>
</group>
The Red is what I changed which is the min and max count. Though this leads to an insane # of zombies in the wasteland.
The Blue is what I am going to experiment with to try and control the amount.
Full Disclaimer..... I have no idea what I am doing. I'm just changing what sounds right to change in my mind. have fun. Fair Warning this causes slight stuttering in the Wasteland and lag in my system. Other biomes didn't have stuttering.
Good point on the biome game stage multiplier, I haven’t taken a good look at how that’s being calculated by the game. The horde biome count multiplier is applied to an exponential curve that currently has very aggressive scaling in the wasteland, might add a setting and tone it down a notch as well.
Trying to balance this out as well. The experience should be capturing the feeling of like a level 1 wandering into a town in the forest and seeing a horde of 8-10 zombies, that but scaled for all levels.Did you do that by just increasing the max_entities_spawned_by_player, or did you also play around with the numbers inside the hordes.xml? Have you changed anything in your serverconfig.xml file also? Basically, tell me exactly what you did so I can do it, too.
We always go into wandering hordes thinking about xp, and that's all wrong. There's just no fear. I don't think I've ever had a significant enough crowd just wander on through where you're thinking this could actually be a problem.
Update on this: next version will have a better sound event implementation that has been based off of the game’s sound-specific heat system. It greatly reduces range for silenced weapons unless you’re using a machine gun at a high firing rate.fnfear said:I feel like silencers don't seem to work with your mod? Whenever I shoot with silenced weapons I get endless hordes coming just as much as I would if I shoot without silencers.