Yes it is oviously a "sender/receiver" problem after all.
All faatal said was that balance is a subject to change until gold, not that they acknowledge that you have identified a balance problem, and have it fixed in the way you like better.
But anyhow, no pun intended, I apologize if I have misunderstood your talking,
and I hope the game balance will be adjusted according to what you want.
I still think though, there always has to be some grade of "luck factor" within this system, e.g. I have not invested points into mechanical engineering, so I will progress very slowly in vehicle crafting.
Right now I'm at day 23 and have way under 20 "vehicle magazines", so still in the "bicycle age" and there's very low hope to get to crafting the gyro at all.
So my intent is to buy it some day from the trader, when it's in stock and I can afford it.
If that wouldn't be possible, it would be bad balance because one would have to invest into vehicle crafting just for the sake of being mobile in later game stages,
which is obviously a very important part of the game to be able to get to far away locations fast.
So there has to be a chance that the stuff you didn't invest points into, still is available for you at the traders.
Seen from the perspective of a player who actually invested points into vehicle crafting, it of course then seem odd, because he will also be offered this stuff.
And then he's like "why am I being offered stuff that I also can craft, and sometimes the offered one even in better quality"
Maybe the "trader loot tables" could be adjusted in a way that they will not offer you stuff that you perked into, or at least not often, but "concentrate" more on stuff you didn't invest points.
Don't know if that's possible, but I think this would help preventing the situations you described (if I finally did get you right?

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